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AdrianTheFrog, do gaming w Indie dev baffled after acquaintance clones his game, puts it on Steam, and acts like it's no big deal: 'Happens every day homie'
@AdrianTheFrog@lemmy.world avatar

No one’s making billions of dollars. No one’s making a single dollar. Both games have absolutely no monetization.

AdrianTheFrog, do gaming w Indie dev baffled after acquaintance clones his game, puts it on Steam, and acts like it's no big deal: 'Happens every day homie'
@AdrianTheFrog@lemmy.world avatar

That’s a patent, not copyright.

AdrianTheFrog, do gaming w Indie dev baffled after acquaintance clones his game, puts it on Steam, and acts like it's no big deal: 'Happens every day homie'
@AdrianTheFrog@lemmy.world avatar

Both games are completely free and without any sort of monetization, I do think he definitely should have linked to the original game and taken it down when the original creator asked, but a fan remaking a game doesn’t sound that unusual

No-one is profiting, no one is losing anything, why does it matter?

AdrianTheFrog, do games w Cyberpunk 2077 director thanks fans as the game hits a 95% positive review rating on Steam
@AdrianTheFrog@lemmy.world avatar

Yeah, I think games just take longer to develop nowadays than anyone is prepared for, especially the managers. Both companies and gamers have yet to realize that there is only so much you can accomplish in a certain span of time.

AdrianTheFrog, do gaming w Making good, profitable games 'will no longer keep you safe': industry expresses fury and heartbreak over closure of Hi-Fi Rush and Prey studios
@AdrianTheFrog@lemmy.world avatar

This really reminds me of the latest wendover video. It seems like large companies see small studios as an investment and take any chance to cash out and fire everyone as soon as it’s hurting their short term profits.

AdrianTheFrog, do games w What game fits this?
@AdrianTheFrog@lemmy.world avatar
AdrianTheFrog, do gaming w It was a lively, bustling major city... of about 12 people and 1 chicken.
@AdrianTheFrog@lemmy.world avatar

the original meme is about skyrim, and no one mentioned starfield.

AdrianTheFrog, (edited ) do games w CD Projekt employees form a union
@AdrianTheFrog@lemmy.world avatar

That’s great, I hear CD Projekt has some real problems with overworking their employees.

Edit: (right before cyberpunk released)

Employees at CD Projekt Red, the Polish studio behind the game, have reportedly been required to work long hours, including six-day weeks, for more than a year.

AdrianTheFrog, do games w KSP2 is Spamming the Windows Registry Over Weeks/Months Until the Game Will Stop Working Permanently
@AdrianTheFrog@lemmy.world avatar

“Solved it” for a game just means “approximated it well enough that the average user won’t notice”.

AdrianTheFrog, (edited ) do games w Godot Engine hits over 50K euros per month in funding
@AdrianTheFrog@lemmy.world avatar

I keep going into Google slides and being annoyed I can’t just use G R and S to manipulate objects

Edit: And I love how in Blender, ctrl-z will undo/redo selection. I hate spending so much time selecting things just to misclick in other programs.

AdrianTheFrog, do games w Godot Engine hits over 50K euros per month in funding
@AdrianTheFrog@lemmy.world avatar

They massively changed the UI in 2019, in version 2.8. Hasn’t changed much since then though.

If you remember Blender having a bad-looking light grey UI and no support for multiple workspaces, that’s the old version.

AdrianTheFrog, do games w 3D printed Portal coasters
@AdrianTheFrog@lemmy.world avatar

There is also a technique where you manually swap out the filament at a certain layer height. Based on the shared STL files I think that’s the case here.

AdrianTheFrog, do games w 3D printed Portal coasters
@AdrianTheFrog@lemmy.world avatar

If these are PLA I could see them softening if you put too hot of a drink on top. They look great though.

AdrianTheFrog, do games w Half-Life 2 RTX, An RTX Remix Project - Announce Trailer
@AdrianTheFrog@lemmy.world avatar

I partially disagree, GI is easy to do most of the time with baked lighting, but reflections (especially more diffuse reflections) are hard unless you have very simple environments or tons of gpu resources to spend on rendering alternate camera angles. Even the more modern rasterized reflection techniques such as parallax corrected cubemaps or screen space reflections break easily if you look at them wrong. Raytraced global illumination and soft shadows are still great though, but are more easy to get around with regular rendering in most games where the environments are very static.

AdrianTheFrog, do games w Half-Life 2 RTX, An RTX Remix Project - Announce Trailer
@AdrianTheFrog@lemmy.world avatar

Two thirds of graphics is art direction, the other third is tech. Source: a rule I just made up

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