Komentarze

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

AdmiralShat, (edited ) do games w Counter Strike 2 is surprisingly awful on Steam Deck right now

deleted_by_author

  • Loading...
  • AdmiralShat, do gaming w War Thunder user leaks restricted military documents for AH-64D Apache Longbow

    I’ve been debunked

    AdmiralShat, do gaming w War Thunder user leaks restricted military documents for AH-64D Apache Longbow

    So, tinfoil hat here, this is the military working it’s propaganda magic. They’re targeting gamers for drone operators (which isnt tinfoil hat talk, they are), and they have a history of working together with projects that paint the military in a “sexy” light (the most wildly know examples are Top Gun but its far from the only)

    Am I wrong in thinking maybe this is just a way for them to help the game continuously make headlines to engage more players? Could this be on purpose and it’s just marketing?

    AdmiralShat, do gaming w Counter-Strike 2 is officially released

    The game suffers from server inconsistency

    When on LA servers I lose. When on Atlanta servers, I top frag and pop head shots like crazy.

    There’s no way for me to manually decide to never be placed in California servers when I live 2000 miles away.

    Maybe the larger player base will make a difference for closer games.

    AdmiralShat, do gaming w Counter-Strike 2 is officially released

    The saturation doesn’t look any different to me when on my own machinr, the streamer may have changed their color settings on their GPU for a number of reasons. Visual clarity can be important for seeing targets quickly, as well as maybe wanting to stand out when scrolling in a feed so viewers see their stream stick out?

    AdmiralShat, do gaming w Counter-Strike 2 is officially released

    Ironically I find that silvers screech more about shitty team mates than any ither rank.

    Just a few days ago had a 3000 CS rated dude losing his fucking mind at one of our team mates because he was bottom fragging, only for the angry dude to end up hard negative KD while still bitching

    AdmiralShat, do games w Unity May Never Win Back the Developers It Lost in Its Fee Debacle

    This was a board decision, not the CEO as an individual.

    They are all equally resonate and if they fire him it’s to save face and kick him as a scape goat

    AdmiralShat, do gaming w Unity reportedly told dev Planned Parenthood and children's hospital are "not valid charities"

    I didn’t block you, you’re the one being toxic

    AdmiralShat, (edited ) do gaming w Unity reportedly told dev Planned Parenthood and children's hospital are "not valid charities"

    Edit, I didn’t block him, he’s being a troll I guess.

    Firstly, I can tell you only skimmed that and haven’t actually read it because it contradicts multiple points you made in this and the previous comment. Like, actually read it before trying to use it as a source.

    “Everyone who disagrees with me is circle jerking”

    Lol, okay buddy. You’re a tad bit cringe

    Like, “As such, this means that low level access to all the rendering server structures needs to be exposed via GDExtension.” Says it right there, in the page you linked. “Often developers need to implement rendering techniques, post processing effects, etc. that don’t come bundled with the engine.” You have to do some of it yourself, which means ITS VIABLE. Again, not on parity, but viable. Again, not feature complete, not as polished, but viable.

    And on streaming “Of the above, most are relatively straightforward to implement”, meaning that users can already do this, the article even mentions how much of the ground work is just handed to you. I’m not arguing the point on if this should be fully implemented by the dev team to come fully prepackaged, im simply telling you that you’re wrong about godot not being viable. It should come by default, but it’s still easy to do. Again, if your point is it should come default, I agree with that.

    I can tell you’re just being argumentive for the sake of it, so I’m just going to ignore you from here on out. You aren’t adding anything constructive and you’re not capable of reading something YOU linked, so you’re not worth the time or effort.

    I remember when I first started using Unity years and years ago and people like you would just talk shit about it non stop. I remember when I started using blender in middle school and people like you should just talk shit about it.

    AdmiralShat, (edited ) do gaming w Unity reportedly told dev Planned Parenthood and children's hospital are "not valid charities"

    I didn’t say it was feature parity with Unity, 90% of Unity games don’t require most of the features Unity has that Godot lacks.

    Streaming is not the only solution to efficiently loading assets

    The VFX is not lacking from Unity in anyway other than not having Unity’s specific tools for organizing them, the Shader and VFX graph. It lacks access to the stencil buffer right now, but not much else. You can still make any shader in Godot that you can make in Unity.

    W4 is opening a dedicated paid store.

    Godot can run native C++, making it more optimized than Unity in several areas. DOTS can out do it in some areas, but again native C++ is still faster.

    You have direct access to Godot’s render pipeline code so no idea what you mean by ‘low level’, no idea how’d you get lower level than direct access to the render pipeline itself.

    AdmiralShat, do gaming w Unity reportedly told dev Planned Parenthood and children's hospital are "not valid charities"

    The fact that you don’t recognize Godot as a viable alternative just proves you don’t actually have any dev experience yourself

    AdmiralShat, do games w I wonder why Godot and Unreal are getting so much interest today

    It was decided that game engine development was over complicating the goal of Blender. It detracted from actual 3D software development resources and trying to make all blender features seamless with it was nearly doubling potential work.

    AdmiralShat, do games w [Rumor] Nintendo Switch 2 reportedly uses Nvidia's DLSS to boost frame rates

    I remember the Witcher 3 had some pretty shitty interactions with DLSS, too

    AdmiralShat, do games w [Rumor] Nintendo Switch 2 reportedly uses Nvidia's DLSS to boost frame rates

    Noted, thank you

    AdmiralShat, (edited ) do games w [Rumor] Nintendo Switch 2 reportedly uses Nvidia's DLSS to boost frame rates

    While there’s a current DLSS thread, am I the only one who actually likes the aesthetics of DLSS, regardless of FPS? It adds a softness to the whole image that reduces eye strain for me and make the game more cinematic almost.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • rowery
  • Psychologia
  • Blogi
  • Gaming
  • muzyka
  • nauka
  • FromSilesiaToPolesia
  • niusy
  • Spoleczenstwo
  • lieratura
  • slask
  • tech
  • giereczkowo
  • sport
  • test1
  • informasi
  • ERP
  • fediversum
  • motoryzacja
  • Technologia
  • esport
  • krakow
  • antywykop
  • Cyfryzacja
  • Pozytywnie
  • zebynieucieklo
  • kino
  • warnersteve
  • Wszystkie magazyny