it has a a couple new starter farm options, which are very nice imho. it also includes a big open space to the east of pelican town that you can use as a big honking farm area. last time i played I made it my tree farm. had a couple hundred of each tree type there.
Its a huge mod that basically ads a whole new entire game worth of content, on top of the base games content, that is seamlessly integrated into the base game.
Which is hard to believe, considering how many times I’ve bought steam games on other (legitimate) platforms that were cheaper than on steam, that are still on steam today and werent removed for being cheaper on another platform.
but of course you know the mindless hordes of ignorant little goblins out there will not only buy it, they will preorder the mega super luxury ultra elite edition at that, making the game have a launch day sales record twice that of what GTA5 was in its entire first week.
Thus proving to TakeTwo, Rockstar, and every other company that it doesnt matter how shitty, or how exploitative that they are… because gamers are fucking morons and will dumptruck money to their doorstep, and not even major fuckups like cyberpunk and starfield can prevent it.
Starfield proves that with New Atlantis. Its annoyingly huge, spread out pointlessly (for gameplay purposes, obviously a capital city is going to be huge lore/realistically), and is all around irritating to find stuff in… As an example
We want cities that feel big and vast, while being manageable and navigable for players playing a game.
We want cities that feel that are full of life and bristling with NPCs, without actually having so many NPCs that that you’d need a cray supercomputer to process it all.
I always assumed that NPCs represented mroe than one actual citizen, because otherwise the world would become far to cluttered, and teh system requirements far to high to manage literally thousands of NPCs that exist for no reason.