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AEsheron, do games w Halo: Combat Evolved remaster reportedly in the works, being considered for PlayStation release

Remake it from the ground up instead of using the busted Gearbox port, and I may be interested.

AEsheron, do gaming w Ignore me, I'm not here
AEsheron, do gaming w Ignore me, I'm not here

Damnit, I can’t find the bandit greentext. Think I’ve got it saved at home.

AEsheron, do games w The Way Forward, an update from the team behind Cities: Skylines

Arguably, patches started even earlier. It wasn’t uncommon to release another whole title that was basically a bug/balance patch. See Japanese Pokemon Blue, and all the various Street Fighter 2 versions.

AEsheron, do games w F-ZERO 99 - Nintendo Switch Online | Nintendo Direct 9.14.2023

A remaster with some QoL improvements would be much appreciated. I mean. A straight poet would be great, upgraded graphics would be amazing, but some tweaks would be really nice. Some of it just hasn’t aged well, especially the grinding needed for some stuff like unlocking parts. I’ll gladly take a port, but a little extra would be nice.

AEsheron, do games w Open source community figures out problems with performance in Starfield

Even before release I figured I’d wait for a sale. Too many good games just came out I want more, big backlog of Yakuza games I recently started and got totally hooked on. Not interested in helping standardize $70 games, will wait for a sale, and by then there will be a better mod scene too. Less money for a better game, win/win.

AEsheron, do games w What game has a great story and is worth the time investment?

I’ve heard nothing but praises for Yakuza’s story thus far. And I’m only a short way into my first game in the franchise, Yakuza: Like a Dragon, and godamn does it live up to the hype. The characters, plot, world, they all are lovingly crafted and fit together so well. After this I’ll be going back to do all the Kiryu games.

AEsheron, do games w Starfield Launch Details, PC Specs and More

Here’s the problem, you have to bend space the opposite direction it does from mass to make it work. For that, you need antigeavity. And the only way to make antigravity, is with negative energy. Which is a real thing that actually exists. Basically, the universe runs on averages. So long as a system averages to a number that works, discrete parts of it can have values that don’t make sense, so long as the rest of the system makes enough sense for the average of it to be sensible. So in a system that hovers around 0K, for example, it’s possible to have tiny fluctuations that occasionally dip to negative temperatures. The math gets weird, but generally it doesn’t matter, because those regions are too tiny and random to make any use of it.

But, theoretically, it is possible to harness negative energy. It’s been a while since I looked into it, but IIRC, the best theory is to basically concentrate an enormous, mind boggling, ludicrous amount of energy, and then at the very edges of that system you should be able to bleed off tiny bits of negative energy fairly reliably. But we’re talking civilizations that move stars tech here. I think the idea was for a giant ring, that would encompass our solar system, kuiper belt and all, and get it to spin. The amount if energy required to spin something that large is mind boggling, and that’s your high energy system, then along the surface you can bleed off negative energy. But even that would be an insanely tiny trickle of negative energy. Unless some new method of bending spacetime is discovered, Alcubierre is just unfeasible. However, this could be more practical for wormholes. But even still, likely looking at a microscopic event horizon for the giant ring, it would be for communication only. But at least you can still technically scale up large scale systems like this to theoretically make something large enough for a person to enter.

AEsheron, do games w Noooooo you can't make a microtransactions free game and finished too 😭😭😭

I love me some good AAA games and want them to stick around. But I think it would be much better if they were a bit fewer and further between, and the big studios shift to more regular AA games, and give their devs chances to do some more oddball stuff with even lower budgets. More expiremntation and risky projects can only enrich the industry.

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