The main issue, and what’s keeping Baldur’s Gate off it, is a RAM issue. It’s got less RAM that the One, and things like dual screen need more RAM than the S has.
I mean, Dragon Age Dreadwolf has been in development for a full decade now at this point.
I’m ok with games taking longer to come out if it means they’re actually finished when they come out. The problem is games are taking longer to come out, but when they do, they’re generally a buggy mess.
They iterated on how you controlled the pari in Sumeru, and they really nailed it. It’s very smooth. The only thing that can be rough is when you have to do underwater combat, because suddenly you’ve got up and down thrown into the fight, but luckily fighting underwater is pretty rare.
Ironically, ME2 is my least favorite of the trilogy, because plot-wise, it’s worse than just being a plot cul-de-sac because it undoes everything set up in 1 and sets ME3 up for failure by introducing more plot lines that have to be resolved. I know everyone loves it because of the characters and BioWare changing a lot of mechanics so it’s more fun to play, but I like the trilogy for the story, and ME2 really fails, story wise, as the middle part of a trilogy, because it doesn’t advance the story set up in ME1 - it ends with us in the exact same place, story-wise, only with more baggage. It’s got a great series of individual stories and is good as an anthology, but hurts the overall story of the trilogy.
I really love this video on it, since it really explains how ME2 wasn’t actually good for story of the trilogy: Mass Effect 2 Broke the Franchise.
Fontaine has been really great, honestly. I had gotten burned out of Genshin and had only been doing dailies and none of the events for a while now (I did the bare minimum of the summer event then didn’t touch it again), but Fontaine has gotten me back in. I really like the underwater mechanics and just swimming around and exploring.
Fontaine just opened in Genshin, so I put Baldur’s Gate on hold for a bit to do the new stuff. I also went back to play a bit of Mass Effect 2, since I was in the middle of a trilogy run when BG3 came out. I’m sure I’ll be back to BG3 soon, now that I’ve got all the Fontaine areas at +65% exploration.
There’s one huge bug in Act 2 where enemies in one really hard battle can shoot you through the floor. They know about it and working on it, but that one damn near killed two of my party members. There was no where you could position yourself where they couldn’t shoot to at you through the floor.
It wasn’t delayed on the PS5; that was the original release plan. They moved the release UP for PC because they didn’t want to have to compete with Starfield’s release. Since that’s not coming out on PS5, they left the release date as is.
Dude, you rocked up saying both the writer and I didn’t “seam [sic] to know much about video game development,” then proceeded to be, well, loud and wrong about how split screen works. You can’t get defensive when you started out attacking.
They can help Larian get the S version running properly by providing developers/knowledge/tools/etc
Iirc, Microsoft is actually trying to help them get it running on S. I wish I could remember where I heard that, but I’ve been reading and watching too much on the game recently to find it.
And how would you recommend they optimize a game so they can render it twice in split screen, when the S only has 10 Gb of RAM? Because that’s the issue here.