I have nothing against supporting paid mods, if the modder wants it to be monetized. It should be the decision of the modder. Not everything must be free of charge. As long as the modder can decide it.
The linked page isn’t actually proving your statement being true. It just explains in theory. Which was my point, if there are benchmarks that prove this undeniably being true. Especially in context to gaming. If a game is not fully utilizing multithreading technology, then it wouldn’t much benefit from the better ThreadDirector. Maybe this game doesn’t benefit from it much.
Good list. Too many specs forget about these basic information. But what about the “NETWORK: High-speed Internet connection”? I assume a connection is required while playing, because of some anti cheat or DRM? And why is High-speed connection required to play the game? Is no offline play possible?
E3 was expensive too, with way less people seeing it live. These mega companies have enough money to pay that. It’s just a big advertising platform. Only indie devs cannot pay this, unless they are hugely successful.
It’s not the first time where a click game got viral. But it’s probably the first time having this much success. What can I say, if people find it enjoyable, go for it. But what I don’t understand is, how people cheat with even such a click game, by using bots. It’s so funny.
edit:
Despite this seemingly benign gameplay
Calling this a game or gameplay is funny in itself. People are “playing” the dumbest things if they get bored.
I mostly take issue with the smug tone of the article acting like it’s over for consoles just because they didn’t meet expectations and decided to bring some games to pc. Consoles are still extremely popular and far more powerful than the average pc according to steam hardware survey. They will still be around and successful no doubt about it.
I agree with you here. These articles are stupid telling people it would be over for consoles. It’s just clickbait or they are uninformed. Maybe besides your point that the “average pc” is that weak as you say. Most are at a level of PS4 or stronger. But that is not all you need to compare if you want to an analysis. This topic is extremely complicated. You can’t just take the average. There are far more PC users than console players. Its like taking the Game Boy into account and saying that the average game consoles is weak. That’s not the full story.
In example most monthly active users on consoles play games that could be played on a potato PC or last gen consoles too and these people probably do not buy newest games. Similar to the situation on PC.
consoles are more popular than PC by quite a big margin.
How do you measure this? Steam alone has 130 to 150 million active users, more than Switch customers at a whole. And that does not even include some of the most popular PC games at all. I also expect PC user base to grow, it has more potential than consoles.
So yes, its a big deal for companies like Sony to open up this big to PC and to be that successful. They don’t even need to sell a console to sell games. Off course consoles will remain popular and for good reason. But most popular games are mulitsystem games and not specific to consoles anyway. In my opinion it is remarkable how much Sony focuses on PC now. I hope they keep doing it; its only beneficial for the players, the publishers and for Sony.
Is there a simple way to download the save files before they get wiped? I mean without downloading the game and sorting out where the saves are and such. Steam has a dedicated page for that: store.steampowered.com/account/remotestorage (there is no download all link, but at least it’s straight forward)