It’s a space MMO sandbox game that’s been in development for like 11 years now I think? It’s still in the alpha stage. I think at one point it was the highest backed Kickstarter in history. Some people think it’s fraud and they’ll never deliver, others think they’re working on it just slowly. I think at this point universally though, people are just starting to give up hope. The game is available and in a playable state, it’s just nowhere near the promised state.
It also doesn’t help that a lot of ships in star Citizen can be bought with real life cash for pretty exorbitant amounts. A cursory Google search (haven’t played the game) tells me that the “600i Executive Edition” is the most expensive ship in the game, available for $25,000 real life USD.
I’ve heard the best comparison for the game is the presently finished game Elite: Dangerous. Star Citizen is basically saying they’re E:D but better.
DLC part pisses me off also. I know this game isn’t developed by Paradox but it seems to be a trend in Paradox games where you need to spend the base price + an absurd amount of extra money to get the developer’s “true vision” or whatever. It’s really annoying.
To get most of the base game features that are currently present in Crusader Kings III, you would’ve had to spend a sizeable chunk of cash on DLC for Crusader Kings II.
Plus it ends up being a lot more than a video game machine, especially for people who don’t have smart TVs or a roku stick or anything. My parents use the Xbox more for Netflix than for anything else.
Half Life 2: Despite Zombie Chopper only having 6.9% of steam players actually get it, including myself, it’s arguably the more famous of the Half Life 2 achievements.
Please, Don’t Touch Anything is a puzzle game where the player is presented with an empty room and a button, and pressing it unlocks more knobs and switches and levers that they have to figure out how to press to unlock endings. When it comes to the achievement for simply pressing the button, only 96.6% of all players have gotten it. That means a shocking 3.4% looked at the button and decided to just not press it and then didn’t continue playing the game.
The Talos Principle: About 20% of players have gotten the achievement for getting the “canon” ending of the game, but only 6.1% of players got the achievement for going up to where the canon ending takes place, changing their mind, and walking back down.
Myst (2021): In the 2021 remake a shocking 32% of players made it through Selenitic, but only 4.6% got the “Never Lost” achievement. This is a bit of a big leap in logic, I’ll admit, but I’m willing to bet that means only 4% of players actually know how to solve the mazerunner puzzle. It’s a puzzle you must solve to complete Selenitic. Without going into it too much, you control a train going through a maze of rails and at each junction you can spin to go to a set of different rails. Each cardinal direction corresponds to a series of 4 sounds you were supposed to have memorized from the previous age (level), the Mechanical age. If 2 sounds happen, then you have to go in the direction between those sounds. If you play the game in the non-randomized state then you can just look up a walkthrough of this puzzle, which is what most people did in the 90s and what most people still do because guaranteeing good sound quality for everyone is still difficult. Most new players might even play with the sound off just because they don’t know about this.
So, while INFRA already does fully exist, I’d love to see more games like it. It’s really hard to describe what INFRA is without major spoilers, but if you’ve played it then you probably know what I’m talking about.
It’s like… take the new Chernobyl game and remove literally all the death states, then fill it to the brim with easter eggs, lore content, secret rooms and pathways, challenging logic puzzles, stuff like that. INFRA ticked all those boxes for me and I have yet to find a game like it.
Every game that I’ve looked at and been recommended as being “like INFRA” always has some major flaw or some concession that really sets it apart from the original game. INFRA is pretty much all about exploring your surroundings to uncover the plot of the game and even change some of the story if you’re vigilant enough about the puzzles. You can literally complete the game just as a walking sim while doing fuck-all, but I think most players will find the intrigue of the story interesting enough to be almost coerced into going down the other fork in the road, so to speak. Like there are sections in every chapter where you have to use your knowledge in civil engineering to repair some sort of machinery using intermediate logic puzzles, but you’re always able to just skip it. However, completing these puzzles allows you to unlock the story as the puzzles require exploration. Hope that made sense.
Interestingly enough, if the games industry had kept the $60 price point that they fixed back ~2005 up with inflation, games would be costing around $95 today.
Agreed, and it’s been such a quick change in the industry too which is a great sign. It really wasn’t that long ago that you didn’t even get a brightness slider, and hell some games still have a static 50 FOV.
Fallout 3 isn’t a horror game but man that atmosphere is crazy. I remember one of the very first missions has you go to galaxy news radio from the first settlement, megaton to talk to the DJ. It’s a really long journey through subway tunnels and ruined DC streets. The wasteland is pretty horrific and lots of enemies are disgusting and almost disturbing to look at.
As much as Bethesda gets shit for that game, they did an amazing job converting the atmosphere from the first two games into a 3D world.
It’s definitely interesting but it’s totally okay if it’s not for you. I really didn’t like it personally but it’s a bit disappointing when everyone and their mother is recommending it saying it’s the best thing ever.