your examples are so weirdly vague I think this post would get a proverbial “mega-boost” from some actual examples of video games.
And I can agree with a few of these but some of them seem so weird. Like, assuming that an episodic story automatically means each episode is self-contained with 1 major conflict is a really archaic way of thinking about episodes. In television, that all but died out in like 2002. And a fixation on things as opposed to people is actually what makes a lot of dystopic writing great. The removal of the “self,” can lead to a feeling of nihilism and can lead the viewer to appreciating how much of the world has lost its life.
Also, jokes on you, you probably don’t hate my favorite video game’s story because it actually has no story ;)