It means Matthew Costello created several puzzle ideas years before The 7th Guest, and some of those early concepts—like the maze and bathroom spiders—were later used in The 11th Hour.
I am interested how the CD-i emulator will turn out, if it can fix the massive slowdown issues in puzzles like the knights that the real CD-i couldn’t handle
but the CD-i version is missing some puzzles, so I’ll just stick to the original in ScummVM
Here’s the first of some surprises I’m throwing out there for October. #1, this cool Halloween album. Loads of sweet scary arrangements of game tunes from fellow game composers. The fifth track is my own The Game from Trilobyte Games #The7thGuest, played by my surf band #LosCoronados and featuring a wild #moog solo by keyboard legend (and good friend) Adam Holzman. Next surprise…might there be a video? Stay tuned! Tagging David Ari Fischer
I remember playing this with my Dad. We got to some point in the later game and got stuck and couldn’t continue. Same thing happened with Monkey Island.
Back before the internet, we didn’t really have any way to get help. There was probably a number you could call, but I can’t remember.
Oh yeah, my Dad was a cheapskate. No way he was going to pay for a 1 900 number lol.
Yep, on the ScummVM. I’ve played through all the Lucas arts games. I remember where I got stuck on Monkey Island and felt so dumb when I figured out what I wasn’t doing.
Oh man, I never finished it because I didn’t realise I could use the monkey as a wrench because “monkey wrench” was not a thing in my country. We have “shifting spanner” instead, so the wordplay was lost :(
That’s cool. I remember there being print strategy guides made of high quality stuff. I used to have The Ocarina of Time (Prima?) guide and they largely wrote it like a narrative.
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