randompepsi,

No, they can not. This is just a standard PR response.

lukas, (edited )
@lukas@lemmy.haigner.me avatar

When crackers don’t patch out the phone line, they can.

Edit: Only in some cases, though. They can detect popular ways to crack games, like Steam DRM stubs. If the game has zero identifiable information about the buyer and no or an unsupported DRM, they’re SOL.

ce_,

and how exactly is unity going to know whether it was gotten legitimately or not? the only way the developers wouldn’t get charged is if crackers patched it out

lukas,
@lukas@lemmy.haigner.me avatar

They can’t detect everything, but let’s look at Steam as an example. If the game detects Steam DRM, then the game knows that they should’ve bought the game on Steam. They can check whether the Steam DRM is a stub and therefore a crack, or get your local Steam account ID and cross-check whether you bought the game with a Steam API.

lukas,
@lukas@lemmy.haigner.me avatar

But you’re also correct that the developers don’t get charged when crackers patch out the phone line.

genoxidedev1,

Idc about anything right now I'm hungry af and the only thing I was able to read was crackers fml

laylawashere44,

The thing is that most Unity games don’t even have DRM in the first place. At most most will have the Steam DRM which is trivial to bypass. And Unity Games released on GOG will be especially at risk.

yote_zip,
@yote_zip@pawb.social avatar

Now I can finally download a game 100000x to bankrupt a game company, just like they always said we could.

Nilz,

We have come full circle. Hurray?

kniescherz,

Well you would just have to download it once. But install it 1000000 times. Sounds like a lot of work.

meat_popsicle,

Easy enough to do with PowerShell and just leaving the box running.

CaptainAniki,

I could easily write some bash with ADB to do that over and over and over again on an old android phone

50MYT,

Does EA use unity…

remotelove,
@remotelove@lemmy.ca avatar

Doesn’t matter. Regardless of what Unity said their “Enterprise” plan was, it doesn’t matter.

B2B deals just work differently since both companies have more at stake. If a company like EA used Unity, there is no way Unity would want to lose that contract and EA couldn’t afford to drop Unity. Large companies will likely go through a few short renegotiation meetings, if that.

Plus, lawyers. If Unity even tries to force this on its larger customers, they are going to be hauled into court and most likely lose. When they lose, Unity will likely be liable for court costs as well.

TheGreatFox,

According to what Unity reps said elsewhere, they have no way of knowing what’s a bought install, what’s a demo, what’s a charity bundle, what’s a pirated install, and what is someone loading a webpage with a WebGL program integrated (every page view = 1 install).

Instead, they want to estimate how much people owe them. Using secret methods with no accountability.

strawberry,
@strawberry@artemis.camp avatar

"according to our extensive research, when we multiplied how much we like you by fuckall, you owe us 20000"

Beardedsausag3, (edited )
@Beardedsausag3@kbin.social avatar

This is my kind of maths, add on p&p, handling, admin and VAT let's it call it a nice round milly. No, no questions at this time sorry.

Mikina,

Exactly. To me, this explanation sounds like they’ll just magically estimate the numbers without really being able to prove it. And that sucks.

However, we can be sure that developers will have their own analytics, that are probably way more accurate and they know exactly how many people have played or installed their game. And I’m betting that this number will be a lot smaller than the Unity “estimation”, and people will get even more angry.

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