So, Unity is charging game developers per video game install now... angielski

So today Unity announced changes in how they are going to monetize their game engine, and it is, rightfully might I add, poorly recievedHere is how much youtuber Dani would have to pay unity if they consider his games to gain over $200k in revenue Dani’s hypothetical unity payments

Now I don’t know how much tracking crackers and re-packers remove from the games getting cracked, but if unity were to count cracked games as a valid install (and they will count every install of a game they are aware of), thn piracy could seriously bankrupt indie devs. Like, not just losing them revenue, but actively losing them money. While piracy is already in an ethical grey area, I think that is just a bit too much. So, I want to raise awareness of this, and with it I have 2 questions to ask:

  • Do the people that crack games make sure to remove the ability of unity tracking cracked installs?
  • If the answer to the previous question is “no”, how do we make them aware of the fact that it is probably for the better if they do this?
LANPHED,

Am I the only one thinking we need to convince EA or Origin to make a Unity game if this is an option?!

Serdan,

Microsoft has Unity games. I can’t imagine they’re happy.

chicken,

Does this mean you can’t make free games with Unity anymore?

FractalsInfinite, (edited )

Nope, just means that you can’t make over 200,000 US yearly if it has over 200,000 downloads

Serdan,

Installs, not downloads.

vivadanang,

not without the fear that a sudden breakout hit results in installs you can’t pay for.

yancy,

Unity is going pay to win.

uyuu,

Crackers make their own installers, repackers even more so. So piracy wont count.

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