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peter, w Xbox Is Suspending Players Caught Using Emulators
@peter@feddit.uk avatar

It was always surprising to me that they were allowing this and it seemed like a matter of time before they would come round to putting a stop to it. Ah well

Obsession, w Sony’s latest PS5 beta supports Dolby Atmos and up to 8TB of M.2 SSD storage

Hopefully this will fix the weird sound mixing on my Atmos setup - sounds from behind were much louder than sounds in front in some games (looking at you GoW 2), and I found no way to fix it

Madison_rogue,
@Madison_rogue@kbin.social avatar

I'm definitely excited for the 8TB SSD support. My 2 TB SSD is 3/4 full.

nlm, w Assassin's Creed Mirage will take 25-30 hours to complete – and that's if you're a completionist
!deleted4210 avatar

Sounds promising!

I loved the setting of Origins but got burnt out doing all the tedious bits they sprinkled all over the maps that didn’t contribute to the story in ant way and was mostly the same over and over again.

And yes, I know I could skip stuff but I wanted to experience the full hame too… so… yeah.

It definitely could’ve been trimmed down a bit.

germanatlas, w Assassin's Creed Mirage will take 25-30 hours to complete – and that's if you're a completionist
@germanatlas@lemmy.blahaj.zone avatar

For the small price of 69.99€?

Dark_Blade, w Assassin's Creed Mirage will take 25-30 hours to complete – and that's if you're a completionist
@Dark_Blade@lemmy.world avatar

I guess that’s fair, very few games can pull off 100+ hours while still remaining compelling experiences.

QuarterlySushi, w System Shock Remake - What Happened?
@QuarterlySushi@kbin.social avatar

I always like the episodes where he covers things that eventually turned out well, but took some weird turns to get there. I’m super glad the remake eventually did come out, and nailed it.

rigatti, w Path of Exile 2 is no longer an expansion to Path of Exile 1
@rigatti@lemmy.world avatar

I’ve never played it. Do people like this or not like this?

Skray,
@Skray@kbin.social avatar

I think in general people do. The concern is that the devs will be splitting their focus and their team between two games, and it potentially splits the playerbase and the economy.

There are some concerns that this means PoE1's issues won't be addressed as well. PoE2 was made to solve many of the problems that PoE1 has, and they continued to develop the game beyond that scope to the point it became it's own product and changed too much of PoE, and because PoE2 is such a significantly different game, it risks alienating their existing playerbase, so they are now preserving PoE1's gameplay, while making the changes they wanted to make for PoE2 which should attract more players.

But that now means that those solutions that were developed to fix PoE1's problems are now only in PoE2 and tied to an overall total rework of the game built around those solutions and how they change the game. Things like how the skill gem system works to be more simple, mana reservation no longer existing, etc.

Ultimately it's no different than having WoW and WoW classic. Just hopefully they'll have a large enough playerbase between both games to justify maintaining both. Their idea of staggering releases does mean that many players will likely swap between the two though and play both.

They did answer in a Q&A later on at Exilecon that the games run the same engine and things can be ported between the games, if there is content that's popular in PoE2 they may release it in PoE1 and vice-versa. The only real thing that cannot be ported is the character animations.
This does also mean that since purchases are shared, MTX have to be made multiple times for the 7 PoE1 character models and for the 12 PoE2 character models.

tl;dr If you like the existing PoE1 gameplay, PoE1 will continue to exist largely as it is now. If you like PoE2 more, then you will have that. And if you like both you can continue to play both and there will be more overall content to play between the two with the staggered releases.

CIWS-30,

While that sounds bad for POE 1, the QoL changes and fixes for PoE2 sound like what I always wanted for PoE1. I want to like PoE 1, but many of the systems were too complicated for me to want to deal with, and since I was a casual, occaisional player, a lot of stuff would change by the time I would come back, and I wouldn't even know where to start anymore.

If they've reduced complexity and made things more intuitive, I might give PoE2 a shot when it releases. That said, if it's possible, they should backport as much of that stuff as they can to PoE1. There are still a lot of people who want to play it and probably would play it in the future, even with the launch of its sequel.

Skray,
@Skray@kbin.social avatar

I heard a streamer describe it as while PoE2 looks harder combat-wise, there is a lot less hidden mandatory knowledge and building so it's more approachable.

PoE2 has more punishing mechanics, combat is more active and you need to dodge enemy attacks, and bosses reset HP if you die. But you don't have the same checklist of things you need to be viable, and there's less focus on knowing the mathed out optimal setups since support gems are now focused on changing skill behavior rather than providing multiplicative damage boosts.

VeeSilverball, w Here's Jagged Alliance 3's Accolades Trailer - and the Demo!
@VeeSilverball@kbin.social avatar

The game has already consumed over 40 hours of my time, and I've got plenty more campaign to go. It does just about all the stuff I wanted JA2 to have to make it play faster - combat is faster, looting is faster, inventory is faster. It has a few things that look like X-COM, but it still mostly plays like JA. The early game is the roughest part but things definitely shaped up once I had a team with size, experience and gear.

And the campaign is detailed with a few surprises and plenty of side quests - it does some things to pull the rug on you, which is rude, but rewarding if you play along and accept a few losses(or carefully savescum and go out of your way to avoid triggering timed quests).

amicah, w Eiyuden Chronicle: Hundred Heroes delayed to Q2 2024
@amicah@kbin.social avatar

I'm really looking forward to this game. In anticipation for this I've been playing Suikoden 5 which came out a whopping 17 years ago. I don't mind waiting a few months longer.

Bak, w Eiyuden Chronicle: Hundred Heroes delayed to Q2 2024

Looks like a pretty cool game

Candelestine, w Tencent acquires Key parent company Visual Arts

Nooooooooooooo…! Their independence was valuable… They actually made decent content.

simple, w I Played Project L [Maximilian Dood]

Actually excited for this one. I really want to play a quality fighting game without paying $60 + DLC before the community starts dying or being too elitist.

ampersandrew,
@ampersandrew@kbin.social avatar

If you don't mind me asking, which community was too elitist for you to join after launch?

simple,

Most of the fighting games really. I got Tekken 7 on discount and got bodied online, I also picked up a guilty gear game a few years ago and got destroyed. It’s less that they’re elitist and more that after a few months of a fighting game launching, most of the people still playing would’ve gotten good at the game and there are no beginners anymore.

ampersandrew,
@ampersandrew@kbin.social avatar

That will tend to happen, but there are always ways to find beginners. Guilty Gear's floor system is pretty good at it; it's the higher ranks that have matchmaking issues. Tekken's ranking system is really good, but the netcode is really bad, so you'll have to wait for Tekken 8 to expand your pool of players that you can feasibly have a good match with. Anything that's on Game Pass, like Guilty Gear is now, will have a regular stream of low-level players. It made it really enjoyable to pick up Killer Instinct all these years later, even though I'm on the Steam version, because it's got cross play with Game Pass (note that KI is weird in this case, because only the casual queue is cross play). For a lot of other fighting games, you can usually just ping a beginner role on the game's Discord, which isn't tedious like it sounds, because you only need one other person to play with to enjoy a fighting game.

I also understand that $60-$70 can be steep, but I'd highly recommend you try playing at launch with one fighting game that interests you. Street Fighter 6 is still enjoying a larger online population (meaning more low-level players) than most fighting games, historically, have ever seen even at their peaks. Mortal Kombat 1 is launching in September and Tekken 8 will likely launch within a year, and both seem to be focused on making single player modes to make that launch price more worth it. Or you can hold out for Project L, but that might be more than a year or two away, and you've got several big opportunities to experience that launch day period between now and then.

Seigest, w Twinsen's Little Big Adventure: Important Update
@Seigest@lemmy.ca avatar

I remember this game. I was to young to get very far and found it way too challenging for my age (I was like under 10 so understandably not the audiance).

I just remembering really wishing I could understand it because they graphics where really cool and whimsical.

It’s a shame no one whould pick it up. It’d have been excellent for somthing like super gaint games as they seem to have a great isometric engine built and Darren Korbs music style whould fit perfectly. I guess they’re busy with a Hades sequel though.

fartsinger,

Same story here, plus I loved the different "moods" thing. I don't think I ever got past like the second screen but it's still a game that's stuck with me. I'll be looking out for the remaster.

NightAuthor, w Twinsen's Little Big Adventure: Important Update

And interest rates are pretty up there, having companies attempting to run lean and safe.

ISOmorph, w Twinsen's Little Big Adventure: Important Update

Damn that sucks balls. I was really hyped for this. Is that the end for the project? They still have their steam page up…

Ignacio,
@Ignacio@kbin.social avatar

The remasters are being done, that didn't change. But without any publisher, the reboot is almost impossible at this point.

Anyway, the full text is in the link, with further information.

LineNoise,

Hopefully the remasters do well enough to demonstrate an interested market.

ISOmorph,

That’s good to know. Couldn’t read anything from the link, requires an account.

Ignacio,
@Ignacio@kbin.social avatar

Sorry. I'll update my post then.

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