I wonder if part of the reason is that apple deprecated opengl on mac os and replaced it with their property graphics api Metal. I image it would be a lot of work to port the source the engine to Metal just for a small amount of users.
Valve single-handedly resurrected the idea of Linux gaming and spent God knows how many millions of dollars making Linux a viable gaming platform after decades of everyone laughing at it and ignoring it. I think your pathetic fridge-magnet wisdom would be better suited for a context that isn't an article about Valve.
Could also be because of the Arm chips which add more burden on the developers who have to account not only for another OS but also for a completely different CPU instruction set.
no?, Valve tried, never gave any result, and linux surpasses it in a year of thet launch of steam deck, Apple also don’t help fucking with opengl,vulkan and switching to Arm
The article might as well be “Valve Says Counter-Strike 2 for macOS Not Happening Because We Have a Vested Interest In Selling Steam Decks” just as Apple isn’t porting iMessage (and other apps) to Android because they have a vested interest in selling iPhones.
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