CorrodedCranium,
@CorrodedCranium@leminal.space avatar

I get what you are saying. I think it also depends on how the game is divided up. If it’s just one continuous romp with autosave points it can feel like it’s dragging on but if there’s clearcut levels and checkpoints I feel like it helps divide up a game into digestible chunks.

I feel like that’s not really present with a lot of open world or sandbox games

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