Granixo,
@Granixo@feddit.cl avatar

*Megaman X entered the chat

pulaskiwasright,

I think the beginning of the original Prey was equally as good.

drekly,

The second prey is also a good start, but not up to bioshock standards

fosforus, (edited )

This video has also the best beginning of any game review ever. The binary moral choice bollocks is a horrible trend that should go away already. I guess Bioshock perhaps started it?

Seems like nobody mentioned Undertale’s beginning. That was pretty good. But I’m easily swayed by when the soundtrack is superb, and Undertale’s certainly is one of the best ones I’ve heard in 30 years of gaming.

edit Yes, Undertale also has the moral choice bollocks in it, but I dare to say it was so central to the plot that it was fine there.

CarbonatedPastaSauce,

They definitely didn’t start it. The first KOTOR (and most subsequent BioWare games) had a similar moral framework activated by dialogue choices.

fosforus,

Ah, thanks. Somehow I’ve managed to miss that series completely although I hear about it all the time.

CarbonatedPastaSauce,

If you have any interest in that style of RPG, I’d say playing the first KOTOR is time well spent. The graphics are junk but building your team in a Jedi / Scoundrel shooter looter and solving all the dumb locals problems in sometimes hilarious ways. I guess what I’m trying to say is most of the gameplay is still solid. Think FF active time battle for encounters, it’s very similar to that. Check it out!

fosforus,

Yeah, and now that I think about it, perhaps KOTOR’s moral system doesn’t fall under “binary moral choice bollocks”, since the Yedi vs Sith -thing is a fundamental thing of that universe. Would’ve been silly if that choice didn’t exist in that game.

li10,

To be honest, I’d prefer binary good/bad moral choice options in a game, rather than half assed stories with multiple fake choices with no consequences.

Give me a good story line or an evil one, but make both of them high quality. Or, just stick to one.

BG3 did multiple choices properly. Whereas Starfield (or any Bethesda game) is just a waste of time having dialogue options.

fosforus, (edited )

If you wanted a realistic karma system, the only consequence of doing shitty things would be shitty reputation, and only if you’re caught doing the shitty thing. A powerful enough metaphysical (stretching “realistic” here a bit) being might perhaps catch every time you do.

And it depends on the listener too. Some people should stomach more shit, while some might drop you from their internal list of “good people” on the first mistake.

But all this is probably difficult to pull off in a story-based game.

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