weirdo_from_space,

Spending too much time with games or internet either implies serious problems the person is trying to escape from, or a lack of alternative activities. Trying to force the people to stop won’t do anything, the goal should be to make it so people don’t feel the need to rely on these two as much.

nanoUFO,
@nanoUFO@sh.itjust.works avatar

If someone is bored they will just move to the next most dopaminergic activity, I would know I stopped playing all games one year at university and all I managed to do is read a bunch of books namely 2000 chapter Chinese xianxia novels. Me deciding to purely grind schoolwork was the thing that actually had any impact.

JackGreenEarth,

Nobody seems to be saying this, but a 16yo playing 2hrs or more any day is ok and their choice. Making anyone under 18 only allowed to play 1hr a week is overly controlling and uncompromising - much like the rest of China’s policies.

sugar_in_your_tea,

Yup. We limit our kids (2 under 10)to 2hr/day, though they need to “earn” that time by reading, and we give them a free hour each week.

We think that’s fair, and that’s our choice as parents. As they get older, we’ll give them more freedom to set their own rules.

If my local government made the same restrictions as I make, I would totally oppose it. I as a parent should decide what my house rules are.

Lojcs,

Is data from unity enough to draw conclusions? Wouldn’t they need data from other engines too?

Also unity collecting statistics from games using its engine and sharing them with other people is yuck

nanoUFO,
@nanoUFO@sh.itjust.works avatar

For unity, it’s becoming a you are the product type of deal oh and trend chasing.

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