Naz,

I used to play Q2 competitively, so I’m a little opinionated:

Not all games are eSports-ready, nor do they need to be.

Why: eSports need to be fair. Everyone has to start at the same place, and the majority, if not all of the performance has to come from player skill.

E.g: Imagine modern football where certain players running on the field could just randomly teleport or fly, but most can’t.

Class-based (hero arena, etc) shooters are inherently unequal in the same way, because that’s the point of classes (e.g: Heavy having more HP than Scout, Spy being able to cloak and so on).

If you’re about to make the argument that “TF2/OW/LOL/WTFBBQ” requires plenty of skill despite the abilities/imbalance: save it.

There’s an enormous gulf between what the audience and casual players + enthusiasts perceive as being inside of an eSport and what’s actually going on mechanically on the top-level.

Players optimize and engineer the fun out of a game.

eSports players/pros engineer the game out of the game.

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