If you’re so sure Steam is a monopoly, can you please provide any evidence for that? To be clear, being very successful does not make someone a monopolist.
75% of the units sold or 75% of the overall revemue. Given that the most successful PC games aren’t even on Steam, the latter seems unlikely to me. Roblox alone is a sustained revenue stream in insanely high numbers.
Do they block the competition in any way? They aren’t the stewards of Windows. Epic buys exclusive rights to games. Does Valve do the same? On Steam Deck, there’s even an entire independent app store (Discover with Flathub) enabled right out of the box. That’s how the community made Minecraft and Heroic Game Launcher available. Official EGS, GamePass, and GOG launchers could be made available via Flathub but MS etc. choose not to.
It’s not about Valve or Newell being nice or not, it’s about whether Valve has a monopoly and the EU just recently looked at digital markets closely and determined that Valve is not a gatekeeper.
Except it means everything. The EU, not really friendly towards US companies, declared that Valve is not a gatekeeper of digital markets. That means they don’t have a monopoly on PC gaming.
Because they don’t meat the minimum financial and monthly user criterias to be taken into consideration when analyzing the monopoly status of their platform
So Steam does not meet / meat🥩 the financial and monthly user numbers to count as a monopoly? So Steam is not a monopoly then. Great.
Find me a source confirming that they actually studied Steam’s position in their market.
I found a super recent source that does not list Valve as a monopolist. Maybe you should go and find a credible source other than “Trust me, bro” that Steam is a monopoly.
They have specific criterias, including financial and user ones, and Steam doesn’t meet them… oopsy!
So Steam does not rake in so much money to hog the market and also does not have enough users to hog the customer base. If anything is an oopsy, it’s you accidentally admitting that Steam is not a monopoly. Good we cleared that up!
It does crash regularly, or it stops working and you need to restart it, and it always did this kind of thing.
Then you use it wrong. No idea how that’s possible but I run Steam on Windows, macOS, and Linux and except very early in the life cycle of the Steam Deck, I can’t remember Steam ever crashing on me in the last 10 or so years.
You try to use that as proof, yet the European Union just didn’t check what’s happening in that market at all!
Funny how nobody other random commentators on the internet and their “Trust me, bro” line of evidence sees Steam as a monopoly and you people conveniently keep forgetting that the biggest PC games – Roblox, Minecraft, and Fortnite – are not on Steam and the combined active user base of those three games dwarf the active Steam user base. So the gatekeeper list by the EU does not count. Great. Where are the antitrust rulings on Steam by the USA, the UK, Japan, Brazil, Kenya, or any other regulatory body on the planet?
30% is fucking highway robbery for a distributor. The only reason they get away with it is because they’re a monopoly and devs have no choice but to publish games there.
The only thing Valve has done was release the Steam Client to Linux.
*countless improvements Valve engineers have made to the the Mesa OpenGL and Vulkan drivers as well as to the kernel graphics driver components. Not just to the AMD graphics drivers for benefiting the Steam Deck’s hardware but also to Zink OpenGL-on-Vulkan and then other common infrastructure. But in this area of the Linux graphics driver support, Valve’s contributions and those of their partners have been incredibly beneficial to the Linux desktop ecosystem even outside gaming. *
As a video game store they are the biggest one in term of total users and number of games for sale, are you questioning that?
How many users get Fortnite from Epic Games Store and how many get Minecraft from Microsoft Store? What does the “Trust me, bro” line of evidence say about those? None of you provide anything facts-based after all…
Arbitrary limits on information just mean you have something to hide
And even if that’s not the case for a specific game, normalizing this shit means that once you have something to hide, it’s no longer raising eyebrows.
I don‘t support Microsoft in any way but it is kinda funny that some PlayStation Users seem to feel personally attacked that Microsoft starts to do all the exclusivity shit that Sony has done for ages. Quit treating the whole thing as a team thing - a my team vs. that other team thing.
I don’t even own a PlayStation so why should I quit anything? In fact, I’m a PC gamer running Windows. I can make my dumb jokes as often as I like and when I want to make fun of the fact that both Microsoft and Bethesda claimed before the acquisition that it was not about removing cross-platform support for Bethesda games and Microsoft also claims to “❤️ Linux”, you cannot stop me, even if you’d like to.
I also find it hilarious that Microsoft apologists claim that “that Sony has done the same for ages” which is factually untrue. Sony hardly ever bought cross-platform games in-house for PlayStation exclusivity (maybe the would of they had enough spare money but they don’t). Sony also releases plenty of games for Microsoft platforms, including MLB The Show, Horizon, Spider-Man, Ratchet and Clank, God of War, etc. Heck, the recently announced Marathon reboot is confirmed to come to Xbox and not just PlayStation and Microsoft Windows. Much of my PC gaming in recent years was spent playing Sony games on Windows.
Has this writer never used Steam or is he just unaware how many people buy games they don’t actually play
Firstly: If you had ever used Steam, you’d know that Steam differentiates between “have game in the library” and “have previously played a game”. A bought game that was never launched, doesn’t show up in these stats.
Secondly: It’s clear you did not bother to read the article. “The numbers take into account players on Xbox, as well as those playing the Game Pass/Windows Store version of the game on PC.” The 25% number isn’t even from Steam.
Steam does not count games that have never been launched. For 12.7% of the players the game probably quit under a bit different circumstances: game crashed or they lost internet connectivity.
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I don’t understand the people who spend a hundred hours on a game to then give it a bad rating, calling it boring. Why don’t they just quit much earlier and play Chrono Trigger or something?
Chrono Trigger was the first example of a game that came to my head that’s just great. I replayed it a few weeks ago as well. It’s time better spent than playing a shitty game for 100 hours.
Customers aren’t professional reviewers. Paying customers are entitled to have their opinion at any time. Tiny Tina’s Wonderland immediately put me off with that lame overworld. I think I clocked around 3 hours and then uninstalled it. Never ever would I spend dozens of hours in a game where a significant portion massively annoys me.
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