Friendly reminder that the original “loremaster” of Elder Scrolls left Bethesda before they released Elder Scrolls Online, and they replaced him with someone who has apparently been making pretty questionable decisions with ESO lore.
I mean, they always have the out of dragon breaks rewriting reality/making multiple conflicting timelines simultaneously canon (see the events of daggerfall as referenced in later games) to handwave away retcons, but overusing that just means that no lore actually matters.
are they supposed to just have a billion guns in every shot or something?
Fucking. Yes.
I mean, not every shot, but the variety of firearms should absolutely be a big part of every action scene at least. It’s Borderlands, and that was it’s original claim to fame: countless combinations of procedurally generated guns.
Have your prop department whip them up as different parts that they can stick together, like how the games do it. Firing effects can be added in post.
While I’m not particularly against what you’re saying, I think you overlook other issues with the older internet’s culture of not wanting/taking credit.
One only has to look at things like the “cheezeburger” corporation that made millions off of marketing lolcat memes that they had no hand in creating or even much hand in proliferating to see that people not taking credit isn’t a golden solution to prevent misuse and abuse by companies out to make a quick buck.
He founded Valve primarily with his own money and has ran it for most of it’s existence, allowing them to release games that were regularly groundbreaking.
Half Life brought us advances in AI, in simulating complex details like animal food chains, in making story part of the gameplay through seamless in engine cutscenes, in “seamless” level transistions. It nearly single handedly killed tje genre of arcadey “doom/quake likes” for literal decades.
Half Life 2 further heightened the bar of story in games, graphical effects, reconstruction of real faces in games, facial animations, mocap for games, and was one of the first well done use of a “modern” physics engine in games. There were news articles about the great leap forward it represented in tackling the “uncanny valley”.
Portal’s, well… Portals were groundbreaking. Left 4 Dead created the co-op horde shooter genre, further advanced AI with the “horde director” concept of an AI orchestrating the placement/amount of enemies, and was one of the first large scale examples of well done contextual dialog. Team Fortress 2 revolutionized the class based team shooter genre, and unfortunately popularized microtransactions for skins/unlocks forever. Half Life Alyx is the first “VR first/only” full length triple-A game.
There’s the Valve Index, pushing forward VR tech. The Steam Deck, pushing forward handheld computing (at least in terms of build quality/price/ease of use).
They bought the rights to Dota, the original Warcraft 3 mod that was the very first Moba game, and made a sequel to it. CounterStrike was one of the vanguards of the original rise of eSports and it’s latest sequel is still a major player in that scene.
Without all of their Source Engine games we wouldn’t have Garrys Mod and the huge cultural impact that it’s still having on the internet. Source Filmmaker brought 3D animation with effectively anything you could import into Garrys Mod into the hands of the masses, which has also had a massive impact on internet culture.
There’s a hell of a lot of reasons to love/respect Valve, and by extension it’s founder, besides just Steam.
He’s Gabe Newell, the founder (and I think still CEO) of Valve Software.
Former Microsoft employee that started up a small game studio in the 90s. They took the Quake engine, modified the balls off of it, and used it to make Half Life, an FPS game that revolutionized the landscape forever with things like real time in-engine cutscenes that wove the story in through the gameplay, and through how advanced the enemy AI seemed. It also featured a ton of miniscule details requiring some clever coding to pull off, which really added to the atmosphere.
They also made the Steam gaming client, Portal, Left 4 Dead, Team Fortress, Counter Strike, Dota 2.
He’s not involved with the day to day much anymore. Pretty much retired in (I think) New Zealand now.
Very nice guy by most accounts. Was still responding to fan emails semi-regularly around 2010, and was one of the main voices in the dev commentary features in their games up through the Orange Box (Half Life 2 Ep 2, L4D, Portal, TF2).
Yep, take some ideas from single player colony management games.
It’s astounding how much you can “automate” when fully using the filters and rules options in vanilla Rimworld. Mods increase that exponentially. Granted, different genre, singleplayer, and pausable while you configure things.
I think the challenge is balancing that with the real time events you have to react to, so it doesn’t further compress the meta to an even smaller set of “optimal” options.
In what world is that a mobster deal? The game initially released saying that PSN accounts were required, this is in every store front description. The devs clarified that was not enforced due to technical issues at release time.
Sony funded the game in the first place too. They didn’t take advantage of a moment of weakness. This is all contract stuff agreed upon long before release.
It absolutely sucks ass, but this is an incredibly basic business deal. Sony stepped in to provide server support because it’s Sony’s game, and Sony makes money off it. Now that the game is more stable, they likely went back to Arrowhead and said “Hey, it’s time you sorted out the contracted requirement for PSN accounts. You agreed to this.” and here we are.
Maybe Sony told Arrowhead that PSN accounts could be made by everyone. Maybe Arrowhead thought they could push back on the requirement after the game came out without them required. We likely will never know what went on behind closed doors.
But this isn’t shady, just absolutely monumentally fucking shitty.
Unfortunately, as long as refunds are handled reasonably well like they were with Cyberpunk 2077’s PS4 release, gamers won’t really have a leg to stand on. It’ll just be complaining that they can’t play something they wanted to play, after getting a number of hours in it for effectively free.
If you don’t want the raw experience, the Viva New Vegas modlist does an amazing job of “vanilla plus”. Haven’t finished my latest playthrough, but nothing felt out of place, and it was less buggy than vanilla.
That’s pretty much what the Xbox has been since the beginning. The original runs fucking directX and runs so similarly to PCs of the era under the hood that porting shit to it is famously easy. It’s why the homebrew scene for it was so mind bogglingly huge.
Numerous times at E3 when they had demo units of new consoles people saw that the debug menus meant for staff were some mangled form of the current (at the time) Windows OS.
Most modern game consoles don’t use much specialty hardware anymore. The OG Switch uses the nvidea shield CPU just downclocked, and can run android easily. Some emulators literally run better on the Switch through Android than as homebrew “native” apps.
Please come back after you’ve worked in any customer service position interacting with the general populace. Plenty of smart folks out there, but just as many people that absolutely are not.
It’s a known fact that Wii U sales suffered to a significant degree because people thought it was an addon to the Wii, not a new thing. There are a lot of other issues with it, but that is a knowm factor found by market research.