Ah yeah they finished up a couple weeks ago and gave a hard date, but it’s been listed as fall 2025 since around whenever Nintendo announced the switch 2
Shadow dropped?? I’ve been looking forward to it since like… February?, when we got real confirmation. We’ve been tracking this for years
But I do appreciate you appreciating our day. It doesn’t have to be your thing, but it’s very cool of you to cheer us on. Today has been a big win for a lot of people, and I invite you to celebrate this as a win for gaming in general
Abstraction is a trade off. You don’t want to build interface layers between everything… It’s a pain in the ass, and if there’s a 1-1 relationship between parts of a system then you’re basically putting in a minimum cost to modify that area in any way. So if you do it, it’ll probably be once you’ve locked down the design pretty well
Game development is pretty different than normal development too. You have a lot of one off and lose ends based on creative decisions… You aren’t building up on top of your system, you’re building out
And frankly, it leads to a mix of mind blowingly good code and a lot of terrible code
So no, I don’t think it’s that easy. I think it’s also a bullshit argument, and they should release the “proprietary” code when they finish supporting the game, or put in the time to make the interfaces
I think they’re trying to explain how this works in a dating sim.
This isn’t the first game to do it… Instead of trying to weave through the choices to date a character or characters, you weave through the options to avoid dating without getting a game over (or whatever game mechanic they use)
I do find it interesting…I don’t think it addresses the problem, but it sounds like a great idea
Realistically, how much are companies going to pay out in royalties? As little as they can get away with
Let’s say it’s 2% of a game that made $100M - you’re looking at tens of thousands each when it’s all split up. Which is great, maybe even life changing for some of them, but it’s not financial security kind of money
And then let’s say the game flops or gets cancelled… Well that’s not going to help much, so you can’t really rely on it
So I think the idea is great, but it’s still just fiddling with the knobs of capitalism
My top pick right now is fedora silverblue, I’m running it on my test bed/server and I’ve been impressed
I’m running bazzite on my main one, which is related but geared towards steam and maximizing game support, it’s pretty good and closer to “just works” for any kind of gaming device, it’s less polished but it’s still pretty good
Steam runs natively and uses proton for game compatibility, similar idea to wine but it’s geared for games
It’s pretty good. Most games will run, sometimes with a little jiggling to get it to work, although performance isn’t quite as good (some games are particularly rough)
I’m technically dual booting, but I haven’t launched Windows in almost a year, and there’s only been a handful of games I passed on primarily because of support
I mean…gyro support is such a niche thing. The PS3 controller introduced gyro support - what used it? There’s examples, but not many, because most games are made to be multi platform, and programming in gyro controls is a lot harder than most other controls
Nintendo is an exception because they have a lot of exclusives - gyro support is a lot more appealing to implement if all of the devices have it, plus they probably encouraged it
I wouldn’t worry about it too much, the incentive for exclusives to have it remains, this is a tool for porting to the switch and exploring new control schemes more than anything else
I didn’t realize I missed this. These days newsletters are so full of click bait they barely tell you anything, I just kinda figured the format sucked. But I liked this, this felt like the old Internet
It was weirdly calming to read through this… Maybe it was that it felt like you really weren’t trying to sell me anything, and so for a couple minutes I could let down my guard?