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theneverfox, do games w Sniper Elite Resistance dev defends asset reuse - “if they’re there to use, why not use them?”
@theneverfox@pawb.social avatar

This seems really dumb. Yes, reuse your assets in the next game, but also make new ones. Then I get more variety, plus I get some of the nostalgia from the last game

theneverfox, do games w Obsidian's new first-person RPG Avowed channels Baldur's Gate 3 in one key way: "The core of RPGs that makes them special is missable content"
@theneverfox@pawb.social avatar

That’s the thing though - bg3 isn’t praised because it’s good relative to the state of the industry. It’s a game that did everything right, not just comparatively but in general

theneverfox, do games w Steam games will now need to fully disclose kernel-level anti-cheat on store pages
@theneverfox@pawb.social avatar

Oh no, I totally agree with you that this is gross behavior - I just think your rule is too broad.

So we need more focused rules and mechanisms. I think disclosing anti-cheat on the store is a good mechanism, I think forcing them to provide previous releases is a good rule. That obviously doesn’t cover nearly enough, but in the current gaming environment I think it’s a good start

theneverfox, do games w Steam games will now need to fully disclose kernel-level anti-cheat on store pages
@theneverfox@pawb.social avatar

That’s a bit much… It’s just not possible to guarantee that as a developer

Software is a living thing, and anything useful is made up of layer after layer of ever shifting sand. We do our best, but we are all at the mercy of our dependencies. There are trade-offs, there are bugs we can do nothing about, and sometimes moving forward means dropping support for platforms that are no longer “cheap” enough to afford while also working on the game

I love this though. I also like the idea of requiring access to earlier builds.

These mitigate anti consumer practices - dropping support for a platform is more likely to be a technical trade-off or unintentional consequence though

theneverfox, do games w Star Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done'
@theneverfox@pawb.social avatar

Wozniak is probably the most famous example. He recognized the corrupting nature of money, decided he had enough, and stopped to live in comfort and occasionally work towards causes he finds important

Lots of people have done the same… But if they’re rich and still chasing after money? They’ll never stop

theneverfox, do games w [TheGamingBritShow] Remakes are Cringe and There's Nothing We Can Do
@theneverfox@pawb.social avatar

I couldn’t get past the title.

Good remakes are good, they must bring not only graphics, but game mechanics and balance, up to date. They must be better than the original in all aspects, or they lose out to nostalgia

Bad remakes are bad, and most remakes in this era are bad

It’s not about remakes, it’s about quality

theneverfox, do games w Steam's new disclaimer reminds everyone that you don't actually own your games, GOG moves in for the killshot: Its offline installers 'cannot be taken away from you'
@theneverfox@pawb.social avatar
  1. installers for games are usually just a script that unzips the game and makes some shortcuts. Steam installs all your games in a standard way in a folder of your choice. You can straight up copy that folder to another computer. You can use another launcher and just play your games, there are already many that can read steam’s standardized format. I’ve done it multiple times to avoid redownloading my library
  2. It depends how steam sunsets their DRM, but yes - obviously if a game has 3rd party DRM, that third party is in control. Steam could choose a user hostile way to sunset their own DRM, but they could release ways to deactivate it

DRM is bad, steam provides an easy way for developers to use steam DRM, and it’s generally less user hostile than most DRM. To me, this seems like harm reduction

Ultimately, it’s not up to steam what, if any, DRM a game uses. They manage their in house offering, but the developer doesn’t have to use it if they don’t want to

theneverfox, do games w Steam's new disclaimer reminds everyone that you don't actually own your games, GOG moves in for the killshot: Its offline installers 'cannot be taken away from you'
@theneverfox@pawb.social avatar

I think I read in the steam agreement itself - I could be wrong, but I generally have a source tagged to my knowledge, and the knowledge is tagged as a direct quote from the document

And yes, if a VC buys out steam I’d be horrified, but it’s structurally resistant to that. It’s largely employee owned and heavily employee managed, their handbook helped me understand the concept of how employee owned businesses could be the answer to many of society’s problems

theneverfox, do games w Steam's new disclaimer reminds everyone that you don't actually own your games, GOG moves in for the killshot: Its offline installers 'cannot be taken away from you'
@theneverfox@pawb.social avatar

Doesn’t steam have a clause to the effect of “if we go out of business, you’ll get X period to download your games so you can manage them yourself”?

theneverfox, do games w Steam does the opposite of forcing Arbitration on its users
@theneverfox@pawb.social avatar

That’s not what arbitration is. This doesn’t stop valve from reaching a settlement, it stops them from using fake privately funded bench trials

Binding arbitration means the results are legally binding, non-binding arbitration means a judge needs to approve the arbitration results before it’s final. Sometimes it’s with an off duty judge, sometimes anyone can be the arbiter

Regardless, on one side you have a repeat customer, on the other you have someone who will probably never be back - there’s a built in conflict of interest

theneverfox, do games w Kotaku being Kotaku
@theneverfox@pawb.social avatar

For all we know, they’re literally just passing massive checks in a circle to one another to say “yes, it says right here in our bank records that we spent a combined $100,000,000”, meanwhile only 25% actually goes into the production, and they pocket the rest.

That would be illegal and easily discovered

But you could pay $10M to hire another company to do the sound mixing. They might spend $500k to do the work. You might also be the owner of that company, and the money ends up back in your pocket…And that’s not embezzlement or a kickback, because that’s what it’s called when poor people do it

theneverfox, do gaming w Indie dev baffled after acquaintance clones his game, puts it on Steam, and acts like it's no big deal: 'Happens every day homie'
@theneverfox@pawb.social avatar

Ideas have both quality and value, and they interconnect to make the backbone of interactive experiences

That’s it exactly. The way the ideas interconnect and the way they’re presented to the player is everything. That’s execution, that’s everything - the ideas are just what’s in your head

theneverfox, do gaming w Indie dev baffled after acquaintance clones his game, puts it on Steam, and acts like it's no big deal: 'Happens every day homie'
@theneverfox@pawb.social avatar

Ideas are nothing. Everyone has a million daydreams, the most special and creative idea in the world is worthless if you can’t express it.

Execution is everything. Hell, you don’t even need an idea - you can draw random design elements out of a bag and come up with something great

theneverfox, do gaming w Half Of PlayStation Players Still Haven't Upgraded To PS5
@theneverfox@pawb.social avatar

I had the original with the expansion, I used to play Tony hawk online

There was no psn back then though, you just plugged in and were good to go

theneverfox, do gaming w PlayStation Reversing Course On Helldivers 2 Is Both Smart And A Sign Of How Inept It Is
@theneverfox@pawb.social avatar

But the switch isn’t just an underpowered console… It’s a handheld with an HDMI port

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