Roboquest actually kind of kicks ass. It’s a way better game than I expected it to be when I picked it up. I think those guys deserve more attention than they’ve been getting.
Also, shout out to Gunfire Reborn as well, I’ve been a big fan of that one for a couple years. Similar style to Roboquest. It’s a Chinese game and some parts of it are a little poorly translated but the gameplay is very fun and solid.
It can be charitably described as above, and uncharitably described as “Hold down S and LMB for an hour at a time”. I kind of bounced off these. They aren’t bad games, in fact they were pretty popular but most of your gameplay loop is going to revolve around getting the attention of a horde of goons and then backpedaling while you whittle the group down from 80 dudes to none.
Solasta’s campaign feels a little half baked in some ways, especially if you’re coming from Baldur’s Gate, but where it really shines is in building your own campaigns to run your friends through. It’s a perfectly reasonable platform to host online D&D 5e in, especially with mods to expand the content. And there are plenty of user-created workshop campaigns to download, but in general, I wouldn’t recommend it as a single player experience if that’s what you’re looking for. I absolutely do recommend it for group play.
I was holding out hope that the modding scene would help support the game, because traditionally speaking Bethesda modders have done some incredibly amazing work on other titles. But no, alas, Starfield is such a fuckin’ trash fire that not even the modders are willing to put in the work to unfuck this heap of shit. Somebody might release a killer overhaul for it after they’ve had a couple more years to basically rewrite the entire engine, but frankly I don’t see anyone caring that much about this game to make it happen. I know of at least one guy who rather than getting involved in the mod scene, instead got on Steam and said fuck you, I’ll make my own fuckin’ Starfield, and started whipping up Spacebourne 2, and even this half-baked early access alpha jank has clear signs of being the seed of a better game than Starfield was. I’m sure that others have had similar ideas.
Ah, fair enough, suppose I could have checked that myself. For some reason I thought I remembered the old version being delisted and replaced. Suppose I’m just going crazy.
That’s what the difficulty settings are for. No joke. Nearly any trash build can cruise through the easy difficulties with no more than a basic understanding of how turn based combat operates, and you’ll need to be a sweatlord with three spreadsheets open to reliably pose a threat to the hardest difficulty. Personally, I like to play in the middle but still overoptimize my party, so the early game is a challenge and then I just completely steamroll the final third of the game once we really get cooking with mythic levels.
If you already know DnD then you can play pathfinder with minimal confusion. An hour’s worth of reading a couple good build guides will give you a good idea where the differences lie and why certain choices are commonly made (Point-Blank/Precise Shot feats for instance). If you don’t already know DnD and you’re coming from something like Pillars of Eternity or Divinity Original Sin, you might have a little bit of a rough landing. But that’s what a wiki is for, or just straight up following a build guide if you’re timid.
Wrath of the Righteous is hands down a better game than Baldur’s Gate 3 in every observable metric except for graphics and I will gladly die on this hill.
Starfield has fundamental issues that no amount of modding or DLC is going to repair. I don’t think I’ve ever been less excited for a content update for a game I own.
I got mine smack in the middle of a boss fight in Remnant 2 lol, but my build is stupidly tanky enough that I was able alt-tab close it fast enough to not even die. Felt a little proud of that.
There’s a section under the “read more” split where it complains about over-tutorialization. The game hits you over the head with puzzle solutions and intended routes and leaves nothing for the player to figure out.