You joke, but half of my Steam library is incompatible with Steam Deck. Like, I fucking hate Windows, but I'm stuck there for gaming, and I don't even play these multiplayer games. I'm talking Catherine, Persona 4 Arena Ultimax, Under Night In-Birth II… etc. Niche games all of them.
The Plus R community have been begging ArcSys to release the source code for a long time—hopefully, this will push them to reconsider their stance on open source.
That's the thing, there really was never a better time for fighting games 😂 I know it sounds preposterous, but back then if your main was in a re-release, you had to buy the whole game again to play, now you can just pay for a character DLC, or a season pass, and both are significantly cheaper.
Balance changes can be an issue, I agree, but in terms of how much the average player needs to spend on a game, things have improved.
This is exactly what fighting games do though. A season is an expansion (new characters) and there typically is a balance patch after a new character drops, then they move on to a new season.
IDK what people who don't play fighting games think a season is, but judging by some comments in this thread, not every one seems to know.
Hmm… I don't see how that hurts, yes. Problem with fighting games is you cannot release new characters without balance patches otherwise you break the game for half your roster if not more. And people absolutely want new characters.
But locking games at specific points maybe is worth exploring, yes.
Yeah, this is not applicable to fighting games, not in the past, not now.
In the past: they didn't do live updates because the technology didn't allow it, but they re-released the same game 100 times (See how many versions of Street Fighter 2 exist as an example)
Now: we get one version + balance patches and DLCs, and decent publishers do repackages after every season to make sure the price of the base game + DLC doesn't exceed the initial price mark: typically $60.
Except they did not get review bombed and the article is blindly using the studio head as a source. Go look at the reviews, there actually is a ton of valuable feedback there.
I played the open beta. It arrogantly reintroduces gameplay problems PES and FIFA resolved long ago:
Directional inputs are relative to your constantly moving camera, not your player.
Camera locks onto the player, not the ball.
The off-camera ball tracker completely falls apart in scrambles/when the ball is close since you have to stop and play camera operator to know what the hell is happening before deciding what to do.
Completely ignores motion inputs in favor of situational inputs when performing skills, which severely limits the number of skills you can do. You can essentially do cooler shit in PES2017, never mind any FIFA Street.
No off-camera teammates tracker.
No indication which team is in possession off camera.
No power gauge for passes/shots.
And it does not add anything new in terms of gameplay other than removing fouls, offsides, and throw-ins/corners/goalkicks, which literally was a mode in FIFA98.
Rocket League can get away with some of that because you essentially play with s balloon, not a football; whereas Rematch feels like an awkward version of the 3rd-person camera in PES.