This take sucks. There's a clear cap on what indies can do because they have a limited budget. Whatever their output is, it's not comparable to big studios output.
What the market lacks is quirky games on a medium budget, which's not what indie scenes provide.
Happens with any industry that gets big, I think. More profits=more suits/vampires coming in and replacing artists/scientists or whoever is more qualified to make key decisions.
This won't stop unless infinite wealth hoarding is tackled by governments, if ever.
Hmm… metroidvanias never really stick the landing for me, but I had fun playing through SotN back in the day, and I'll shout out a couple of modern ones with fun combat: F.I.S.T: Forged in Shadow Torch and Prince of Persia: The Lost Crown.
I think Juzou and Genichiro is where I stopped. Game's offense is so boring I realized I'll have much more fun if I replay Ninja Gaiden 2 again, so I went and did that instead.
And I wouldn't play Borderlands 4 for free, TBH. If they pay me my hourly rate, I may consider it depending on contract length. Other than that, fuck off, Gearbox.
Hmm… sure, but ima die on the hell Mad Max should be a linear game with sole focus on vehicular/melee combat. I don't really think it needs to be an open world game.
playing as V it felt like the winning strategy was just buttonmashing
How are we still making these criticisms in 2025 😔
This is why discussing action games in mainstream spheres sucks balls because half of the criticisms are as lazy as this. Y'all should do better.