intensely_human

@intensely_human@lemm.ee

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

intensely_human,

Device was released May 21, 2019. So about five years of use, assuming someone bought one on release day.

Meh.

intensely_human,

Oh yeah I’m sure the lack of a profit motive would just make games amazing 🙄

intensely_human,

So just don’t take your video game company public.

One thing Ayn Rand’s characters were definitely too selfish to do was allow a committee to take over their work.

intensely_human,

The perception of profit is a more powerful force than actual profit.

Markets select for profit by simply trimming away the things that don’t make profit.

Boards of directors select for the perception of profit by firing CEOs who don’t provide them with that perception.

These systems are both operating. The companies that don’t make a profit will still die. It’s just that under this system, a company that’s on track to making profit can be redirected by a Board onto a path where they aren’t, because of that second mechanism.

intensely_human,

Profit, selling games, and maximizing value for shareholders are all fully correlated, to the point of being the same thing at different stages of the process.

Modern capitalism moves away from all three by focusing instead on current-quarter profit.

intensely_human,

It’s like trying to win a rally by removing the brakes from the rally car.

intensely_human,

Exactly

intensely_human,

And people never spend money on things based on how good they are /s

intensely_human,

Nope. Thank god there’s a free market and therefore I have options.

intensely_human,

Hell yes. Any time I play over watch I think “this reminds me of a marvel movie battle scene”

intensely_human,

Any good Marvel game should definitely have heavily destructible environments.

And they need to model different kinds of destruction too, from explosions to melting to being warped or having portions teleported away.

intensely_human,

Sure. And someone who gets worked up over these predictions is foolish.

intensely_human,

What’s the best dopamine rush you’ve ever gotten from hating on something? How long did it last? When you looked back on it the next day, was it a fond memory for those two minutes?

intensely_human,

Why should you expect the game … at all?

How is any expectation whatsoever helpful?

There’s a predictive model you can build and run in your brain. The result of running this model will be feelings of disgust, frustration, anger.

Do you choose to run this mental program? If so, why?

intensely_human,

This is a solved problem in the comic book digital media universe: anyone with insufficient powers is given a robot suit to bring them up to par.

Batman … in a robot suit. Spider man … in a robot suit. The Punisher … in a robot suit. Tony Stark … in a robot suit.

Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard' (www.pcgamer.com) angielski

Well, I mean, I would have launched it first (as an AAA game), but I’m no game developer. 🤷 And neither are they, from the looks of it. Good at perpetually raking in money for himself and his family, though!

intensely_human,

I do find it interesting however how… angry it makes people and how much they want it to fail

Star Citizen is an example of excellence, and excellence always attracts haters.

intensely_human,

Because an FPS avatar is the body many people are most used to inhabiting in game worlds.

If you want people to feel immersed in an environment, you have to give them the virtual body they’re used to.

Like imagine you’re playing Battlefield 5, and then UFOs land and you go on a big space adventure. If you’re not still able to pull out that tommy gun and fire rounds the same way, your body feels different. It doesn’t feel like you’re there.

FPS is the biggest genre with the most resources in it. That makes it a standard for virtual environments everywhere.

intensely_human,

And if this space sim can create perfect FPS experience, now you’ve got all the FPS money funding the development of a space sim.

See how that works? Markets create synergies and non-zero-sum games. In this case, putting the limited resources for the space sim into FPS elements makes new resources available.

intensely_human,

Why do laser weapons have recoil? Don’t ask. “I think you need recoil in order to balance the game and make it fun for everybody,” explains Greim.

photons have momentum

intensely_human,

And guess what? The list is about the games that have involved this company. As in, the feedback is targeting the devs who accepted, not the consulting company that suggested.

Non issue.

intensely_human,

In the article they mentioned race swapping a norse god.

intensely_human,

Details such as …

intensely_human,

So this consulting company is now a “disenfranchised group”?

intensely_human,

Just like the consulting company’s employees called for harassment of the list’s creator.

intensely_human,

If only the devs had put effort into making driving not suck, it would be an amazing game.

intensely_human,

Where did you hear about this review bombing?

intensely_human,

Where’s Mango?

He’s on the loading dock checking the shipment.

But Carl already signed off on that.

I dunno. He said he wanted to go over everything again, with a fine-toothed comb.

intensely_human,

I mean let’s be real here. Tekken was originally based on 50¢ microtransactions

februrary IT guy pocket dump (slrpnk.net) angielski

middle-aged IT generalist guy, United States. from left, lens cleaning cloth, REI 1L nalgene, handkerchief, coffee tumbler, ridge wallet, generic grid lined notebook, Leatherman Signal, Pilot G2 .07 pen, keys for work with included tiny flashlight, and phone case (Peak Design Mobile) to represent the phone (Pixel 7 Pro) used to...

intensely_human,

It’s so hard to go back. Possibly impossible, to remember what it was like to see those things from that point in history.

deleted_by_moderator

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  • intensely_human,

    The fact that, much like a cheap RC car from the 80s, you only go forward, and backward-left?

    God of War Creator Is Unhappy With New Games and Kratos' Story (comicbook.com) angielski

    Despite being nominated for numerous awards and even winning Game of the Year in 2018, the creator of God of War, David Jaffe, is not a huge fan of the new direction the series has gone in. Jaffe himself hasn't worked on these new God of War games, but thinks that they're not staying true to the spirit of the character and the...

    intensely_human,

    When everything’s deep, shallow is a breath of fresh air

    ‘Call of Duty’ Doesn’t Just Depict Bad History—It’s Pro-War Propaganda (progressive.org)

    I just started playing COD Black Ops Cold War because I got it through my PlayStation Plus subscription and wanted to try it out. I’ve previously played some others like Modern Warfare (1 and 2) and WWII. While it always felt a bit over the top and propaganda-ish, I really liked it for the blockbuster feeling and just turning...

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