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grrgyle, do games w Doom: The Dark Ages is introducing big changes to combat because id Software came to one core realization: "Every projectile mattered in the original Doom"

Disco Elysium fans would be pretty confused by this, agreed

grrgyle, do games w Doom: The Dark Ages is introducing big changes to combat because id Software came to one core realization: "Every projectile mattered in the original Doom"

The Super Shotgun game

grrgyle, do games w Fable - Xbox Games Showcase 2024

What is that?

grrgyle, do games w Fable - Xbox Games Showcase 2024

Don’t have an Xbox but I remember these games really fondly. This looks cool, but like, kind of insanely polished for a Fable game? Interested to see what the vibe of the finished game is like.

grrgyle, do gaming w GOG will let you bequeath your game library to someone else as long as you can prove you're actually dead

Thank you for putting this in a way I can understand

grrgyle, do games w Masahiro Sakurai refused to add Dolby Surround to a Kirby game because players had to sit through the logo

IMO

Watching a movie with 5.1: great

Watching a movie with 2.0: great

Don’t get me wrong, I think it’s cool, and I find good sound design at least as important as good visuals. It’s all part of the aesthetics package. One of my fondest media memories is watching Jurassic Park at a relative’s house with the sounds of the raptors coming from speakers all around. I even spent great expense setting up my own 5.1 setup.

But I’ve been chasing this dragon for too long. Audiovisual fidelity doesn’t move the needle for me anymore (pardon the metaphor overload). I no longer feel the need to have my media reach out and immerse me - if it’s good, I can do the work and use my imagination to get lost in the fantasy

grrgyle, do games w Masahiro Sakurai refused to add Dolby Surround to a Kirby game because players had to sit through the logo

That’s me time, not dolby time

grrgyle, do games w Masahiro Sakurai refused to add Dolby Surround to a Kirby game because players had to sit through the logo

Now you’re just playing

grrgyle, do games w Masahiro Sakurai refused to add Dolby Surround to a Kirby game because players had to sit through the logo

Hey my setup’s great, I just don’t need 5.1 surround sound that bad

grrgyle, do games w Masahiro Sakurai refused to add Dolby Surround to a Kirby game because players had to sit through the logo

Absolutely

grrgyle, do games w Masahiro Sakurai refused to add Dolby Surround to a Kirby game because players had to sit through the logo

Nah, not for me anyway

grrgyle, (edited ) do gaming w Let's discuss: Half-Life

I remember my friend’s brother secretly installed a graphics card on the family PC and we first noticed because when we started playing Half-Life one day it looked all smooth and "milky.

I think they did it because they could? Like more pixels = more hi def. But of course the textures weren’t actually high res, so everything is interpolated

grrgyle, do gaming w Let's discuss: Half-Life

Segments as in levels. So in segmented, you can try for example level 3 “Unforseen Conséquences” as many times as you like, and then pick your best time. In this way you can stitch together all your best times to make one segmented run.

Unsegmented I suppose just means a standard speed run: all in one session. If you get a bad time on level 12 you have to start all over at level 1.

grrgyle, do games w Stellaris gets a DLC about AI that features AI-created voices, director insists it's 'ethical' and 'we're pretty good at exploring dystopian sci-fi and don't want to end up there ourselves'

Depends how much you’re willing to spend

grrgyle, do games w Perfect Dark Reboot Is Allegedly In Bad Shape

The writing in Disco Elysium is so good that it wouldn’t matter if the gameplay between dialogue was just some match 4 bejewelled ripoff, it’d be worth it.

Anyway, I agree we’ve got so much better in the last decade+ at fitting fiction and gameplay together in a satisfying and complimentary manner.

I remember finding games like Chrono Trigger being as stumbling upon an overflowing oasis, compared to the paltry and usually badly translated heroes journeys that we typically got.

But now I can think of dozens of games, many of them indie, that have stories on par (and if I set aside my nostalgia goggles, even surpassing) that of old classics like CT.

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