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grrgyle, do astronomy w Size Comparison: Pluto and Australia

No way!

grrgyle, do games w Doom Eternal's new official mod support includes 'the very same tools' used to create the game

It would definitely take some creative interpretation IMHO. That is if you’re using the gameplay of Eternal, you’ll want to make changes to the original maps structure and encounter design. Would be an intensely interesting project to take on… Even just an episode, or a level or two…

I’m already thinking about how to “gate” different sections in episode 1 to work with Eternal’s arena based gameplay. Later episodes and Doom 2 gets easier, though.

grrgyle, do games w Doom Eternal's new official mod support includes 'the very same tools' used to create the game

Yeah Mick was wronged, but also from what snippets I gathered, he’s kind of a diva?

grrgyle, do games w Doom Eternal's new official mod support includes 'the very same tools' used to create the game

Probably would take a team of 3 a year to make for Eternal

grrgyle, do games w One of my favourite games in my childhood

Oh thanks, I was like I don’t remember this part of Arcanum

grrgyle, do gaming w If you understand this meme, I hope your back is feeling fine today.

Hell of a way to deliver a posture check

grrgyle, do games w Ken Levine says BioShock nearly went nowhere and was almost canceled: "We can't make those games because they don't sell"

Worse, you’ve even got some copyrighting gameplay concepts, Shadow of Mordor with their “nemesis system.”

Imagine if the concept of the “first person shooter” was locked down by Atari after their employees made Battlezone.

grrgyle, do games w Ken Levine says BioShock nearly went nowhere and was almost canceled: "We can't make those games because they don't sell"

I actually agree. If you don’t just focus on the tippy-top AAA/AAAA live service / gambling simulators / hi-fi vapid adventure, then there are some incredible games coming out all the time.

Arguably, the “triple-I” Indies and AA mid studios have taken over the culture/price-range/innovation niche vacated by the big studios climbing over each other to impress shareholders.

grrgyle, do games w Ken Levine says BioShock nearly went nowhere and was almost canceled: "We can't make those games because they don't sell"

They’re going to hyperfocus on the shades and the armblades, and totally miss the whole point of the series, I guarantee it.

grrgyle, do games w Ken Levine says BioShock nearly went nowhere and was almost canceled: "We can't make those games because they don't sell"

I contend that the next great Deus Ex game will not come out of Ubi, and it won’t be under the name Deus Ex, but it will be a new kind of immersive sim made with love by developers who grew up on the originals.

I contend this for a lot of the classic franchises tbh

grrgyle, do games w Ken Levine says BioShock nearly went nowhere and was almost canceled: "We can't make those games because they don't sell"

Also too many mouths to feed. When you’ve got so many people (including admin) to keep paying, then you can’t “afford” to make a cute little experiment. You’ve got to go huge production, latest fads, cutting edge, and super broad appeal.

What kind of identity can a game like that even hope to have?

grrgyle, do gaming w Why are you like this

Get out of my head, Charles!

But seriously that is cool. Great way to signal that you could be more reckless if you wanted to the player

grrgyle, do games w Dragon Age: The Veilguard | Official Gameplay Reveal

Miss me with those RPGs where they spent too much budget on combat to make it optional

grrgyle, do games w Doom: The Dark Ages is introducing big changes to combat because id Software came to one core realization: "Every projectile mattered in the original Doom"

Yeah that feeling of spacial awareness as you’re kiting around groups of enemies. Helps to have simple, easily identifiable level geometry for that matter.

grrgyle, do games w Doom: The Dark Ages is introducing big changes to combat because id Software came to one core realization: "Every projectile mattered in the original Doom"

God please

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