It would definitely take some creative interpretation IMHO. That is if you’re using the gameplay of Eternal, you’ll want to make changes to the original maps structure and encounter design. Would be an intensely interesting project to take on… Even just an episode, or a level or two…
I’m already thinking about how to “gate” different sections in episode 1 to work with Eternal’s arena based gameplay. Later episodes and Doom 2 gets easier, though.
I actually agree. If you don’t just focus on the tippy-top AAA/AAAA live service / gambling simulators / hi-fi vapid adventure, then there are some incredible games coming out all the time.
Arguably, the “triple-I” Indies and AA mid studios have taken over the culture/price-range/innovation niche vacated by the big studios climbing over each other to impress shareholders.
I contend that the next great Deus Ex game will not come out of Ubi, and it won’t be under the name Deus Ex, but it will be a new kind of immersive sim made with love by developers who grew up on the originals.
I contend this for a lot of the classic franchises tbh
Also too many mouths to feed. When you’ve got so many people (including admin) to keep paying, then you can’t “afford” to make a cute little experiment. You’ve got to go huge production, latest fads, cutting edge, and super broad appeal.
What kind of identity can a game like that even hope to have?
Yeah that feeling of spacial awareness as you’re kiting around groups of enemies. Helps to have simple, easily identifiable level geometry for that matter.