honestly check out archipelago, it’s a framework that allows you to play a lot of different randomized games with your friends. you can play synchronously or asynchronously, and if you’re handy with code, you can even add any game you want to it
appendix"what’s a randomizer?" a randomizer is a method of scrambling the items in a video game, while keeping it solvable, to be able to re-experience the same game with a fresh sense of progression. an easy game to think about this with is something like metroid or zelda. you need powerups to unlock certain parts of the game, but what if you could find those powerups anywhere you found a missile expansion or a chest? that’s what a randomizer is “how does that work with multiple people?” now imagine that, between you and your friend’s randomized games, the items for both games could end up in either game. if we use the metroid/zelda idea from earlier, metroid might have zelda’s boomerang, while zelda might have metroid’s morph ball. the logic to ensure the games are solvable is still there, but you might be stuck waiting until your friend finds your key item. this is called “being in burger king” or 'being bk’d"
other vocabcheck: any spot you can collect an item in a randomizer (think all collectibles and powerups in metroid, for example) burger king: when you have run out of checks of your own and are waiting for someone else to send you a critical item you need to make any meaningful progress again. named after the first multiworld randomizer, where someone was stuck for so long, they were able to go to burger king for six hours and return only to still be in the same situation
rarely, i like to play a fluffy, feel good game with no real stakes. enter: Flynn, Son of Crimson
there is absolutely no chance of anything really bad happening in the game, the worst that happens is your powerful guardian diety dog loses his powers at the beginning of the game (but it’s OK, he just rests until you reclaim his powers and he feels better). you never really feel like anyone is really in danger, you get to play a pretty fun 2d action platforming game, and it has some really fun sections later on that make you feel awesome
it wraps up nicely in probably 20 hours too, if you want to 100% it, so it doesn’t overstay its welcome and lets you experience all of its content with low demands. really a lovely little experience. it’s not pushing the envelope at all, but if you want basically 20 solid hours of lighthearted fun, this is a great way to get it
gonna throw in my caveat here; ITT is a really good co-op game but there’s like a 25% chance the story isn’t for you. it’s the kind of story where, if you think about it too much, you start to realize that the characters do some pretty fucked up stuff including
::: graphically tearing a plush doll apart while it screams for mercy
:::
i don’t want to come across as judgemental if you enjoyed it; i get that some people are gonna find it more slapstick than anything. but it was more than enough to make me and the person i played it with flush it, and i wouldn’t feel right not mentioning it for specifically “uplifting games”
if you can ignore the story, the co-op gameplay is super solid, though
(sorry if the spoilers don’t show up right, my client doesn’t show them properly)
lots of great suggestions in this thread, just wanted to shoutout this little indie i played and had a delightful time with: Flynn, Son of Crimson
it’s a little 2d adventure game with pretty linear progression, although there will probably be some backtracking if you want to 100%. but it’s level based and not open world at all. the movement and combat both feel pretty good, the story is very fluffy and feel good, and you have a giant dog as a pet, what more could you want?
it’s probably like a 15-20 hour game in total, if that. a great time if you want something short, fun, and uncomplicated
My guess at the real reason for all this grave dancing is that it feels like a victory over FOMO. If the new $40 game sucks and no one is playing it, I can safely go back to whatever I was playing before without worrying that anyone’s having fun without me.
i don’t know what most people’s reasons for deriving enjoyment from concord’s failure are, but there’s no way FOMO cracks the top 3 lmao
seeing the trailer, i definitely thought it was a bandwagon hero shooter that might have had some creativity if a bunch of suits didn’t say “make it GotG”, but realistically, it launched with little fanfare, in competition with valve’s first new game (beta) in ages. not that it was fated to fail but it didn’t have a lot going for it
can they just please make a lower budget game for the sake of branching out instead of pushing millions into a game expecting it to explode in sales? no? too much to ask? ok…
it’s not a controversial take to say a message’s tone affects how it’s taken. could you explain why it’s so difficult for you to hear the request “could you be nice”?
or do you genuinely believe a message’s tone doesn’t affect how it’s received? because if so, i’ve been wasting a lot of effort on being nice to you, myself :p (that’s a joking tone, because it’s almost certainly not going to be obvious)
you can explain all of that and be nice about it, you don’t need to assume that people’s motivation is to “get theirs”. like you say, most people have grown up with several decades of propaganda, it’s not their fault they see unions as bad. it takes time to undo that stuff and it’s hard enough as it is without assuming their motivations or blaming them for something they had no control over
you’re not wrong, but you are being unnecessarily antagonistic, and i would appreciate it if you didn’t push people against unionizing by being antagonistic about it. it’s hard enough to get a union going without shaming people for not doing it sooner
people are already suffering at the hands of capitalism. you don’t need to throw it in their face. and, y’know, maybe some people from the game industry browse lemmy. it’s almost like they’re probably just people like the rest of us