I honestly thought it was just an asset flip that turned out to be kind of funny and so was tolerated I didn’t realize that it was made by the same people that made Satisfactory.
There is “this game needs some more baking in the oven” and then there is “let’s stick it in the oven and forget about it, hopefully it’ll get incinerated and we can take everyone’s money”.
Oh well if they’ve only started four times then that’s fine. It’s only a problem if they do it 20 times right, then we worry, but 4 times, nah, that’s standard.
I’ve worked on a team of 12 at one point and I remember that being a pain to organize. Not that I was the one doing the organization mind you but it just seemed like it was a nightmare.
Years ago I made a space game that was basically, Keep Talking And Nobody Explodes, but with spaceships. I made it way too complicated and basically only I could play it, but I’ve often thought that it was a good basis for a game if only I made it less stupid.
I cannot believe nobody has made a space game since, where being the master of your ship is the whole goal. Basically Euro truck simulator in space. One of the nice things about that game is that all the gamey stuff is just handled by menus so that you can actually get to the experience without having to wander around a supplemental environment that doesn’t really add anything to the experience.
The music is pretty great but I think they’re really talking about the diegetic sound effects. When you get a multiplier the pitch rises for each new mult, but no matter how many you get it never goes sky high I think it uses some version of the infinite stairs effect.
Imagine actually working on this game. What the hell is wrong with these developers?
I’ve never seen a single game make less progress at a slower speed while also been on sale. Who out there is deluding themselves into believing this will ever be released as a finished product?
There are game studios that have come into existence, had many commercial hits, and shut down in the time it’s taken them to fail to make one game.