As a very much code oriented person I don’t think I could even give you useful feedback on music.
Presumably I would just hand over a dev build of the game and see what they thought made sense. I wonder what the AAA developers are even saying to control the music direction.
I mean I sort of agree, but I’ve both used custom engines and seen people trying use custom engines and you have this problem where the engine was designed for a game, rather than for any game. So if the original game didn’t have a particular feature the engine has no capacity to do that thing, so every time you want to make a new game in that engine, you basically have to rewrite the engine.
It works if you build an engine to be an engine, but as you say that’s extremely expensive and time consuming and you probably am not going to get any benefit out of it. You could try selling the engine, but you’re unlikely to make much progress unless there is a significant improvement over the other options already available.
I don’t understand how Sony would allow a game on their platform that doesn’t actually run. Like surely they will require to provide some kind of advanced copy for them to review?
Yeah but I would have known thwy had released because they would have been advertising or something. I don’t feel like anyone’s spoken about Borderlands since that comment about how it should be $90 or whatever.