This is GREAT news. This means they can focus on making great original games and not be dragged into working on call of duty. Please just give me a new Spyro.
This is fairly confusing. Toys for Bob were owned wholey by Activision, ergo they were then owned by Microsoft. Now they are … free? And exploring a relationship with Microsoft?
It’s hard to understand how this happened unless Microsoft wanted to close the studio and offered them independence instead. But then why work on a new thing?
Today, on February 28, nearly five years after Control’s initial launch, Remedy Entertainment, the team behind the Alan Wake, Quantum Break, and Control series, released an announcement regarding a deal between them and 505 Games, detailing a full transition to Remedy acquiring full rights to the franchise. While Remedy...
it’s so crazy to me that you guys are like this, it’s a different exe, it’s fine.
i have a switch just to play games that aren’t on my choice of platform, it’s fine. wild. it would be so weird to actively avoid things I know I’ll really enjoy just because i have to buy it via a different store than my favorite one
They might have a case if yuzu is actually decrypting switch software. That would be stupid of the developers, though. I would assume that they require you to provide decrypted games.
That’s basically the only leg nintendo has to stand on here, but nintendo can out lawyer you into the poor house regardless.
That’s not really enough to be not in violation. For example, vlc can’t natively decrypt blurays. This is because both its not bundled with the decryption library nor the decryption keys. Vlc out of the box can not decrypt blurays.
If yuzu can, if you provide some keys, eh that might be enough for them to win. It’s certainly not enough to push nintendo away. You unfortunately need to be extremely careful around the dmca stuff.
yuzu starts with the error “Missing Derivation Components”
yuzu requires console keys to play your games. Please follow our Quickstart Guide to dump these keys and system files from your Nintendo Switch.
Their guide also talks about dumping games from your console so I’m not sure how far it goes, but if they want console keys they are likely decrypting something
Nintendo is blaming Yuzu for actions of the general consumer
If you read the dmca, that’s something you can do. Making tools that enable others to break copyright protection is specifically disallowed. Which is why it’s one of the more insidious copyright laws
Then it uses those legal keys to decrypt the ROMs by the exact normal method that the Switch itself uses
this is the part where they circumvent the copyright protection, even if you do it “the same way” it’s still not authorized, the DMCA is fairly broad about this stuff, one of the reasons it’s so bad
it decrypts games using your console keys though? i’ve seen mention of that in their docs so i’m not sure, but yeah if it does that, it’s similar to things that decrypt blurays. feasibly against the dmca because of how broad the dmca is.
No, it’s broader than that. Providing a mechanism is enough. Yes, this is functionally making maths illegal, and yes, this is a complaint we’ve had with the dmca for 20 years.
Providing the keys is against dmca, as is Providing the tooling that specifically breaks the rights management. This is just the shitty way Americans made the copyright system.
Supermassive doing layoffs is somewhat surprising. Not owned by a giant megacorp looking for short-term shareholder value increases. Their games are generally via the traditional publisher route, so budgets agreed in advance and continued based on milestones. Plus the founders left last month. Don’t have good answers for their layoffs.
There’s also like a premium version that costs even more and comes with some extra stuff. Dlc got dlc now.
Fromsoft are obviously squeezing every penny they can whilst they are able to. I’ll likely just wait and get a more reasonably priced version. 2024 is stacked with amazing looking games.
and a gesture, no i don’t think it’s worth buying either or anything i care about either. i’m just trying to point out that they are trying to squeeze everything out of it
The fact is, players are happy to pay a premium so that the games live in their steam library
i don’t think you can make a statement like that, that is so untested. If capcom were to start selling games at $70 on steam, and $50 on capcom.com things might be different, we can’t really say.
Okay, but where’s that money coming from? Someone has to upfront pay for things. Larian are lucky, they have a majory investor that was not looking for any control, they released in early access and had runway money from previous projects to go with. They are the exception, not the rule, unfortunately.
Publishers no longer publish third parties for the most part, so everyone who isn’t a subsidiary of a large company has to find funding somewhere.
It’s worth noting the vast gulf we are talking about here between the “self funded” indie studios and even A games, not even AA, just A.
The self funded indie game made by one person in their spare time that 200 people play (and occasionally a standout hit that 8 million people play) really isn’t under contention here. We’re talking about the responsibilities when starting a business.
We are not talking about making an AAA game, an equivalent of an MCU film (as those are limited to the deep pockets of large companies).
Most companies that aren’t making AAA games, are also taking funding because people have to make rent, and workers deserve to get paid a wage.
They have, I’ve been playing their games from their first divine divinity game. But they are still in a lucky situation, privileged from the reality that everyone else has to go through.
If the implication is that they should be negotiating better terms. Well, good luck with that. I’ve been a part of many teams involved with investor negotiations. You need their money a hell of a lot more than they need your teams risk.
they worked hard, they are in a lucky and privileged situation unlike almost every other company.
Consider an amazing actor or director that you respect. They worked hard, they made amazing things, and they got super lucky. Talent and hard work guarantees nothing.
I look forward to this video every year. An industry animator talks about the best animation found in last year’s games. There are always lots of games I’ve never heard of, and I end up appreciating something about a game that I’ve never thought about before.
30/60fps is always a developer choice. Not related to hardware capability.
That being said, every generation console makers will make the most powerful hardware they can for the price point they are gonna charge. It’s not exactly like Microsoft have any secret sauce here. It’s the same amd/nvidia hardware choices for the price point they think they can sell at that anyone can make a machine with.
The writing is on the wall here, and it’s plain to see. Also, you really can’t trust anything that comes out of Phil Spencer’s mouth.
If the goal is indeed for Xbox games to be on all platforms, then the Xbox platform is the only place they don’t make money. Super low third-party sales, zero first-party sales. Only gamepass subscription money, which can’t pay for all of their company buyouts, never mind paying off the 65 billion actiblizz purchase.
If gamepass is everywhere, then Xbox has no value to Microsoft, it only harms them.
It also exists to weaken any argument they might have to get governments to forcibly allow Microsoft stores on other platforms like the eu apple ruling.
When a nintendo executive I generally trust that theirs truth somewhere past the branding. With Phil Spencer talks I’m just assuming the opposite of everything he says. It’s a different thing, he really goes for the lies, to you, to the ftc, everyone
Honestly, at this point, they should really just save whatever for a sequel. It’s been two years. As a reminder (though there are extenuating circumstances here), Dark Souls 2 was 2014, and Dark Souls 3 was 2016.
I guess the new reality is that it takes six years to make a game and three years between expansions. I think I’d just prefer smaller games and smaller dev cycles.
Private servers don’t really happen much or at all anymore, “here’s a .exe you can run” idea doesn’t scale on modern online infrastructure well
Emulation is typically a very difficult thing to do, often requiring cracking the original game to get it to work with non official servers and also mapping and building out all the online subsystems. It’s rare.
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DL: nichegamer.com/sweet-baby-employees-incite-harass…
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This is GREAT news. This means they can focus on making great original games and not be dragged into working on call of duty. Please just give me a new Spyro.
Remedy acquires full rights to the Control franchise from 505 (www.destructoid.com) angielski
Today, on February 28, nearly five years after Control’s initial launch, Remedy Entertainment, the team behind the Alan Wake, Quantum Break, and Control series, released an announcement regarding a deal between them and 505 Games, detailing a full transition to Remedy acquiring full rights to the franchise. While Remedy...
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Nintendo’s full case filing...
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Personally I would not call Immortals of Aveum an AAA game. 😅...
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Rumors of a February release just got shot down :(
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