echo64

@echo64@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

echo64,

Your dancing around the answer says more than you being open and honest about this ever could

echo64,

Many many many people buy, then never even play. They syphon off a percentage of that.

echo64,

This is fairly confusing. Toys for Bob were owned wholey by Activision, ergo they were then owned by Microsoft. Now they are … free? And exploring a relationship with Microsoft?

It’s hard to understand how this happened unless Microsoft wanted to close the studio and offered them independence instead. But then why work on a new thing?

echo64,

So move them anywhere else in the company, they owned them outright.

Remedy acquires full rights to the Control franchise from 505 (www.destructoid.com) angielski

Today, on February 28, nearly five years after Control’s initial launch, Remedy Entertainment, the team behind the Alan Wake, Quantum Break, and Control series, released an announcement regarding a deal between them and 505 Games, detailing a full transition to Remedy acquiring full rights to the franchise. While Remedy...

echo64,

it’s so crazy to me that you guys are like this, it’s a different exe, it’s fine.

i have a switch just to play games that aren’t on my choice of platform, it’s fine. wild. it would be so weird to actively avoid things I know I’ll really enjoy just because i have to buy it via a different store than my favorite one

echo64,

They might have a case if yuzu is actually decrypting switch software. That would be stupid of the developers, though. I would assume that they require you to provide decrypted games.

That’s basically the only leg nintendo has to stand on here, but nintendo can out lawyer you into the poor house regardless.

echo64,

It’s good we are all clear, nintendo isn’t arguing that. They are arguing a case about copyright infringement and being in violation of the dmca

echo64,

That’s not really enough to be not in violation. For example, vlc can’t natively decrypt blurays. This is because both its not bundled with the decryption library nor the decryption keys. Vlc out of the box can not decrypt blurays.

If yuzu can, if you provide some keys, eh that might be enough for them to win. It’s certainly not enough to push nintendo away. You unfortunately need to be extremely careful around the dmca stuff.

echo64,

From their own guide

yuzu starts with the error “Missing Derivation Components”

yuzu requires console keys to play your games. Please follow our Quickstart Guide to dump these keys and system files from your Nintendo Switch.

Their guide also talks about dumping games from your console so I’m not sure how far it goes, but if they want console keys they are likely decrypting something

echo64,

Nintendo is blaming Yuzu for actions of the general consumer

If you read the dmca, that’s something you can do. Making tools that enable others to break copyright protection is specifically disallowed. Which is why it’s one of the more insidious copyright laws

echo64,

Not claiming it does. It seems like it might have the tooling to break copyright enforcement if you give it the right keys is the problem.

echo64,

They’re using the DMCA to say that because Yuzu lets someone circumvent their encryption (which is illegal, but shouldn’t be),

Yes. That’s what I’m saying. That’s what I said.

echo64,

Then it uses those legal keys to decrypt the ROMs by the exact normal method that the Switch itself uses

this is the part where they circumvent the copyright protection, even if you do it “the same way” it’s still not authorized, the DMCA is fairly broad about this stuff, one of the reasons it’s so bad

echo64,

it decrypts games using your console keys though? i’ve seen mention of that in their docs so i’m not sure, but yeah if it does that, it’s similar to things that decrypt blurays. feasibly against the dmca because of how broad the dmca is.

echo64,

unfortunately, that isn’t how the DMCA works

echo64,

(2) No person shall manufacture, import, offer to the public, provide, or otherwise traffic in any technology, product, service, device, component, or part thereof, that— (A) is primarily designed or produced for the purpose of circumventing a technological measure that effectively controls access to a work protected under this title; (B) has only limited commercially significant purpose or use other than to circumvent a technological measure that effectively controls access to a work protected under this title; or © is marketed by that person or another acting in concert with that person with that person’s knowledge for use in circumventing a technological measure that effectively controls access to a work protected under this title. (3) As used in this subsection— (A) to “circumvent a technological measure” means to descramble a scrambled work, to decrypt an encrypted work, or otherwise to avoid, bypass, remove, deactivate, or impair a technological measure, without the authority of the copyright owner; and (B) a technological measure “effectively controls access to a work” if the measure, in the ordinary course of its operation, requires the application of information, or a process or a treatment, with the authority of the copyright owner, to gain access to the work.

echo64,

No, it’s broader than that. Providing a mechanism is enough. Yes, this is functionally making maths illegal, and yes, this is a complaint we’ve had with the dmca for 20 years.

Providing the keys is against dmca, as is Providing the tooling that specifically breaks the rights management. This is just the shitty way Americans made the copyright system.

echo64,

Okay, well, that’s your opinion based on nothing, so it doesn’t mean much.

At the very least, read the prior art en.wikipedia.org/…/Universal_City_Studios%2C_Inc.…

echo64,

You’re conflating the idea of code and keys. The keys are explicitly illegal as they directly fall under nintendo copyright.

The code is also falling under breach of dmca, as its entire use and focus is to break drm. This is the sticking point here.

Again, to labor the point, it’s nothing about the keys, we don’t need to talk about the keys.

echo64,

You can disagree if you like, nintendos lawyers, prior art, and everyone who understands the dmca isn’t going to agree with your stance at all.

Your stance is a moral one. The dmca is not moral. It exists to limit your freedoms in favor of companies’ profits. Enjoy your blinkered outlook.

Also, never use the word code like that, it’s incorrect and everyone will misunderstand you. It’s wrong. Use encryption key.

echo64,

Supermassive doing layoffs is somewhat surprising. Not owned by a giant megacorp looking for short-term shareholder value increases. Their games are generally via the traditional publisher route, so budgets agreed in advance and continued based on milestones. Plus the founders left last month. Don’t have good answers for their layoffs.

echo64,

Yeah, but supermassive don’t seem to go that way, which is why I was pointing out the publisher thing.

echo64,

Public companies don’t take private investment without issuing new shares. Which is not a common thing.

If you think publicly traded companies are taking investment like privately traded companies then I think you are likely somewhat uninformed.

echo64,

There’s also like a premium version that costs even more and comes with some extra stuff. Dlc got dlc now.

Fromsoft are obviously squeezing every penny they can whilst they are able to. I’ll likely just wait and get a more reasonably priced version. 2024 is stacked with amazing looking games.

echo64,

and a gesture, no i don’t think it’s worth buying either or anything i care about either. i’m just trying to point out that they are trying to squeeze everything out of it

echo64,

The fact is, players are happy to pay a premium so that the games live in their steam library

i don’t think you can make a statement like that, that is so untested. If capcom were to start selling games at $70 on steam, and $50 on capcom.com things might be different, we can’t really say.

echo64,

Can we not bring the “make up things, then get mad at the made-up thing” mentality over from reddit, please?

echo64,

It’s probably to do with the 60x install base.

echo64,

Okay, but where’s that money coming from? Someone has to upfront pay for things. Larian are lucky, they have a majory investor that was not looking for any control, they released in early access and had runway money from previous projects to go with. They are the exception, not the rule, unfortunately.

Publishers no longer publish third parties for the most part, so everyone who isn’t a subsidiary of a large company has to find funding somewhere.

echo64,

It’s worth noting the vast gulf we are talking about here between the “self funded” indie studios and even A games, not even AA, just A.

The self funded indie game made by one person in their spare time that 200 people play (and occasionally a standout hit that 8 million people play) really isn’t under contention here. We’re talking about the responsibilities when starting a business.

We are not talking about making an AAA game, an equivalent of an MCU film (as those are limited to the deep pockets of large companies).

Most companies that aren’t making AAA games, are also taking funding because people have to make rent, and workers deserve to get paid a wage.

echo64,

They have, I’ve been playing their games from their first divine divinity game. But they are still in a lucky situation, privileged from the reality that everyone else has to go through.

echo64,

If the implication is that they should be negotiating better terms. Well, good luck with that. I’ve been a part of many teams involved with investor negotiations. You need their money a hell of a lot more than they need your teams risk.

echo64,

I’m saying it’s not just “not easy”, it’s impossible unless you are an already established entity that has some cards to hold in negotiations.

Put yourself in the position of a new company, you’ve a great idea, a great team. How are you going to fund development in 2024?

echo64,

How are you going to fund thr shitty projects again?

echo64,

they worked hard, they are in a lucky and privileged situation unlike almost every other company.

Consider an amazing actor or director that you respect. They worked hard, they made amazing things, and they got super lucky. Talent and hard work guarantees nothing.

echo64,

they aren’t, I’m sorry you can’t see the point we’ve been making.

The Best Game Animation of 2023 - YouTube (youtu.be) angielski

I look forward to this video every year. An industry animator talks about the best animation found in last year’s games. There are always lots of games I’ve never heard of, and I end up appreciating something about a game that I’ve never thought about before.

echo64,

30/60fps is always a developer choice. Not related to hardware capability.

That being said, every generation console makers will make the most powerful hardware they can for the price point they are gonna charge. It’s not exactly like Microsoft have any secret sauce here. It’s the same amd/nvidia hardware choices for the price point they think they can sell at that anyone can make a machine with.

echo64,

can. not. wait. Ys is consistently good (when Falcom make it), people who imported have nothing but nice things to say too

echo64,

What part of this game fits your statement here?

echo64,

They did, 40million of the budget went to marketing

echo64,

Because EA games is weak. It’s all retreads of ancient franchises or bloated games with no risks taken.

Which part of this sentence fits this game.

echo64,

The writing is on the wall here, and it’s plain to see. Also, you really can’t trust anything that comes out of Phil Spencer’s mouth.

If the goal is indeed for Xbox games to be on all platforms, then the Xbox platform is the only place they don’t make money. Super low third-party sales, zero first-party sales. Only gamepass subscription money, which can’t pay for all of their company buyouts, never mind paying off the 65 billion actiblizz purchase.

If gamepass is everywhere, then Xbox has no value to Microsoft, it only harms them.

It also exists to weaken any argument they might have to get governments to forcibly allow Microsoft stores on other platforms like the eu apple ruling.

echo64,

When a nintendo executive I generally trust that theirs truth somewhere past the branding. With Phil Spencer talks I’m just assuming the opposite of everything he says. It’s a different thing, he really goes for the lies, to you, to the ftc, everyone

echo64,

Honestly, at this point, they should really just save whatever for a sequel. It’s been two years. As a reminder (though there are extenuating circumstances here), Dark Souls 2 was 2014, and Dark Souls 3 was 2016.

I guess the new reality is that it takes six years to make a game and three years between expansions. I think I’d just prefer smaller games and smaller dev cycles.

echo64,

Private servers don’t really happen much or at all anymore, “here’s a .exe you can run” idea doesn’t scale on modern online infrastructure well

Emulation is typically a very difficult thing to do, often requiring cracking the original game to get it to work with non official servers and also mapping and building out all the online subsystems. It’s rare.

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