Getting 100% of your revenue is pretty wild, epic taking 12% was already massively competitive though.
Pc gamers are just so hostile to anything but steam that it’s unlikely it’ll trigger third parties to go with epic over steam. 70% of something is better than 100% of nothing. Pc gamers aren’t going to be accepting of anything but steam anytime soon.
Eh no, it’s entirely true. We’ve a decade of data showing that almost all pc gamers will not use a storefront and launcher that is not steam. Even if you personally buy games on gog occasionally.
You can beat the speed of flight, by moving the data centers closer to people. Edge routing did this for content delivery networks and likely if this is ever to work it’ll need to happen for streaming. But that means data centers that can stream in every built up area in a market which is pretty tricky.
What is likely not going to be fixed is users home networking. Home networking in 99% of users homes is going to be using consumer routers, and those consumer routers are all just terrible and lead to endless problems around anything real-time.
I think the idea is that this way they can work on things that aren’t Angry Birds, Sega has a lot of IP. Sega just seems to want a developer with a track history that can make things for that market. They also seem to want to make sega look more appealing to future buyers so having a mobile arm probably helps there.
Man 10/10s for quake 2 of all things is crazy to see. We didn’t even think that back in the day, and it was quickly overshadowed by just the hype for half life.
It’s far from the best quake game, especially a few episodes in. But maybe it just being so old school is attracting some of these number, just from being refreshing.
But then there are so many modern boomer shooters that are quake2-era like, that are probably worth more of your time.
All that being said, I do have a lot of fond memories with the game
depends on your platform, but cross platform happy games I had a great time with Doom 64 (by the same guys as the quake 2 remaster here) and Project Warlock; which has an art style that takes a minute to get over. but it’s got great level design and a really great power creep. had a lot of fun
on pc there’s a lot more, there’s the remasters like Blood, Shadow Warrior, you can get Duke 3D going with EDuke (or buy the fucked sound quality version on steam…), for modern there’s Nightmare Reaper that brings in a rougelike quality, Dusk which is the best Quake engine game ever not made on the Quake engine, Amid Evil, Headon, Project Warlock 2
Oh I don’t know about that, Quake 2 Multiplayer was… played, a bit. mostly in mods. And when I think of the big mods really they found their footing when they switched over to being HL1 mods. Quake World and Quake 3 multiplayer are really what dialled in that multiplayer feel for the series.
growing up is understanding how complex narratives about the human experience sometimes include a sexual nature, and that some people just enjoy that aspect in general and that’s okay.
I don’t know if this an American puritanism revival thing or what, but it’s odd to see the absolute rejection under the banner of i guess “that’s just for kids”?
At the start of this console generation, Microsoft made a surprising decision. Rather than split its consoles between disc and digital-only like Sony, it actually split them between power level. The Xbox Series S was cheaper, but lacked the horsepower of the more expensive Series X. It was meant to be a bridge between...
Split screen open world games effectively have to be able to run two copies of the game at the same time. This isn’t a traditional split screen coop where two players are always within one “level” together, and thus all the game code can run just once for that “level”. All the physics, ai, memory, textures, all thr subsystems are running just once.
If two people can be on oppsite ends of a world, that’s two totally different sets of physics, ai, memory, textures. Everything has to happen, twice.
Basically, believe the smart person who made the game instead of dreaming up reasons you think they are wrong when they literally made the game and told you the problem.
They could turn the Xboxss into a streaming console, some games aren’t available on it but you can stream those games if you want for a cost of course.
It’s a big middle finger to people who bought the xboxss, but they are gonna need to get their cloud streaming numbers up to justify the expense at some point, and people are too addicted to the ms office subsidized gamepass service to switch to anything else, as long as it stays cheap.
Denuvo by Irdeto now registered as authorized Nintendo Switch™ middleware (irdeto.com) angielski
And here we go. Expect your C-tier AAA games to have Denuvo on Switch, stopping players from emulating it.
Introducing the Epic First Run program (store.epicgames.com) angielski
Sony's Remote Play handheld Project Q has been renamed PlayStation Portal and will be available for $199 (www.gamescensor.com) angielski
Microsoft will sell Activision Blizzard streaming rights to Ubisoft (www.eurogamer.net) angielski
Veteran Call of Duty designer David Vonderhaar has left Treyarch | VGC (www.videogameschronicle.com) angielski
Angry Birds developer Rovio got acquired by Sega (toucharcade.com) angielski
cross-posted from: lemmy.world/post/3377932
Quake II (Remaster) Review Thread | (90/100 OpenCritic) angielski
Game InformationGame Title: Quake II...
18+ Baldur's Gate 3 is the horniest RPG I've ever played and honestly it's a bit much (www.pcgamer.com) angielski
Microsoft’s Xbox Series S Parity Demands Are Now Handing Sony Free Wins (www.forbes.com) angielski
At the start of this console generation, Microsoft made a surprising decision. Rather than split its consoles between disc and digital-only like Sony, it actually split them between power level. The Xbox Series S was cheaper, but lacked the horsepower of the more expensive Series X. It was meant to be a bridge between...