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dustyData, do games w Nintendo is suing the creators of Switch emulator Yuzu

However, the thing is that Yuzu doesn’t do that. Yuzu doesn’t include any form of tooling that breaks encryption, facilitates ROM dumping or offer downloads of Nintendo Copyrighted software. They aren’t facilitating it, the user has to provide all of that chain of the emulation on their own. Hopefully this would be obvious to a judge.

dustyData, do games w Nintendo is suing the creators of Switch emulator Yuzu

Pretty much, piracy are never lost sales. Either the person is extremely passionate and loving of the product so they’ll buy it anyway regardless if they pirated it or not; or they were just tasting the flavor of the week and never intended to buy it under any circumstance; or they are extremely poor/their economy and context doesn’t allow them to access the product legitimately, so they wouldn’t be capable of buying it even if they wanted; or the product is not legitimately available anymore, so pirating is the only way of accessing it.

Piracy is never a lost sale.

dustyData, do gaming w Has also maintained an active playerbase for 1500+ years

Isn’t that just 1 second bullet?

dustyData, do astronomy w Japan’s moon landing picture might be the space photo of the decade

It’s the sad part of science communication. The pop culture sees difficulties and failures as indictments of character. In science, failures are the fuel of progress. In this case, especially in scientific circles, this was a massive success and is being celebrated as such. The upside down part is laughed at as just the price of making the unimaginable, possible. But most publications who don’t belong to science journalism just don’t understand.

dustyData, do games w The Pokemon Company releases a statement regarding Palworld: Inquiries Regarding Other Companies’ Games

They can say and imply a lot of BS on a press release that wouldn’t fly on a court filling unless they have hard evidence. They can barely write a cease and desist order to the Pokémon mod creators. They can’t do anything beyond that.

dustyData, do gaming w I saved this meme ages ago and it's still relevant

Yeah, that fad died. Now it’s extraction shooters.

dustyData, do games w Steam year in review 2023 is up, if you want to get disappointed in how much you bought and how little of it you played. 😛

It’s interesting that across the board, games released this year barely account for 9% of what people typically played.

dustyData, do games w What moment from a video game made you cry?

Brothers: A tale of two sons.

The game has a pretty unique mechanic. It makes you control two characters at the same time. It’s not a coop game, with optional solo. It’s strictly a single player game, where you use one controller to move two characters, the titular two sons, one on each control stick. Throughout the game you use movement and interactions with the environment to solve simple puzzles to remove obstacles in your way and travel to your destination. Usually, by having you do different things with each character simultaneously. After a while, it becomes second nature to control both brothers in a synchronous and flowing manner when you get used to the challenge of moving and paying attention to two different things at the same time.

spoilerNear the end of game though, one of the brothers dies. Now, you are left with two control sets, but only one character. Puzzles similar to ones that you already solved, now you have to figure out how to solve them, on your own. This on its own is gutwrenching as you developed a familiarity and affection to both characters and their dynamic, as they grow from mutually annoyed siblings, to a well coordinated team of brothers who care and protect each other. But through the game, you’re also taught that the younger brother can’t swim, he doesn’t know how to. So whenever you had to cross a body of water, the elder brother had to carry the younger brother on his back. He is deadly afraid of being in the water since their mother apparently drowned herself and he saw her die. At the climax of the game, alone in the middle of the ocean, you have to swim to shore. The emotional kicker is as you discover that using the dead brother’s stick on your controller, which you haven’t touched in at least half an hour since the other brother died because it doesn’t do anything anymore, calls however upon the memory of the older brother when you swim. You have to use both controller’s sticks to swim effectively and survive, and you can hear him cheering and supporting the younger brother to find his strength and swim on his own, back home, to carry on and save their father’s life. It’s such an empowering and emotional moment.

The ending of that game still makes me tear up after all this years as it makes me think of my own family. Even writing this comment I’m getting emotional. And it does it all without a single line of dialogue, text or voice acting. All by animation and vocalizations along with game mechanics. It’s one of the most effective uses of gameplay I have ever seen in a video game and forever has made me think of this as one of my favorite games of all time.

Other video games, and things people call emotional are usually about story elements, plot lines, events on a character’s arc. Things that have books upon books of analysis and history. Not that they’re any less valuable or deserving of praise, but using gameplay this effectively to convey emotion is, however, kind of unique and rather harder to pull off effectively.

dustyData, do games w Star Citizen Just Had its Biggest Crowdfunding Day Ever With $3.5 Million in 24 Hours

Dude, it was a random comment on a YT video about 8 months ago. I have zero chance of finding it again. It’s just an anecdote. So, as much as I hate to say it, just…trust me bro.

dustyData, do games w Star Citizen Just Had its Biggest Crowdfunding Day Ever With $3.5 Million in 24 Hours

In Spanish we say “música paga no suena”. Or “Paid music (service) won’t play”. As in, if you actually want the DJ, Mariachis, or band to stay the whole party, withhold payment until the end. If you pay upfront they will arrive late and leave early. They already have the money on the bag, and no legally binding responsibility to actually deliver any product. Even with this new round of crowdfunding, tomorrow they could just claim they already delivered what could be done with the money and disappear into a fiscal paradise. And not a single chump who backed up this decade long fraud would have any single recourse to fight back.

dustyData, do games w Star Citizen Just Had its Biggest Crowdfunding Day Ever With $3.5 Million in 24 Hours

If you don’t know what you want except a nebulous dream, you can’t tell that you’re dissatisfied with what you actually have, and don’t realize that what you’re doing isn’t actually getting you anything. This applies to both the devs and the fans.

dustyData, do games w Star Citizen Just Had its Biggest Crowdfunding Day Ever With $3.5 Million in 24 Hours

I once saw a comment on a SC update video from a guy who claimed to have backed up SC as a teenager, went to college, entered the industry, was part of a team from start to shipping a video game. twice, and still SC is in pre-alpha. He said that now as a veteran of the industry he realizes that SC is a scam. Like, 99% of the stuff they hyped as their envelope breaking new tech for video games, has already been done by dozens of games at a fraction of the cost.

dustyData, do games w Star Citizen Just Had its Biggest Crowdfunding Day Ever With $3.5 Million in 24 Hours

I play mostly smaller games, and am very patient with my gaming habits. Haven’t bought a AAA game in a very long while. Still follow these kind of news because they trend set the whole industry and encroach everywhere with bad practice as big publishers represent the majority of the industry releases and also the grossest revenue.

dustyData, do games w Star Citizen Just Had its Biggest Crowdfunding Day Ever With $3.5 Million in 24 Hours

It’s now a season bundle. But it was $10 per fatality x 3. One for Halloween, one for Thanksgiving, and one for Christmas. That was a total of $30 for a whole minute of cut-scenes. They successfully Overton it, apologized and now it’s $10 for the three scenes. But yeah, now buying Fatalities is a thing, look forward for your Easter Fatality edition and an extra Bunny skin version for only $4.99.

dustyData, do games w Star Citizen Just Had its Biggest Crowdfunding Day Ever With $3.5 Million in 24 Hours

I want shorter games with worse graphics made by people who are paid more to work less and I’m not kidding.

This thing is a scam, and you’re all being taken for chumps. The only worse fraud than SC is buying Fatalities on Mortal Kombat.

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