There’s a couple of raunchy jokes. One implies a fish is a man’s penis, and he orgasms when you slap the fish repeatedly. There’s the cow you milk with a motion that imitates male masturbation. Also a couple of body horror stuff that look like an anus you enter into a fleshy intestine like cavern. Lot’s of sexual innuendo in dialogue jokes. Definitely not a kid’s game. Maybe play it first, it is a short game, and gauge if it is proper for your kid before playing it with them. Since the game is linear and most interactions are not optional. It’s more like teen immature humor.
It has a very generous and flexible difficulty setting. Plus accessibility options. I started on normal and have been dropping down the difficulty whenever I gets too much, or disabling the skill based parts altogether. Then back up whenever a particular fight seems interesting, just to see how it plays out. It doesn’t penalizes you at all, as it should. It is truly a game designed to be enjoyed fully, it never gets in the way of the player’s enjoyment, and respects your time in ways no other jrgp does.
The Seinfeld effect. Today they seem clunky, janky, unpolished or uninspired. Because you have way better modern examples to compare them to. The catch is that when they came out, they were the first. People have said the same about the Beatles, the rolling stones, the og legend of Zelda, counter strike, etc.
Changing stuff on a single player video game is not cheating.
Cheating can only exist on a competition, like on multiplayer, because you are expected to fair play with another human being.
To think that playing on your own and changing the parameters of play is cheating is a limiting and constrained, and honestly sad, point of view. It’s like punishing a kid for imagining that a toy has super powers. Extremely soul crushing and anti-creativity. If you are playing on your own, then there’s no cheat. Your play, your rules, no punishment for changing your mind. The play field exist to play, not to impose arbitrary and oppressing notions of real life judgement. You can’t cheat, when you are just playing for fun.
That said, if you cheat to make the game easier and access content that you can’t access by skill. It is not cheating, it is a failure of accessibility features. There’s nothing more stupid that the sense of gamer honor.
This is why I play Ravenfield. Sure, it’s bots. But an hour session usually scratches the itch for a few months. Plus I don’t have to deal with awful lobbies and trash talk.
As someone who has hooked up computers to TVs all his life, I can tell you. Just turning on with a controller directly into game mode is a massive game changer as it is a pain to get it working today. Look for guides about it and see the batshit hacks people have come up with.
That and the overabundance of Bluetooth antennas. Oh, and it also comes with super fast WiFi 7 special connection for the frame inside the box. Also, heat and sound management. Gaming PCs are little space heaters, very efficient during cold weather and a pain in the ass in hot climates. Keeping them cool takes an assortment of turbines and makes the living room sound like an airport. If this thing is as power efficient, quiet and cool as advertised, it will be the gaming enthusiast’s dream.
That’s the feel good warm marketing Sony spun for the thing. The PS3 sold around 88 million units. It flopped at first because it didn’t have any games for it. The Linux thing was a quirky fun but ultimately useless feature. You had to code custom software for the thing, it had no commercial software for Linux on a PS3. Its sales ballooned after it became the cheapest bluray on the market, and it was after the removal of otherOS support.
Less than 10 thousand were used for distributed computation clusters. The famous navy supercomputer only had 1.7 thousand units or so. Against the global sales numbers it was barely a rounding error.
That’s the feel good warm marketing Sony spun for the thing. The PS3 sold around 88 million units. It flopped at first because it didn’t have any games for it. The Linux thing was a quirky fun but ultimately useless feature. You had to code custom software for the thing, it had no commercial software for Linux on a PS3. Its sales ballooned after it became the cheapest bluray on the market, and it was after the removal of otherOS support.
Less than 10 thousand were used for distributed computation clusters. The famous navy supercomputer only had 1.7 thousand units or so. Against the global sales numbers it was barely a rounding error.
Edit: replied to the wrong comment but I think it is still relevant. The risk of companies snatching steam machines in bulk is null, stop listening to LTT.
The base M4 model is 16GB ram and 256 GB of storare and it costs $600, “cheapest minipc ever with such performance”.
The 512GB storage model costs $800.
May I point out that 256GB of ssd storage does not cost $200.
The 24 GB model costs exactly $1000.
No matter how much ram prices are ramping up right now, 8GB of sodimm ram does not cost $200…yet.
Anything else above those specs throws the Mac mini into $1k+ territory. It can go all the way up to $2600.
Now, Apple rarely publishes manufacturing numbers to the public. But historically this has always been their strategy. A base product that seems too good to be true (because it is) that leaves buyers wanting a bit more. For which they get skinned alive, price wise. Of course, I can’t be 100% certain that the base Mac mini is sold at a loss. But evidence suggests the $600 mark is priced exactly to act as a loss leader.
Apple mini is a hard comparison to make because the cheapest mini is a loss leader. Add a bit of extra ram or extra storage, which you have to do since the base model is very limited and the only way to get it is through Apple because everything is soldered together, then it is suddenly more than a $1k PC. They make the profits up with those upgrades which are practically mandatory and grossly overpriced.
Yes, and that is why I’m hopeful for more RISC-V development. One day, maybe, there will be first party manufacturers making open devices that work easily with any software of choice instead of proprietary vendor lock-in.