Ah. I’ve had a lot of fun in Sea of Thieves. It was hella fun on launch, albeit quite unfortunately lacking in content. I’ve heard it’s gotten much better since, basically a different game altogether now.
Thankfully the talent still exists, so they might move on to other places, do their own thing, or leave game dev altogether.
Gamedev is an extremely toxic career, and it has been for a very long time. I’m glad people are finally starting to at least somewhat care, if only for the studios themselves.
The people that matter have gotten paid anyway, unless of course the publisher steal from them too, which happens from time to time, see Bethesda and Mick Gordon.
Unity’s modus operandi is to develop a feature halfway and then deprecate it and replace it with something that’s not yet released. Such a mess of a product.
I won’t fight you over that, I think they were good too. I’d love a modern third-person ARPG in the Divinity universe. The “build your own ghoul” mechanic was really fun, and obviously turning into a fucking dragon was epic too.
I think making something on par with BG3 will be incredibly tough. Wouldn’t mind seeing them branch out and try something new again. Larian has done a bunch of different stuff before. A modern take on Ego Draconis would be really cool.
Yeah I felt like DOS2 had really improved on the already good formula that was DOS, and BG3 using the DnD system felt like a big step back. It’s still a great game, but I feel like it is in spite of the DND systems (not the setting), not because of it. DND doesn’t feel suited for the computer, it really fits better on the tabletop.
There are exceptionally few puns that can be translated literally. One that comes to mind is from a Lipton Limone advert, where Miranda Kerr says 「おいチイ」, when I first heard it I thought it was just an accent thing, but the second time I realised it’s a pun; Tealicious.
The way I see it, if they want to train models on someone’s voice they should hire them specifically for that purpose. Ergo, clips that are used in production should not be used for training voice models.
Existing performances must not be used to train models. If you wish to train a model you should need explicit consent and hire an actor to record such data. The actor should also receive royalties when the resulting model is used for a commercial purpose.
See, minus the royalty part (in most cases) this has been how VOCALOID, SynthV and the like has more or less operated for two decades now.