No. Hence why it’s a buzzword. The CEOs don’t know how it works, just that it somehow reduces payroll. For AI to do what you want it to do, you have to train it on hundreds of thousands of relevant data points over many weeks/months/years. That takes manpower, and consequently, payroll.
Also, games are supposed to be art. An expression of the humans creating it. Automating the games industry would make any MBA grad jizz in their pants, but it’s antithetical to the survival of the medium and, consequently, the industry. You want nothing but freemium games meant to milk kids of their parents money? Nothing but shitty mobile games and live services from now on then.
Characters in games with whom we as players can have believable conversations that the devs didn’t have to think of beforehand.
Correction: characters in games will have soulless cookie cutter paint by numbers responses that sound hollow and lifeless. AI doesn’t generate, it only remixes.
Also, have you interacted with a LLM? They’re full of restrictions and they’re not very good at finding recent data. How would that implement in a video game? Devs would have to train the LLM to basically annihilate their own job as writers. Which still wouldn’t really save the dev company/publisher any money or time.
It’s all just SEO farming. Square Enix isn’t setting the world on fire with 14 and 16, and there was exactly zero hype for OT2 and Various Daylife (worst game title ever), so they need to always say hypemachine phrases just in case anyone searching for AI or NFTs is also hungry for a milquetoast JRPG.
Honestly, if their launcher wasn’t so buggy and didn’t refresh itself every 10 seconds, I would use Epic a lot more. They have given out a bunch of great games over the last few years I’m trying to play.
Yeah. Ive seen this same article posted every year since Sony premiered Ghost of Tsushima across the road from the LACC. Before that, they said it was dead when they banned booth babes. It also hasnt existed for the last 3 years.
IMO almost every GTA has had derivative writing and set ups, but it’s okay because of everything else taking the spotlight. 3 was just Claude doing random missions until one mission lets you get revenge on Catalina and then the game just ends. Vice City is a revenge plot sort of but it’s just Tommy doing random jobs until Sonny’s like “oh you fancy huh?”. SA’s story was just batshit crazy all over the place. 4 IMO had the actual good story and didn’t seem derivative. Niko was a genuinely interesting character. V’s story was just straight forward “criminals finding out who snitched”, satisfying, but a bit scant. I just ask for a serviceable crime plot set in a vibrant and lived in world.
Cyberpunk and NMS did exceptionally decent first day numbers…and then they didn’t do exceptionally decent numbers due to the well-deserved backlash. They would have sold even more copies over the last 5 years if they didn’t scare half of the gaming industry away initially. You have to work really damn hard to save your game from death. Case in point: Bethesda isn’t working to save Redfall and it shows.
I don’t really understand how people make the review threads, but we’re sitting at a 77 on OpenCritic right now. Many were worried about game performance after the recommended specs were released, but it looks like it’s even worse than we expected. It sounds like the game is mostly a solid release except for the...
A game like this is not going to release without bugs. It’s just not going to happen. Expect Colossal to patch it fairly rapidly and over the course of a few years release all of the DLC that will make it feel like a rich city building experience. For now, I’ll stick to C:S1. No need for the pitchforks and torches.
While I don’t expect every single Xbox and PS owner to drop their preferred console in favor of PC, even though they should, those issues you listed as benefits of console over PC aren’t real. Consoles become obsolete just like PC hardware, your graphics card might not be supported is the same situation, your OS might not be patched is not an issue whatsoever. It’s just a shame that console owners think those things are issues.
PCs over the years are home to new operating systems that kill off older standards that run games (dos support, 64 bit architecture, etc) but that happens once every 20 years. With console gaming, it happens once every 6 years. If I want to play Half-Life 2, I can. If I had a PS5 and wanted to play GTA San Andreas, I couldn’t.
Is preservation of GaaS actually important though? We’re not talking about niche shovelware that somebody is nostalgic for, we’re talking about preserving a thing that wasn’t meant to ever be preserved, that hurt the gaming industry and represented gaming’s modern backsliding into corporate greed.
Live service games represent lazy, copy and paste style game mechanics. They’re insulting to the gaming consumer’s intelligence, and they’re basically just jobs. Daily inconsequential tasking that eventually allows you to do an inconsequential raid, where you have a 1 in 1000 chance of dropping a rare item. All so you can stand around in the game world’s hub and show off your meaningless cosmetic item that isn’t really all that useful because you’ve accomplished all of your mundane, copy and paste goals. Oh, and the casino mechanics that psychologically incentivize buying microtransactions.
The game being “constantly updated” isn’t the issue. The issue is that the “constant updates” are basically nothingburger, repetitive tasks that you’ve already done a thousand times.
Do I care enough to go on a crusade and slap boxes out of people’s hands? Fuck no. But they are a stain on gaming
This game was mocked when it was announced as late to the party, mocked when it was demoed as looking like some wish.com avengers characters, mocked upon release as being a shallow experience, and now it’s being delisted. My backlog remains resilient. Thank God I put on my Himalayan Walking Shoes!
You sound like you need to play more games. Gamers generally have every right to hate AAA games these days, as they are, categorically, not A grade games.
There’s a lot of gamers out there who believe they are Bethesda fans, and this is one of the first times they’ve actually had to reconcile the game’s quality vs the developer they think consistently puts out good games. The amount of comments displaying obvious buyers remorse masquerading as defense of the game is hilarious.
Everything in the game is “within hiking distance” because that’s how the game generates planets. You don’t just “land on a planet”. You go through several hidden loading screens and arrive in a 1km x 1km square of planet.
Square Enix’s president says it will be ‘aggressive in applying’ AI (www.videogameschronicle.com) angielski
What's up with Epic Games? angielski
I can’t seem to find that one comment explaining the issue with them…...
Kojima Productions and A24 to adapt live-action Death Stranding movie (www.gamesindustry.biz)
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A message from your backlog (startrek.website) angielski
E3 is officially dead (www.eurogamer.net)
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Fallout TV Show - Teaser Trailer (m.youtube.com) angielski
Bethesda Is Responding to Negative Reviews of Starfield on Steam (www.ign.com) angielski
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YouTuber Jirard (a.k.a. The Completionist) has been accused of keeping and hoarding charity donations (www.youtube.com) angielski
Karl Jobst and SomeOrdinaryGamers (separate video linked here) have accused Jirard Khalil of lying to viewers about his charity....
Well, Cities: Skylines 2 is here, and it's another broken game release. angielski
I don’t really understand how people make the review threads, but we’re sitting at a 77 on OpenCritic right now. Many were worried about game performance after the recommended specs were released, but it looks like it’s even worse than we expected. It sounds like the game is mostly a solid release except for the...
Microsoft Nintendo acquisition hopes revealed by leaked Xbox exec email (www.rockpapershotgun.com) angielski
In the latest unredacted document oopsie stemming from the US Federal Trade Commission's efforts to stop Microsoft acqu…
Marvel's Avengers goes on sale one last time before being delisted forever (www.pcgamer.com) angielski
Nexus Mods Fine With Bigots Leaving Over Removed Starfield ‘Pronoun’ Mod (kotaku.com) angielski
Starfield user score drops to "mostly positive" on steam (www.pcgamesn.com) angielski
Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored' (www.pcgamer.com)
Sure Todd, lol