It’s gotten back up in numbers after the update. Custom games and forge are a thing now, as well as a decent playlist of game types that matches the Halo we used to know.
Four years isn’t enough time for technology to develop and make a significantly more powerful console, that would be like buying a new 1100 dollar phone because they made the camera slightly better and the battery not as shit.
Consoles aren’t just PC’s, their physical architecture is completely different. Even if it was the same, I wouldn’t go out and build a completely new PC every four years because that would be a waste of money. I wouldn’t even notice a difference on most games.
Bioware really loves giving zero information for years and the pretending their trailers are of any value at all.
Mass Effect hasn’t had content since 2017 and we have like two minutes worth of “show nothing, hit nostalgia button” trailers since then. DA looks to be in a similar spot.
Is it an EA problem? A Bioware problem? Who knows lol just can’t wait to finally see the franchise I love most shit the bed on launch. Again.
Bugs and performance aside it was still a mess with very little to make it an lifelike and interesting place. The combat was unbalanced as hell, with only a few things being viable and the most effective classes in combat could be multi-specc’d. Sure why not have a hacker that can slow mo and use melee while also being proficient with guns? No way that could break the game balance.
Literally just overhauling the police system doubled the interactivity of the game by allowing you to actually engage with the crime&justice system beyond getting instantly killed by MaxTac because they can spawn three stories up and four blocks from where you just killed someone with a silenced sniper rifle.
I’ve a day one buyer and I wouldn’t even consider the game worth full price until 2.0. I’d say it was maybe worth 30-40 with 1.6 because most of the egregious bugs had been removed.
Syndicate was a really niche entry into the Cyberpunk genre that flopped commercially but had some interesting ideas about corp-ocracy and the way businesses of the future would wage warfare against each other like nations used to.
That main menu music has echoed in my brain for years. Deus Ex: Human Revolution would have been first but Syndicate is less well known and I figured someone already mentioned DE:HR at some point here.
I’m convinced they made the game as a side project to their true goal of inventing dynamic server meshing.
We are talking about Chris “feature creep” Roberts here, though. The guy can’t stop himself from retasking a team with yet another “immersive” thing they need to waste their time on.
So who knows. Could just be bad management, but I wouldn’t put it past them to be doing this so they can license and sell the engine or something. That is, until other developers snipe their employees and use their knowledge to develop server meshing themselves.
That’s not entirely true, if they ever went full release there’s still a fuck ton they can charge players for and milk. It’s just their Kickstarter that won’t make money anymore.
That being said you’re correct, they’ve essentially pioneered the concept of “Game Development as a Service” in the same way live service and early access games are doing now regularly.
Personally even if SQ42 launches I don’t think they’ll get the persistent universe up to their original vision for another ten years. They absolutely aren’t going to hit their 100 solar system metric from the 2011/12 era. I’d be surprised if there ends up being more than ten at launch, but it would surprise me even more if the game ever has an official launch at all.
What’s most likely is that this game will remain in early access Alpha forever, allowing it to shield itself from criticism while taking it’s sweet time constructing the game they said would release back in 2016 originally. That will allow them to justify keeping the Kickstarter open forever while also spending most of their time creating and selling new ships in a game that doesn’t even have gameplay loops for most of them. Then they’ll occasionally drop a new star system or loop to keep the hopes of players up.
This new dynamic server meshing technology they just showcased (at the tech demo level of complexity) is their only hope for making the game playable. The performance of the game isn’t due to stress on your rig as much as networking latency because their servers are overloaded. If they can scale it to the planetary, and eventually multi system level, then they might have something worth picking up. I’m not going to pay for it until that game exists, though. Which it probably never will.
Yeah, server meshing at the scale they did it has been possible for years. The issue is overlapping it at the planetary and multi system scale for hundreds of thousands of people and all of their inventory objects simultaneously.
They essentially just handed these objects to a master server that has to monitor all of them, instead of having each client server doing it individually. It’s like a backup technology that can respawn all tracked items in the event of a server failure. They’ve basically just added redundancy. I don’t foresee performance being improved when this overlord monitoring server inevitably gets taxed to capacity tracking everyone’s shit.
Sometimes content gets cut because they don’t have time to finish it, look at Destiny. That wasn’t due to scope creep, that was lack of time and planning.
I’d rather them just update the MW3 zombies mode, I’m having a great time with it. It’s a really fun combination of DMZ style gameplay with the zombies from CW “Outbreak.” Hopefully they expand the types of missions and put special events into it.
Public servers are still available through the Pathfinder project! It’s mostly bots, but occasionally a free for all match with like half a dozen people kicks off.
Either way the single player is a fun little “ST two parter” level plot with some new characters backing up the OG cast.
Sounds like it’s just what you grew up on, which as I explained I understand. It felt more natural to me to just use inverted Y axis because of flight sims, but Eventually I just changed because the times changed and standards changed. I didn’t want to be the guy that had to go in and change his settings whenever someone passed me a controller so I just adapted.
Exactly, when you buy a shit product you should learn not to do the same thing. People are still out here buying crap and complaining on the internet where the money having developers couldn’t give less of a fuck.
I’m 50 jumps away from where I need to go, which means like 3 hours of nothing but travel
If you upgrade your fuel scoop, that’ll cut down your time severely. I can do about 30 jumps an hour with my Krait Phantom. Refuels before my FSD is even cooled down.
It’s not completely uncommon for a company to transition to a new engine between games when one fails to provide a sufficient solution for where they want to take the sequels.
Or just if daddy EA decides everyone needs to use Frostbite.
I’d have paid 70 bucks for the zombies mode alone which is all I wanted it for anyways. Team deathmatch and domination are so boring compared to game modes like warzone, DMZ, and the new zombies.
Considering it’s the first CoD I’ve purchased since Infinite Warfare, I probably won’t. I haven’t even bought a new game since Mass Effect: Legendary Edition. I’m a patient gamer 99% of the time, I just love the idea of an open world zombies game and it was absolutely worth the money on that premise alone.
Well there’s definitely still places where you can flex those muscles! There’s nests that you have to go into buildings and clear out, which still requires you be able to dodge and loop through rooms. Getting stuck in a room that doesn’t have a window to jump through or a second door is a death sentence unless your gun is way over-leveled for the zone you’re in.
There’s also a couple other mission types that are “hold out” style that you have to perform in similar ways.
The open world does affect it though, in my opinion for the better. The map has three zones of increasingly difficult enemies (the ones from Cold War Outbreak are back) so you can pick how far you want to go on any given match. The goal isn’t to hold out for as long as you can until you die (though you can if you want) but instead the goal is to find and extract items that will allow you to upgrade your gear quicker (all pack-a-punch, rarity upgrades, and perk colas reset on extract) so that you can drop in and gear up fast for a high level set of missions that will earn you higher level equipment and upgrades. Including schematics so you can craft the upgrades eventually and have a little bit more to roll with from the get go.
So basically, perk sodas, P-A-P, and rarity are extractable items that you can stash and stock up (in addition to weapons) and the gameplay loop is either in building your character out for high level missions or acquiring a backstock of critical perks and upgrades so you can drop in and upgrade immediately to go straight into the hot zone. If you survive, you have to extract. Which can be done either at the least dangerous zone but based on the given match’s randomness could also be in a higher risk zone as well.
Extracting is just mowing down hordes of zombies while trying to defend the helicopter until it takes off.
It’s functionally DMZ+Outbreak, but the itch it scratches is closer to L4D than old school zombies. If you really like the idea of getting to high waves and pretzels with a ray gun it probably won’t be enjoyable, but for someone who’s always wanted an open world zombies game done right, it’s perfect.
In an internal town hall meeting addressing a Monday round of layoffs that impacted multiple departments, Bungie CEO Pete Parsons allegedly told remaining employees that the company had kept “the right people” to continue work on Destiny 2.
It sounds more like they’re using more fundamental movements than what you’re describing, not running animation+shot animation but more like:
Both reloading a particular weapon and mantling over a walk require you to lift your arms, so the root movement of lifting your arm to reload an LMG is the same one used to grab a ledge overhead, etc.
Basically they’re just categorizing movements based on use case and direction so they can string those individual movements into different and unique patterns for individual actions.
Pressing an elevator button uses the same arm movement as opening a door, which uses the same wrist rotation movement as turning the key in a car, etc. So they just break down individual movements in the same way an LLM breaks down a voice into phonetics to string new words together.
I feel like most people above 1920x1080 actually rock a 1440p setup cause it’s a serious step above traditional HD but without the needs of a 4k capable GPU.
The only thing we have is that they claim it’s “feature complete” which could mean anything based on how they use language in regards to their progress.
For all we know they mean all of the mechanics are done but the campaign and most missions still need created. It could still be years away from release.
SC has been almost 7 years overdue even based on the most distant projections for launch and it keeps just puttering down the road for as long as people keep buying ships I guess. The poster child of what companies will do when people keep giving them money for the pleasure.
They’ve turned game development into a live service business model instead of just making a product and selling it.
I miss being able to just swap to my Vulture and go hunt some people down in a CZ, now you gotta have a ship fully engineered or an Eagle will kick your ass.
No thanks, I don’t have the time for making this a part time job.
I went off into the black to discover plants and it makes me more money than exploring ever has before.
My first run I went all the way to the core and then took my time back hitting first disc’ on dozens of neutrons and black holes. Almost a year out, made like 40 mil.
Scanned plants for a few weeks in tenebrae sector, made 1.5 billion.
I used to crack VO cores in Colonia back then! Fun times, for sure. Especially when the abrasion blasters could spawn more than one if you hit them with perfect timing.
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cross-posted from: sh.itjust.works/post/10438175
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I’m confused why Kotaku mentioning next gen in the title when Rockstar only commented on current generation PS5 and Xbox Series X/S.
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Full reveal summer 2024...
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I’ll start it off - Legend of Dragoon has my heart with this one...
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Article based on the interview at by The Neon Arcade at www.youtube.com/watch?v=4b_o5ueZRF0
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In an internal town hall meeting addressing a Monday round of layoffs that impacted multiple departments, Bungie CEO Pete Parsons allegedly told remaining employees that the company had kept “the right people” to continue work on Destiny 2.
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It turns out Squadron 42 is NOT vaporwave. Nice!
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