On the subject of colours/lighting, not sure your emulator is to blame because this is one of two things I didn’t like about that remake, and I played it on Wii U. They made everything neon and cranked lighting effects to the max.
The other thing was removing the Tingle tuner, that was a lot of fun in coop on the GameCube, and replacing it with a soulless online message system that didn’t even last for the whole (very short) life of the console (because it was tied to miiverse, a service they killed after a few years).
The game does have a long intro, but IMO Twilight Princess was even worse. That game took forever to start.
I don’t think it would be possible for a bad sequel to ruin a game I liked.
Metroid Other M has not ruined previous Metroids for me (its terrible Adam Malkovich depiction doesn’t even register when I’m playing Fusion, since the character has barely any continuity between the two).
Okamiden did not ruin Okami, it just sucked on its own and what little story it tried to change I disregard. I’d replay Okami today in a heartbeat.
Xenoblade Chronicles 2 took a direction I hated, both in style and gameplay, and it made me want to replay XC1. I did. It’s still awesome, though XC3 became my favourite.
And complete opposite of the topic : Baten Kaitos was not bad, but kind of a silly popcorn game to me. Baten Kaitos Origins did not ruin this game : it was so great and flipped the interpretation of the first game so well it made BK better.
Just in case, no, that was a joke about Voltaire, the philosopher.
The phrase “Holy Roman Empire” is most commonly used for the German empire that went from Charlemagne to 1800-ish (long after the fall of the “other” Roman Empire). Voltaire criticized the HRE of his time calling it “neither holy, nor Roman or an empire”.
This quote is kind of a meme among Crusader Kings players for example because HRE is kind of a pain in these games.
Oh ya. I remember Stephanie Sterling trying that one and it looked like empty, boring shit. IIRC it also had some previously unique characters being assigned a generic weapon. It’s the kind of stuff I already thought was lame on a smaller scale in both Fire Emblem Warriors, where most characters share like 6 movesets or so.
Has the main series evolved in gameplay a bit? I have only played a Samurai Warriors on 3DS long ago, and the rest of my experience are licenced spin-offs.
Especially Age of Calamity which was by far the best I’ve played. Every character feels different, there are lots of options and specific counters depending on the enemy, environment, etc.
I only played 1 and the very beginning of 2. First one had that weird brawler/edgy Legend of Zelda mix that kinda filled a void at the time for me. It was not incredible, but it was well made and fun.
Now that I think about it, it was around the time I got a 360 because Nintendo had nothing to release for a while, and among a few other games, I got Bayonetta, this and Lords of Shadow. That was a very brawly period in my library.
Not sure why I didn’t get far in 2. I got it on Wii U, in a bundle if I remember correctly. I mostly remember a very dark and rocky starting area that must not have caught my interest.
Not sure I care about who will win that one, but if Sony can prove tenc $0.10 actually came to them to get a Horizon licence, only to release “can’t believe it’s not Horizon” shortly after not getting it, that would be quite the smoking gun.
It’s basically a proof that looking as similar as possible was their intention all along.
I am pretty sure the “every game doesn’t need something new” era had already started in the mid-80s. And new mechanics, and new takes on old ones, still happen.