The way I understand their description, they really want emergent stories rather than any written plot, so I wouldn’t expect any kind of specific objectives from it.
Interesting, but as any procedural game, it will be a difficult balance between believable, consistent simulation and unexpected stuff keeping things exciting.
They’re talking about giving away their account. They don’t care about what happens to it, except maybe in the sense they’d prefer someone who wouldn’t waste it.
This is what bothered me in the original discussion, making it seem like being in STEM somehow doesn’t prepare you at all for critical thinking in general. On the contrary, I believe too there are people who develop it in part because of the S in there. It’s not necessary, but it’s an important tool.
Hopefully people don’t need a college degree in literature to understand basic subtext. We ask kindergarteners to do that with Dr Seuss.
Foamstars was a new IP, so they didn’t count on brand name to carry this one.
Unless they thought “Square Enix” would be enough to hype it, and yeah, for a game that far away from their usual, that would be completely disconnected from reality.
Paraphrasing : those expectations are not too high, they’re the direct result of the games’ budget.
Yeah, okay, let’s admit that for a second. It’s not like they have no control over the scale and budget of their own games. Seems to me this still counts as unrealistic expectations…
Go to Platform B and tell them : see, I bought Game already, let me play it here too.
Platform B : “who are you and why should I care?”
Proving your digital ownership never was the problem. The problem is those platforms are different companies and have no reason to honor a purchase from somewhere else.
That “Atari” was already Infogrames buying itself a new name in the early 00s. It had already changed hands a number of times since 70s/80s Atari, and had basically nothing to do with it anymore.
Waiting for this on the Switch. The slight reduction on early antes should help for going further more consistently. With some decks my runs are often cut short by a bad draw before I had a chance to get good combos.