I saw someone, somewhere, saying something like this recently: it’s always easier to play the role of doomsayer than the optimist, because far fewer people seem to care if you’re wrong when you’re predicting something will fail....
It’s brilliant actually. I mean it’s still arguably a shitshow, but Steam is very good at letting shovelware sink to the bottom of their algorithms.
1000xResist was an indie title that was named GOTY 2024 by a few publications, but they only just crossed 100,000 copies sold about a week ago.
Not bad for a story-focussed adventure.
Sifu sold 3m, Baba is You about half a million. The game may be brilliant, the GOTY award may be perfectly deserved, still ain’t going to play it because it’s not my genre. “Story-focussed adventure” is like a quarter of a step above walking simulator when it comes to ludological complexity I’d rather read a book. That’s of course just me, for the general audience… well, it’s niche.
Also btw young people never drove sales. The reason is simple: They’re broke.
A few days ago, EA re-released two of its most legendary games: The Sims and The Sims 2. Dubbed the “The Legacy Collection,” these could not even be called remasters. EA just put the original games on Steam with some minor patches to make them a little more likely to work on some modern machines....
Cloud saves are for playing on more than one box as well as backup. Achievements, from the developer’s POV, give some insight into player behaviour, you can also drop hints there (I would never have tried to pet the manta in Satisfactory otherwise), make suggestions for tasks people can set themselves, etc. Whether you, as a player, cares honestly nobody but you gives a fuck.
I can tell you, for example, just from the achievement statistics, that a metric fuckton, an absolute majority, of Cities:Skylines players play modded. They do track city building milestones and very very few people are reaching anything even close to mid-game with achievements still enabled.
So, imagine a fight stick, but kinda big and it also has an soc in it to run games on itself and connect to a display. So it can be a controller for other systems or a self contained emulator box thing
The 2600 used a MOS 6507, which is a cut-down 6502, which had ~3500 logic transistors (not counting the ones necessary because NMOS), running at a max of 3MHz. Add very primitive graphics and 8k RAM.
Can’t be arsed to slog through suitable processors but ARM cores back then could kill that thing dead. 2002 is six years after the Palm Pilot while Moore’s law was still in full effect. The 2600 is from 1977, two decades more ancient.
There should even be more than enough cycles left over to generate the video signal in software.
[alt text: Text which says, “The 2 genders according to chuds”. Below the text is two images. On the left is an image of Geralt from The Witcher 3, and he is labeled, “Male, parentheses (white)”. On the right is an image of Ciri from The Witcher 4 trailer, and she is labeled, “Political”.]
About 50% of developers are 25-35. We skew young due to more and more people becoming programmers, that is, for the same reason that cobblers skew old, but not first vote kind of young.
And your source doesn’t even make an attempt to correlate voting behaviour to profession, much less specialised field (programmer vs gamedev), not to mention that not every gamedev is a programmer, all in all not enough data to slander a whole profession. Do better.
The reason gamedevs skews progressive, btw, is because artists do.
But OTOH yes you’re right in Poland’s case it’s not imported culture war BS it’s Catholicism.
Yeah, artists skew left but you won’t find a more bigoted libertarian than a young polish programmer. Most of them are also pretty spoiled too because of the degressive tax system that favours them so much.
The temporarily embarrassed millionaires don’t tend to be the ones going into gamedev: Our wages suck and being an indie is about as likely to make you rich as playing the lottery. I’d mostly limit that kind of behaviour to FAANG folks as well as people who should have studied business economics instead (or actually did) and probably can’t code for shit anyway, in short: Techbros. They’re about as toxic as your average corporate lawyer.
Assholes existing is a general feature of contemporary society, don’t pin it on people understanding “there are 10 kinds of people” jokes.
Stop Killing Games is an European Citizens Initiative aiming to keep games playable even after their developers and publishers have stopped supporting it....
All minimums taken together only sum up to 497025. The million signatures is the actual hurdle, any campaign that is not horribly lopsided should easily get the seven countries.
The idea is that if your initiative is excessively national it has no business being a EU initiative.
A strange wibble is that small countries need more signatures per capita to count towards the minimum because they have more MEPs per capita. Which brings me to putain de merde où es-tu France.
Nope. Aldi was created by brothers who, after pioneering the discounter model and being quite successful with their stores, broke apart their empire over a disagreement – which was whether selling cigarettes was a good idea, in particular whether the theft rate would be too high. Completely fucking un-dramatic (very much in contrast to Puma/Adidas which is a feud that’s still going on), they always cooperated a lot in procurement etc, and definitely don’t compete with each other: The world is split into Aldi North and Aldi South, referring to their territories in Germany. The only other country where both are present is in the US because Aldi North bought Trader Joes, ages ago, it’s the only country where they’re technically competing but not really because they’re serving quite different market segments. Aldi South (under the Aldi brand) has been in the US for ages too, btw, but mostly kept a low profile. They both like to grow organically, no flashy fancy billion buck investments. In Aldi North stores at least in Germany Trader Joe’s is the store brand for nuts, dried fruits etc.
The two Albrechts got into the business because their father, a learned baker, got ill with baker’s asthma and turned to bread trading instead, they expanded the product range of the business, after the war focussed heavily on high throughput on low margins and opened more locations, then introduced the supermarket model in Germany. Even in Germany it took some people quite a while that their quality was never shabby, on the contrary, but combine their low prices with the back then right-out warehouse atmosphere and you definitely didn’t see rich people there.
Lidl is wholly separate and not founded by brothers. It technically predates Aldi and also the brother’s expansion before the split and rebrand (they were known as Albrecht Discount before), it was a small fruit trader which then got bought by Joseph Schwarz, then turned into a larger but still regional fruit trader. Lidl stores as we know them only go back to the 1970s when Dieter, son of Joseph, was already at the helm.
Lidl is much more common outside of Germany than inside, though, long story short establishing yourself as a hard discounter in a market where Aldi is already present is hard. They did make Aldi turn away from the warehouse aesthetic, though, yes you can have nice signage and lighting and stiff be efficient.
UT2004 Onslaught is still the best game mode ever btw. Haven’t played in a long while but like ten years ago there were still a good number of servers around. Not enough players for the big maps, though, those need like 20 people per team and good luck convincing a server full of deathmatch players to play as teams.
In the letter, Democrat senator Mark Warner argues that Valve’s content moderation doesn’t meet industry standards, and says he wants Valve to “crack down on the rampant proliferation of hate-based content”....
I have a steam account. I write like half a review and maybe a handful of comments a year, talking mechanics. The amount of people who don’t even lurk because they are there to play games has to be absolutely overwhelming.
Algorithmic patents amount to patenting maths which, by very longstanding precedence, is not a thing, for good reason.
In the EU there’s only one way to patent software and that’s if you’re using it to achieve direct physical ends. E.g. you can patent washing machine firmware in so far as you patent a particular way to combine sensor data to achieve a particular washing result. Rule of thumb: If, 30 years ago, you’d have an electromechanical mechanism to do the task then you can patent the software that’s now replacing it.
Oh: It’s also possible to patent silicon, that is, you can patent your hardware acceleration methods for video decoding. That doesn’t extend to decoders running on general-purpose hardware, though.
If you want to monopolise your brand-new hash algorithm there’s a simple way: Don’t publish the source, use copyright to collect royalties… though that doesn’t mean that reverse engineering is outlawed, especially if necessary for interoperability. Practically speaking nope hash algorithms just can’t be protected which is fair and square because it’s academia who comes up with that kind of stuff and we paid for it with taxpayer money. Want to make money off it? Get tenure.
If not a EU citizen do not sign it, that’d be the opposite of helping, but do enjoy numbers go up from afar. Also you can spread the word that’s fair game.
Games that do this aren’t being progressive or inclusive, they’re changing the color of the cup that my drink comes in and pretending it’s an entirely new beverage.
The thing is… if you use “dude” and “chick” in the body type descriptions you’re implying gender identity. There may be better options that “Type A” and “Type B” but dude and chick ain’t it because it simply means male and female.
In a very flexible system, you could use more granular options like “wide shoulders”, “wide hips”, “boobage”, etc, to freely mix+match everything. It’s also expensive to develop and even more expensive to create clothing for and a gazillion times more expensive to make really good-looking clothing for (fabric folds and flow aren’t easy). From a developer’s perspective, looking at the work involved really makes you want to say “We’ll just tell the player they’re now Geralt of Rivia and that’s it”.
I think for most games the appropriate choice would be to have an early radio button, saying “male/female/it’s complicated”, the first two options hiding every enby option including pronoun selection. That’s right-out trivial to do and just good UX. And yes the body types should be called male and female, you already selected “it’s complicated” so it’s clear that when you’re selecting a body, you’re selecting a body, not identity.
As to laziness: Eh. Noone’s going to start a research programme on how to do things in an optimal way for a re-release. Someone had a look at the code and assets and thought “hey we can support separate pronouns and bodies without doing anything more than providing an option” and that’s exactly what they did, using the extent of knowledge and consideration that was already in-house. Yep, it very well can happen that if you take your foot out of one thing, you put it right into another.
As to “primary/secondary”: One of the options has to be to the left, or on top, of the other. Ain’t no way around that. I mean you could put option B on the left of option A to cancel things out but now you’re being confusing. More importantly you can make it so that none is selected by default.
Am I onto something or is this all crazy talk?
Yes and no you’re being quite personal, and I include your perspective shift into the POV of others in that, about things that will never make 100% of the people 100% happy because technical reasons. The perfect is the enemy of the good and all.
That’s morph targets and you just increased the budget for the character model and every single set of clothing and armour by a whole magnitude. Might even influence animations, though I guess with Elden Ring being the game that it is those are the same for everyone.
Putting in half a dozen body types and a boob slider shouldn’t be a ton of work
Body types no but you also need armour and clothing for everything. You quickly get a combinatorial explosion which you can then reign in with shape keys (“sliders”) which make all assets harder to develop.
Why is the term “Body Type A” and “Body Type B” present at all when there are clear pictures of the two options that speak for themselves? It feels like just going out of the way to include “the corporate approved buzzwords intended for maximum synergy with the brand!”
“Type A” and “Type B”, I assure you, are not things corporate or marketing came up with. This is programmer speak for “I don’t want to name it but can’t call it foo and bar either because normies will be seeing it”.
As said: This is a re-release. The game and its assets was originally never designed to support anything but a strict binary, but the pronoun vs. body type thing was trivial to do, so they did it. And then for some reason avoided “male” and “female” because face it that sounds like a good idea especially if you’re not overthinking it and the labels were left in because probably also easier to do. Or just didn’t consider the alternative.
That is: You’re assuming intent when there’s simply economy of action. You might call it laziness, but then the people who did that release had 10000 other things to do besides that.
You can’t automate generation of shape keys. An artist needs to go over every single asset and make it work for every single extreme point on every slider, then make sure that the automatically derived in between points look good and fix those if required, in all slider combinations.
And it’s probably still going to clip during some animations because going over absolutely everything is just prohibitively expensive.
Videogames are being destroyed! Most video games work indefinitely, but a growing number are designed to stop working as soon as publishers end support. This effectively robs customers, destroys games as an artform, and is unnecessary. Our movement seeks to pass new law in the EU to put an end to this practice. Our proposal...
I’m not sure if you could call Talos Principle indie. Croteam is an ancient company (of Serious Sam fame), they sold out to their publisher some years ago (Developer Digital). Wikipedia says 42 people, that’s about the same ballpark as Wube (Factorio), way smaller than Coffee Stain (123), which yes vibes heavily indie (Goat Simulator!) but is part of Embracer Group.
If you look at Developer Digital and Embracer group they’re not really that small – certainly not smaller than CDProject Red, which is very much throwing AAA money at their projects and definitely had their own big business culture fuckups. They’re simply more distributed, instead of orchestrating one or two big projects they have multiple studios working largely independently on small to mid-sized projects. Talos and Satisfactory are AA scale.
Is Wube indie? Well, at least at the start they were, growing with Factorio’s early access. Still independent, as far as I know. Budget-wise they’re certainly not operating on a shoestring, though… you also have to take into account that they’re taking their sweet time for everything. Also AA.
A would be stuff like Celeste. That’s a broad category, I wouldn’t really call anything B unless you don’t have separate coder, writer, sfx/msx and gfx. Maybe toss the writer but anything under that and you’re smaller than minimum demo group size.
All this is to say: Can we please stop dividing the industry into “AAA” and “Indie”. CD Project Red is independent. They’re doing AAA. One is budget, the other is whether the studio has a corporate overlord lording over multiple studios. Game quality is a third measure. System requirements yet another: Factorio has no issues melting your CPU even though it’s highly optimised, then you have B-budget projects which melt your box because the dev has never heard of polycount and a background prop toothbrush has 400 quads… per bristle.
Does Crusader Kings 3 have African leaders enabled or does it come as a DLC?
The base game has a notoriously difficult achievement involving starting as a specific female tribal chief uniting “all of Africa” under one reformed pagan religion. Scare quotes because the map doesn’t go further south than approximately the Sahel, not all Africa is playable. Whole of the Americas, Oceania, as well as much of east Asia (incl. China and Japan) are missing. There’s probably going to be map extensions (and China and Japan will be DLCs with lots of custom mechanics) but the original map is already bigger than CKII ever got, and India was playable from the start, with custom mechanics and all.
4x splitscreen needs approximately 4x VRAM with modern approaches to graphics: If you’re looking at something sufficiently different than another player there’s going to be nearly zero data in common between them, and you need VRAM for both sets. You go ahead and make a game run in 1/4th of its original budget.
I can’t do that, but you know who could? The people who originally made the game.
How to tell me you’re not a gamedev without telling me you’re not a gamedev. You don’t just turn a knob and the game uses less VRAM, a 4x budget difference is a completely new pipeline, including assets.
Low poly models with textures that quadruple the game’s size are the worst possible middle ground.
Speaking about redoing mesh assets. Textures are easy, especially if they already exist in a higher resolution which will be the case for a 2015 game, but producing slightly higher-res meshes from the original sculpts is manual work. Topology and weight-painting at minimum.
So, different proposal: Don’t do it yourself. Scrap together a couple of millions to have someone do it for you.
The general point still stands, though, you can’t do the same thing with a 2015 game. On the flipside you should be able to run the 2004 game in different VMs on the same box, no native support required.
Output resolution has negligible impact on VRAM use: 32M for a 4-byte buffer for 4k, 8M for 1080p. It’s texture and mesh data that eats VRAM, texture and mesh data that’s bound to be different between different cameras and thus, as I already said, can’t be shared, you need to calculate with 4x VRAM use because you need to cover the worst-case scenario.
NEVER! I choose to embrace my inner geriatric and complain about kids these days and their hippy-hop music.
Can recommend, but only when you’re subverting expectations. Young student is unloading a bunch of empty beverage crates from the elevator on the ground floor, making you wait, already looking quite self-conscious about it? Bellow, loud but not shouty, “Unbelievable, the students of today”. See them flinch and cower, “oh fuck this again”. Continue, with flawless timing, “why isn’t that beer?”.
Try for yourself. Long story short: The devs would anticipate a lot of stuff you might try, and given that this is Douglas Adams the game can be quite snarky, but if not then you’ll see “I don’t know the word ‘foo’” or similar.
That particular game is notoriously hard and confusing and meant to be attempted several times before you’re able to get through it without triggering some dead-end in the beginning that will only become apparent in the end. It’s from another era. You might want to try Starship Titanic, also Douglas Adams, pretty much the pinnacle of text adventures (though it’s not a pure text adventure). All in all I’m just a tad too young to really have gotten into the genre, regarding point+click adventures I can recommend anything Terry Pratchett (multiple Discworld adventures) and pretty much anything Lucasarts, though the very early stuff (Maniac Mansion, Zak McKracken) is quite rough around the edges. All the LucasArts and Discworld stuff is supported by ScummVM, you only have to get your hands on the game files.
Fair enough but it’s definitely giving you the “throw random stuff at the parser and have the game be snarky” experience. It’s from the point-and-click era, the tail end even, but does a throwback to introduce those elements again.
Definitely another experience than Fallout 4 reducing dialogue to “yeah, nah, question, bail”.
Bethesda never does that and from what I’ve heard the modding community still won’t switch away from Skyrim. They, too, are tired of Bethesda’s shit and they already invested so much time in Skyrim to fix it up they might just as well continue.
I mean… sandy, optic camo/cool, blades? For some odd reason it took Edgerunners for people to give the sandy an honest spin, possibly due to “aw shucks doesn’t work with guns and I can’t hack”.
See and that’s the issue if you want to sell your game you shouldn’t need to do it on steam, it should be a system that continues to exist even if the producer (gamedev) and store go bankrupt, you want some kind of public ledger.
Steam or the creator shouldn’t be a central authority: If you have a game on steam and want to sell it to someone and they then activate in on epic, that should be possible. There should be zero influence from those parties over what happens with the NFT. It would also be legal, at least over here, to procure an erm backup copy from somewhere if you have such an NFT. And the NFT can live on after the original minter (presumably the publisher) went out of business. Say, GOG or archive.org could offer a service where the gamer pays a small fee and they can download binaries+emulation environment for those abandoned NFTs.
Neither the publisher nor the original store have any legal standing preventing any of this because exhaustion. Which is also why you can get Windows keys for dirt-cheap in e.g. Germany: There’s a small cottage industry buying up volume licenses at bankruptcy proceedings and then sell them on, unbundled. Microsoft can do exactly as much about it as Coca-Cola can stop you from selling individual cans from a sixpack.
The valuable thing about an NFT is not any text (as in: link) you embed in it but the fact that it has been minted by someone to mean something. A publisher minting a game NFT would be saying “this token is a proof of license”, same as companies (once upon a time) handed out slips of paper saying “this token is proof of ownership of a share in our company”.
Moreover why would anyone else have an incentive to pay the significant costs associated with hosting a game ownership was on a blockchain, and therefore could be sold independently without them receiving a cut?
You could charge for it. It’s essentially fancy cloud storage. Also, archive.org.
GOG might let you do it if you buy a game from them once in a while. Steam constantly subsidises downloads by allowing devs to mint and sell their own steam keys, I don’t think it’s going to be an issue.
And, yes, you could have a database somewhere – but then the proof of ownership might disappear with that database, e.g. when the publisher goes bankrupt. Also the publisher has incentives to make ownership transfers awkward, slow, etc, the blockchain doesn’t.
Another option would be the equivalent of a central bank, some public institution (as in public law) which keeps the database. But do you really want to register your ownership of a license of XXX Hentai Boobmania with the copyright office?
Don’t get me wrong I’m far from a cryptobro. It’s just that trading licenses independently of stores is about the one thing the tech is actually good for.
The government would probably have your actual identity, while the NFT is pseudonymous. Granted, the government could also do that. Another argument would be that the government probably doesn’t want to do it.
Again, if they can be bothered to host the game, I don’t see how a database that’s smaller than most modern AAA games is more likely to disappear.
Who is the actual authority on the database? Are publishers going to trust the stores? The stores the publisher? If the operator goes bankrupt, who is responsible for saving the database and keeping it available? Publishers can’t even be bothered to keep selling their own games after a while. It’s a liability, not an asset, noone actually wants it.
The blockchain doesn’t need incentives to be slow and unwieldy when it takes hours to confirm a transaction, and a gas war can randomly delay things even more.
You’d be running the thing in a way where that’s not an issue. It doesn’t even need tie-in with crypto currencies, in the extreme case you need neither proof of work nor proof of stake: All that’s needed is a non-fungible token on a public ledger, run by stores and trading platforms: By the stores because they legally need to provide the possibility to trade the license off-store, by trading platforms because that’s their business. They would then sign off on ownership transfer to a different pseudonymous crypto key (your identity) upon receiving funds in another way.
I also noticed reflections in the water near the edges of the screen don’t show properly,
It’s called screen-space reflections: Things that aren’t on screen don’t reflect because, well, they’re not rendered. The alternative is either not having reflections, having the “screen” not be a rectangle but the inside of a sphere, or, and that’s even more expensive, raytracing.
It’s a bog-standard technique and generally people don’t notice, which is why it’s good enough. Remember the rule #1 of gamedev: Even if not in doubt, fake it. It’s all smoke and mirrors and you want it like that because the alternative is 1fps.
Well yes I was answering under the assumption of “eradicate 100% of artefacts”, and as long as you don’t render all the perspectives there’s always going to be some angle somewhere that you’re missing.
Practically everything in rendering is a terrible hack (including common raytracers as they’re not spectral) but realism is overrated, anyway.
I don’t really understand how people make the review threads, but we’re sitting at a 77 on OpenCritic right now. Many were worried about game performance after the recommended specs were released, but it looks like it’s even worse than we expected. It sounds like the game is mostly a solid release except for the...
Ever talked to the cleaning staff how they’re faring? Your suppliers in Cambodia (or wherever)?
It’s not that hard for capital to see reason when it comes to specialised, educated, and sometimes right out irreplaceable workers, but that doesn’t mean that capital suddenly developed a conscience.
You know perfectly well what I meant and the intent and purpose behind my comment. Try again.
And even if you’re working in a five person co-op outfit and someone of you indeed does scrub the toilet: What about the dishwashers at that Chinese takeout you order at every other day. How does your actual supply chain look like, even if it’s pizza and coffee.
And I never said anyone was. That’s something you came up with.
All I wanted to do is remind people is that capital giving a fuck about your ass doesn’t mean that said capital is benevolent, or you shouldn’t organise, because it’s still going to fuck anyone over it can get away with fucking over. Like the cleaning staff.
How can you force the bosses to pay cleaning staff properly if the engineers aren’t striking for them? There’s a gazillion desperate scabs out there and I can’t even blame them, how can you blame someone with two jobs for wanting a third to pay rent.
…that, btw, is why the likes of the IWW organise companies and industries, and not trades.
Not without class consciousness, no. But yes that is how it often works in countries that aren’t the US. Occasionally, it also works in the US, e.g. the Hollywood strikes right now. Was it the writers I think who got a proper offer right now and they said they’re going to continue until others got theirs, too.
GTA 6's delay doesn't mean the games industry's in trouble - it's already dead (www.eurogamer.net) angielski
I saw someone, somewhere, saying something like this recently: it’s always easier to play the role of doomsayer than the optimist, because far fewer people seem to care if you’re wrong when you’re predicting something will fail....
The Sims re-release shows what’s wrong with big publishers and single-player games (arstechnica.com) angielski
A few days ago, EA re-released two of its most legendary games: The Sims and The Sims 2. Dubbed the “The Legacy Collection,” these could not even be called remasters. EA just put the original games on Steam with some minor patches to make them a little more likely to work on some modern machines....
Stop Listening to Game Reviewers (www.youtube.com)
idea for a controller that sounds good on paper and I wanna share
So, imagine a fight stick, but kinda big and it also has an soc in it to run games on itself and connect to a display. So it can be a controller for other systems or a self contained emulator box thing
The Two Genders (beehaw.org) angielski
[alt text: Text which says, “The 2 genders according to chuds”. Below the text is two images. On the left is an image of Geralt from The Witcher 3, and he is labeled, “Male, parentheses (white)”. On the right is an image of Ciri from The Witcher 4 trailer, and she is labeled, “Political”.]
#StopKillingGames Update: Initiative reaches seven country requirement
Stop Killing Games is an European Citizens Initiative aiming to keep games playable even after their developers and publishers have stopped supporting it....
The world is ending but here's a side quest - will RPGs ever solve their urgency problem? (www.eurogamer.net)
Billionaire Waits Outside Supermarket To Fight Call Of Duty Fan (kotaku.com) angielski
Epic Games is officially cool with the Internet Archive preserving early Unreal games (www.gamedeveloper.com) angielski
Valve must address swastikas and other hate on Steam, writes US senator in a letter to Gabe Newell (www.rockpapershotgun.com) angielski
In the letter, Democrat senator Mark Warner argues that Valve’s content moderation doesn’t meet industry standards, and says he wants Valve to “crack down on the rampant proliferation of hate-based content”....
Pocketpair reveals specific patents featured in Nintendo's lawsuit against Palworld (www.gamedeveloper.com)
Publishers are absolutely terrified "preserved video games would be used for recreational purposes," so the US copyright office has struck down a major effort for game preservation (www.gamesradar.com) angielski
Full article text:...
I don't hate Body Type replacing Gender, I hate laziness angielski
This is a bit of a rant, but please try to stick with me through the whole thing...
EU Citizen's initiative to pass legislation to stop game publishers disabling games we paid for (www.stopkillinggames.com)
Videogames are being destroyed! Most video games work indefinitely, but a growing number are designed to stop working as soon as publishers end support. This effectively robs customers, destroys games as an artform, and is unnecessary. Our movement seeks to pass new law in the EU to put an end to this practice. Our proposal...
A small games manifesto (www.gamedeveloper.com)
Epic Adds Ugly Tesla Cybertruck To Fortnite (kotaku.com) angielski
Are game studios suddenly abandoning Black developers? (www.gamedeveloper.com)
Star Wars: Battlefront Classic Collection used modder's work without credit (www.eurogamer.net) angielski
How does this KEEP GETTING WORSE??
I hate the term "Boomer Shooter"
Not to say I hate the genre, I actually love me some Dusk or Turbo Overkill, but why, oh why are they called Boomer Shooters?...
Earth will be destroyed in 12 minutes... (lemmy.world) angielski
This is accurate gameplay from the Hitchhiker’s Guide to the Galaxy text adventure that INFOCOM made with the help of Douglas Adams in 1984....
What are some good games that have a bad reputation due to unreasonable expectations? angielski
For consistency sake, let’s say that any game that’s >or=7/10 at what it’s trying to do while having a popular perception of being a
EU court rules people can resell digital games (www.gamingbible.com) angielski
Finally some good news! I’ve been waiting for quite a while for such a ruling....
Star Engine Tech Demo (Star Citizen 4.0) No Commentary CitizenCon 2953 4K (youtu.be) angielski
Since I haven’t seen anyone post this, I thought I’d share the new Star Engine demo video from Cloud Imperium Games.
Well, Cities: Skylines 2 is here, and it's another broken game release. angielski
I don’t really understand how people make the review threads, but we’re sitting at a 77 on OpenCritic right now. Many were worried about game performance after the recommended specs were released, but it looks like it’s even worse than we expected. It sounds like the game is mostly a solid release except for the...
CD Projekt Red devs unionise after its third round of layoffs in three months (www.eurogamer.net) angielski