Boy, it was frustrating to see Thor completely misrepresent the position of the campaign. It wasn’t “vague enough to also include live service games”; it purposely includes them.
I just played through the first game earlier this year with a friend of mine. It’s fun but dated in a lot of ways, so it will be cool to play a modernized version of that, especially when it comes to designing for controllers from the outset. The ability mod system looks really cool and reminds me of that game Superfuse that isn’t going over well right now in early access.
Maybe they could make an action game like Devil May Cry but with something like a rhythm game element to it. Do they have any existing IP that that could fit? Or a team that could make it?
Hollow Knight: Silksong is a Unity game, last I checked, and it’s not getting done any faster. As per The Witness, it’s probably far more about how he’s retooling puzzles rather than his language, if I had to guess. Plus, it’s not just iterating within the editor; this thing exported a build in well under a second. I worked on a Unity game a few years ago, and it definitely took me far longer than that. It even had a bug for a bit there where we couldn’t see the game when run via the editor on Linux, so the only way we could test it was by exporting a build until we got an update to Unity.
I think his use case is that the new language allows for more rapid iteration in development. Years ago now, I saw his demo of the language, and it compiled so quickly that it may as well have been done by the time he pressed Enter. For all the gains he got from that, it still hasn’t helped him release a game by now, but I do see the problem he’s trying to solve, and I do think it’s worth solving.
One is a first-person real-time RPG, so if you want to know what it plays like and what the size of that game is, it’s The Outer Worlds. If you want to know what kind of fiction and tone it’s set in, or what the mechanics of certain spells are, your point of reference is Pillars of Eternity.
Most games these days have short marketing cycles. If you’ve played The Outer Worlds or Pillars of Eternity, you’ve got a very good idea of what this game is.
That’s what they say publicly, yes. Because if they tell their customers right now that they plan to dramatically shorten that window, they’re shooting themselves in the foot early.
Yeah, I’ll bet PS6 is business as usual but with an eye toward the future. Microsoft is already hinting that their next Xbox(es) are just going to be PCs, with talk of handhelds and additional storefronts.
I might impulsively buy whatever Nintendo’s next console is just for Zelda or Metroid, even though Nintendo as a company pisses me off.
Stay strong, brother. They only get to keep pissing you off because you keep handing them your money. There’s no shortage of metroidvania games right now, and even Zelda has a decent number of competitors now.
Sony’s already not carrying on. They’ve started putting their games on PC, which is a market that is, for the first time, larger than their console for the same game releases. Nintendo’s got another generation of hardware before they’ll need to change anything.