I don’t buy it in that case, but it takes me a lot of leg work a lot of times just to figure out what I’m buying, because no one is interested in making it clear besides GOG; even then, there are things I wish they did better on that front.
Seriously. If I bought GTA before those licenses expired, my download should always have them, even if newer ones do not (which, to be clear, still sucks that that’s acceptable).
Broadcast content like a movie or TV show illegally, and see what happens.
Yeah, that’s because you own the property, not the intellectual property. This is copyright law, not an affront to your ownership. When you “buy” a movie digitally on Amazon, you’re only buying access to their copy of the movie. Amazon bought the right to distribute it to you. When that contract expires, they can’t distribute it to you anymore. That’s why it’s not ownership. When you buy a game on GOG, you download the installer, and they cannot take it away from you, no matter how hard they try; that’s their whole shtick.
But literally every single time I say this people get upset about it and nobody can explain why.
Someone has probably explained the above to you before.
9 years old is pretty old for a video game. When it first came out, the goofiest thing about it was the guy who could heal you by throwing a syringe at you. Now everyone has goofy super powers and things that would never make sense in the same world as something like a Jack Ryan novel.
Eh, it’s so easy to hop between streaming services that I don’t have the same hangup there. You subscribe for a month, watch what you want to watch, cancel, and then go to the next one. You can always resubscribe later. When you buy a game on a given storefront, you’re stuck with their feature set forever.
Despite the best efforts of major publishers including Activision, Electronic Arts, Rockstar, Bethesda, and others, not to mention the far better deal offered to developers by Epic, Steam is more dominant than ever—and in the end, they all came crawlin’ back.
They’re all crawling back because they did not give it their best effort. They just wanted the full 100% of the sale revenue without doing the hard parts. To be fair to EA, for the first few years, it looked like they were actually going to try.
That new one is a solid metroidvania. It would have been better if they shrunk the map a bit or introduced meaningful upgrades more frequently, but it was still very good.
All of the big publishers from 20 years ago doubled down on a couple of key franchises that make the most money and appeal to the widest demographic, rather than the old strategy of having a diverse portfolio across most genres.