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ampersandrew, do games w Vampire: The Masquerade - Bloodlines 2 - ‘A Betting Man’ Trailer
@ampersandrew@lemmy.world avatar

Well, we’ve seen gameplay of this one already, and it’s got more in common with Dishonored than it does Vampire: The Masquerade - Bloodlines. I’ll happily be pleasantly surprised, even if that means they made a really good vampire version of Dishonored, but I also know The Chinese Room’s track record, so it would be really wild if this was somehow the game that Bloodlines fans wanted.

ampersandrew, do games w Vampire: The Masquerade - Bloodlines 2 - ‘A Betting Man’ Trailer
@ampersandrew@lemmy.world avatar

I don’t think there’s any modding community that will make Bloodlines 2 an acceptable sequel to Bloodlines 1.

ampersandrew, do games w Steam games will now need to fully disclose kernel-level anti-cheat on store pages
@ampersandrew@lemmy.world avatar

It does prevent Linux compatibility, but even if it didn’t, it’s a computer security problem, for those who care. You’re essentially allowing different game companies to install a rootkit on your computer so you can play a video game.

ampersandrew, do games w After Era of Bloat, Veteran Video-Game Developers Are Going Smaller
@ampersandrew@lemmy.world avatar

I think they’re already running out of people who want to buy the latest PlayStation, and Sony clearly can’t afford to throw hundreds of millions of dollars after this level of graphics anymore, because it’s not resulting in equivalent growth of console sales to make up for it.

ampersandrew, do games w GameSpot staff endure another round of job cuts
@ampersandrew@lemmy.world avatar

Just checking, but you’re aware this is GameSpot the video game website and not GameStop the brick and mortar retail establishment, right?

ampersandrew, do games w Steam games will now need to fully disclose kernel-level anti-cheat on store pages
@ampersandrew@lemmy.world avatar

That’s one way to do it, but I worry less about those things by not supporting them with my time and money.

ampersandrew, do games w Steam games will now need to fully disclose kernel-level anti-cheat on store pages
@ampersandrew@lemmy.world avatar
ampersandrew, do games w Steam games will now need to fully disclose kernel-level anti-cheat on store pages
@ampersandrew@lemmy.world avatar

And it’s worth noting that trusting the game developer isn’t really enough. Far too many of them have been hacked, so who’s to say it’s always your favorite game developer behind the wheel?

ampersandrew, do games w Steam games will now need to fully disclose kernel-level anti-cheat on store pages
@ampersandrew@lemmy.world avatar

They can prevent you from running cheats that other anti-cheats can’t detect. For instance, they could modify the value in memory so that your calculated hash always succeeds even when it’s modified. This doesn’t stop cheating though; it just means cheaters have to use cheat hardware that exists at a layer that even kernel anti-cheat can’t detect.

ampersandrew, do games w After Era of Bloat, Veteran Video-Game Developers Are Going Smaller
@ampersandrew@lemmy.world avatar

I think we’re seeing that that’s no longer true. Minecraft is the best-selling game ever, for instance. If you want to build the photo realistic experience, maybe aim for a smaller scope of video game, like the more linear action games we used to get, because otherwise, the industry ends up in the state it’s in.

ampersandrew, do games w After Era of Bloat, Veteran Video-Game Developers Are Going Smaller
@ampersandrew@lemmy.world avatar

Uncharted 2, from Sony Group Corp’s Naughty Dog, was released in 2009 and had a budget of $20 million. The studio’s latest game, The Last of Us: Part 2, cost more than $200 million.

So, uh…why can’t we do that anymore? Even if you account for salary increases and avoiding crunch and such, $40M-$50M for a game as good as Uncharted 2 sounds great!

ampersandrew, do games w Whatever happened to racing games
@ampersandrew@lemmy.world avatar

There’s also Trail Out.

ampersandrew, (edited ) do games w An Update from PlayStation Studios (Neon Koi and Firewalk Studios are closing)
@ampersandrew@lemmy.world avatar

Both the development time and the budget have come in at a variety of different numbers with people refuting them, and I’ll bet several of those figures depend on how you count. The range is now somewhere between 4-10 years, and $50-$400M, which is an absurd amount of variance, but even at 4 years and $50M, it’s still probably too long and too much money to spend on a game that you don’t know is going to find a substantial audience.

EDIT: Kotaku is reporting that the acquisition was $200M and did not cover all development costs, which lends credence to that report from Colin Moriarty claiming $200M pre and then $200M post acquisition for the figure of $400M.

ampersandrew, do games w An Update from PlayStation Studios (Neon Koi and Firewalk Studios are closing)
@ampersandrew@lemmy.world avatar

If it did, it would have just been throwing good money after bad.

ampersandrew, do games w Stories and Mechanics around punishing over-aggression
@ampersandrew@lemmy.world avatar

There are tons of decisions to make at any given time in a fighting game outside of trying to be on offense. That’s why it’s more of a recent trend to add mechanics to incentivize aggression. And yes, the fact that rushes tend to only terrorize lower levels of play is why it’s more of a gimmick than a feature.

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