You charge the highest price you can for the people who don’t want to wait, then drop the price once you’ve run out of those customers. The temporary price of a sale creates a sense of urgency that it won’t be this cheap again for a while, and positive word of mouth from the sale customers drives more sales for a little while once it returns to full price.
Starfield wasn’t worth $70 to me, but I bought it on sale for $45 a few months later.
That second part is exactly what I just said. Is it caring for the poor to lie to them about economic realities, or to raise the cost on everyday items via tariffs when money is already tight? Again, I’m no expert, but I’d rather vote for promised solutions that I understand to actually work rather than the ones that sound good and don’t work.
Anyone promising to return people to previously prosperous economic conditions will be popular, even if people don’t know that the promise can’t possibly be delivered. Coal isn’t coming back either, and there’s no “clean” version of it, but if all you’ve done in your life is coal, you’ll vote for the guy who says he’s bringing coal back.
We don’t have infrastructure to produce a lot of the components in the things we buy, and even if we did, it would inherently cost a lot more to produce than in the countries that are about to have tariffs placed on them. That the US ever was a manufacturing powerhouse was, in my understanding, a very “place and time” sort of deal after World War II. Not only were all of our competitors recovering from being bombed, but we also advanced to a services based economy very quickly, raising the standard of living beyond a point that manufacturing jobs can typically afford to support. I’m no economist though; I just watch one on YouTube, and “the middle income trap” is a frequent topic.
Skullgirls is the best game you can play on any machine, and it will run on that laptop. But if you’re mostly interested in RPGs, check out the Pillars of Eternity games, especially the second one. Wasteland 2 will likely run on that thing just fine.
It also adds on to the story mode that’s the draw for a lot of players, but yes, at $50, that’s a hard sell. I’m paying $30 for a season of characters of Street Fighter 6 or Guilty Gear Strive, but I agree far more with the system mechanics of those games and spend more time with them online.
But see, that’s the thing. They’re just as capable of putting those ads in game too. I definitely would have more visibility on the ads just at the title screen than I would on a launcher I’m clicking through as fast as humanly possible.
Hallelujah. I don’t know why so many companies went down this route, particularly when it’s not the likes of Ubisoft or whatnot with their own desire to half-ass the attempt at making their own Steam. My guess for its removal is to better support Steam Deck, perhaps?
Heh, I’ve seen what feels like a thousand different attempts to represent lockpicking in a minigame, and they’ve always felt like a waste of time at best. In an RPG, your skills on your character sheet determine what you’re good at, so I’ve found it’s more honest to just represent that with a dice roll rather than making you break lockpicks super quickly or something.
If a game is low spec enough to run on a PS4, it typically has a PS4 version as far as I can tell, but maybe there are exceptions I haven’t kept up with. And in order to have a handheld PlayStation that doesn’t require its own versions of games like the Vita and PSP did in the past, the best they can really hope for is a PS4. That’s why this problem seems insurmountable unless they go the PC route like everyone else.
I was quite satisfied with Alone in the Dark. It could have used some polish, but it was delivering more Resident Evil 1 style gameplay in a way that even the Resident Evil series refuses to do.