Proton in Steam is absolutely easier. Lutris just automates work that some other user did, and if you’re doing it in something like Heroic launcher instead, you have to figure that out yourself. It often involves things like installing other Microsoft components that are bundled with the application on Steam, and in one case, even though the game was verified on Steam, there was no Lutris script, and I just couldn’t get it working on the GOG version.
This one also got dinged in reviews for technical performance issues, and there were some changes they made to the art direction, so this isn’t strictly speaking a “better” version of that game.
You might want to root for Capcom’s REX engine licensing to take off then, because off the shelf AAA game engines are going to be much more necessary as time goes on. Then stuff like Godot for lower end games.
So this is a hiring drive for a studio that laid off half of its personnel about a year ago? For a series that lost its way a long time ago with no indication that it’ll get back on track?
We’re in here talking about how big budget games are making the industry unsustainable, and after Infinite came and went without making a huge splash, you think the next one ought to be even bigger?
This is the kind of stuff you might know if you already know what’s ahead of you, like if you played it before, but as a first-time player of the game, not knowing what’s coming, I found it to be a poor experience when you only have a melee weapon but specced for guns.
I watch and listen to a lot of Giant Bomb and SkillUp, and both had praise for the multiplayer modes, warts and all. I can’t agree with all games media just being marketing, otherwise you’d never see bad reviews for the likes of those publishers spending all that money on marketing. It may not have worked for you, but doing all of those modes has done very well for the game.
It was also famous for having multiplayer modes that were just fun and didn’t ask you to commit your life to them. Some of those multiplayer modes were really cool.
They sell to the type of person who only buys a few video games per year. They’re easy to play, they look nice, and they have a lot of content for the money, so you can stretch your dollar.
It seems to be resonating pretty damn well for them. In fact, the competitive multiplayer has been praised for its simplicity and feeling a lot like the kind of multiplayer that we used to get so much of back in the 360 era.
Games got bigger to their own detriment. Halo and Gears of War are open world games now, and they’re worse off for it. Assassin’s Creed games used to be under 20 hours, and now they’re over 45. Not every game is worse for being longer, as two of my favorite games in the past couple of years are over 100 hours long, clocking in at three times the length of their predecessors, but it’s much easier to keep a game fun for 8-15 hours than it is for some multiple of that, and it makes the game more expensive to make, raising the threshold for success.
The family is buying the shares as well, with Tencent having a minority ownership. Or might, rather. This is a consideration. It isn’t definitely happening.