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ampersandrew, do games w The Video-Game Industry Has a Problem: There Are Too Many Games
@ampersandrew@lemmy.world avatar

Distribution. It’s very easy to put your game on Steam next to Grand Theft Auto. You’ll have a much harder time getting your indie film in theaters or on a streaming service. High quality movies aren’t typically found on someone’s YouTube channel.

ampersandrew, do games w The Video-Game Industry Has a Problem: There Are Too Many Games
@ampersandrew@lemmy.world avatar

The things getting reviewed already have a selection bias that makes them more likely to review well. It’s not a problem that reviewers focus their time on the games that their audience is most interested in, as opposed to reviewing every asset flip published to Steam.

ampersandrew, do games w The Video-Game Industry Has a Problem: There Are Too Many Games
@ampersandrew@lemmy.world avatar

That still isn’t what the article was about. It was about how there are so many games coming out that even critically acclaimed games can’t break even, even though critical acclaim generally helps move copies.

ampersandrew, do games w The Video-Game Industry Has a Problem: There Are Too Many Games
@ampersandrew@lemmy.world avatar

I’m only buying the games I’m going to play, and this article is about the industry’s problem.

ampersandrew, do games w Electronic Arts nears roughly $50 billion deal to go private, WSJ reports
@ampersandrew@lemmy.world avatar

Truthfully, you’ll likely see very little change in the next few years, but they wouldn’t do it if they didn’t see an advantage to it. The article outlines some of them.

ampersandrew, do games w The Video-Game Industry Has a Problem: There Are Too Many Games
@ampersandrew@lemmy.world avatar

Not every game costs $70. Expedition 33 in particular only costs $50 when it’s not on sale, unless you’re in a different region where $50 USD converts to $70 in your country.

ampersandrew, do games w Electronic Arts nears roughly $50 billion deal to go private, WSJ reports
@ampersandrew@lemmy.world avatar

The Saudi part matters a lot, as they’ve been grabbing lots of the gaming industry in their diversification efforts.

It also moves what their incentives and goals are. They’ll still try to make money, which means Ultimate Team isn’t going away without legislation, but when they’re private, they can probably afford to burn through some war chest searching for new franchises to replace their defunct franchises, and perhaps public investors wouldn’t be interested in losing that money in the short term.

ampersandrew, do games w The Video-Game Industry Has a Problem: There Are Too Many Games
@ampersandrew@lemmy.world avatar

Very true. And sometimes there’s an answer to those questions, even if we discount the games designed to disappear after a few years. You might be sensitive to spoilers, it might be the perfect game for you in the moment (like the right game for a handheld system just before a trip), your friends might want to play it with you or talk with you about it when you’re done, etc. But that competition with back catalogs absolutely exists.

ampersandrew, do games w The Video-Game Industry Has a Problem: There Are Too Many Games
@ampersandrew@lemmy.world avatar

I’m sure it looked great when they made Borderlands 2, but they also made Battleborne. Borderlands 2 devs still get royalties to this day. And hey, Gearbox still gets some stuff right sometimes. The entire Borderlands series still supports LAN, which even the people who manage the Steam pages don’t seem to care about. They can be good in some ways and shitty in others. Life is rarely so simple.

ampersandrew, do games w The Video-Game Industry Has a Problem: There Are Too Many Games
@ampersandrew@lemmy.world avatar

It also comes at the cost of being paid less than the industry average, which isn’t high. But it wasn’t so much tooting Gearbox’s horn as it was pointing out that it doesn’t solve the problem stated in the article. It wasn’t about how well the employees at a successful studio are paid but rather how many studios are unsuccessful because of how much competition there is. The industry might generate absurd amounts of money, but a large percentage of that is still just going to a handful of games that gather all the attention rather than being spread around more uniformly, and I don’t think there’s really a way to spread it around.

ampersandrew, do games w The Video-Game Industry Has a Problem: There Are Too Many Games
@ampersandrew@lemmy.world avatar

Multiplayer games 20 years ago were also built to be more scalable to different numbers of players, and they mostly had bots and such, too. I might push back on how long they sustained huge player bases though. Those games were often sequeled very quickly, and most of the players would move to the next one, leaving behind a small percentage. At least the old game was always still playable for those who bought it, though.

ampersandrew, do games w The Video-Game Industry Has a Problem: There Are Too Many Games
@ampersandrew@lemmy.world avatar

The article is about how so many games are coming out that many of the companies making them are going under even when they make games that are evaluated as being good or great. I provided an anecdote about myself that probably contributes to it. I didn’t really share it to be about my attitude toward being able to play these games. I’ll be just fine.

ampersandrew, do games w The Video-Game Industry Has a Problem: There Are Too Many Games
@ampersandrew@lemmy.world avatar

I believe Gearbox has always done this royalty situation union-less. But that doesn’t spread out sales to other games that need customers. There are still going to be plenty of games that just don’t move a lot of copies because other games suck the oxygen out of the room.

ampersandrew, do games w The Video-Game Industry Has a Problem: There Are Too Many Games
@ampersandrew@lemmy.world avatar

I literally can’t. The article is speaking from the industry perspective of sustaining its jobs though.

ampersandrew, do games w Everyone thinks the Deus Ex remaster looks awful and they're right: 'They really turned those 1999 graphics into 2003 graphics'
@ampersandrew@lemmy.world avatar

What excuse? I was stating an objective fact.

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