Komentarze

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

ampersandrew, do games w What games popularized certain mechanics?
@ampersandrew@lemmy.world avatar

I felt it was more about the “free flow” in the free flow combat system in Arkham. You want it to all chain together, and Arkham made sure you only hit the buttons you needed to exactly as many times as you needed to. Mordor let you keep your combo going even though it had been like 10 seconds since the last time you did anything, which wasn’t exactly flowing at that point. That combo system was a great fit for Batman, and it would fit in nicely with Jason Bourne or John Wick as well, and I’m not sure Lord of the Rings was the best fit for it, but it doesn’t seem like many are trying to do that combat style anymore.

ampersandrew, do games w Black Myth: Wukong launches to almost 1.5 million concurrent players on Steam
@ampersandrew@lemmy.world avatar

I’ve barely heard about it, and here in the US, I would not call it highly anticipated, but perhaps the story is different in China.

ampersandrew, do games w What games popularized certain mechanics?
@ampersandrew@lemmy.world avatar

I did like the magnetic nature of Arkham, and since Mordor lacked it, they let you hold your combo streak for longer, which also made it too easy.

ampersandrew, do games w FINAL FANTASY XVI available on PC September 17th
@ampersandrew@lemmy.world avatar

The loss leader strategy hasn’t worked, is what I meant. They said in an article in the past few days, quite explicitly, that that strategy isn’t even working for whatever ill-advised loss leader strategy they’re up to in order to acquire users.

ampersandrew, do games w FINAL FANTASY XVI available on PC September 17th
@ampersandrew@lemmy.world avatar

Epic isn’t making money on exclusives. Square Enix isn’t making money on exclusives. Sony probably isn’t even making money on third party exclusives. Thankfully, market forces have ensured that it was never going to be exclusive.

ampersandrew, do games w What games popularized certain mechanics?
@ampersandrew@lemmy.world avatar

They might be closest, but they’re still pretty far off. One of the core pillars of Arkham combat is that it would punish you for button mashing by dropping your combo, meaning you not only gain fewer points at the end of combat but also lose access to your instant finishers, which are all too valuable for taking out the toughest opponents. Spider-Man is happy to let you mindlessly mash, and it’s far worse off for it.

ampersandrew, do games w What games popularized certain mechanics?
@ampersandrew@lemmy.world avatar

Mortal Kombat did not come first. It was quite openly inspired by Street Fighter II.

ampersandrew, do games w What games popularized certain mechanics?
@ampersandrew@lemmy.world avatar

And unfortunately, not one of them did it better.

ampersandrew, do games w What games popularized certain mechanics?
@ampersandrew@lemmy.world avatar

It is, and I don’t think it’s even the first game to require a subscription fee. It was just so successful at it that everyone wanted that monthly recurring revenue. When it doesn’t work, they’d often rather see the game cease to exist.

ampersandrew, do games w What games popularized certain mechanics?
@ampersandrew@lemmy.world avatar

What’s the timeline on that mod versus the Battle Royale mod for DayZ? Because as far as I could tell, the DayZ mod is the true progenitor, but DayZ was itself inspired by Minecraft.

ampersandrew, do games w What games popularized certain mechanics?
@ampersandrew@lemmy.world avatar

Be careful; you’re stepping into a holy war. There are some who stick to “the Berlin Interpretation”, where there are far more criteria to what makes a roguelike, and from my perspective, it makes those games so close to Rogue that it’s not worth giving it its own genre, plus this classification came out just before Spelunky ruined it. Colloquially, you’re typically right though. Most will call a game roguelite if your progress gives you upgrades that make the next runs easier, whereas a roguelike may still have unlocks that add more variety or “sidegrades” that are neither better nor worse.

ampersandrew, do games w What games popularized certain mechanics?
@ampersandrew@lemmy.world avatar

Minecraft is far more responsible for the survival crafting genre that followed in its wake.

ampersandrew, do games w What games popularized certain mechanics?
@ampersandrew@lemmy.world avatar

If not GoldenEye, then I believe Perfect Dark would let you plug in two controllers for a dual analog control scheme.

ampersandrew, do games w What games popularized certain mechanics?
@ampersandrew@lemmy.world avatar

EverQuest required a subscription fee every month and created a gold rush. The shutdowns come when you don’t find the gold that they did.

ampersandrew, do games w What games popularized certain mechanics?
@ampersandrew@lemmy.world avatar

Resident Evil 4 still had tank controls, but it moved the camera behind the back. Unlike dual analog third person shooters at the time, it did have one major innovation: it moved the character to the left side of the screen so you could more easily see what’s in front of you.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • NomadOffgrid
  • muzyka
  • FromSilesiaToPolesia
  • esport
  • Technologia
  • fediversum
  • ERP
  • rowery
  • test1
  • krakow
  • Gaming
  • Spoleczenstwo
  • sport
  • informasi
  • tech
  • healthcare
  • turystyka
  • Psychologia
  • Cyfryzacja
  • Blogi
  • shophiajons
  • retro
  • Travel
  • gurgaonproperty
  • slask
  • nauka
  • Radiant
  • warnersteve
  • Wszystkie magazyny