As far as I could tell, the “issues” people primarily had with it were that they wanted it to be bigger, but I also really appreciated its scope and how little time they wasted.
I’ve been deterred for so long because Majora’s Mask was perhaps the most violent reaction I had to playing a video game, and Outer Wilds does the Majora’s Mask thing.
I haven’t played Outer Wilds yet, but I loved The Outer Worlds, so I’m all on board for this. I have my doubts that Microsoft will want Obsidian to launch Avowed and Outer Worlds 2 in the same year though.
To answer the OP, it’s an expandalone with flight mechanics and new powers. Regular Elden Ring is also a co-op action adventure game, but more notably in this trailer is that none of the other players are phantoms, meaning that, like they said in a previous interview, the “seamless co-op” mod and its popularity has influenced how they’re handling multiplayer going forward.
I’m not very traveled in the looter space, but the idea is to prevent hacked profiles from cheating their way through the online item economy, right? In which case, I’d still imagine the solution is to allow you to migrate an online profile offline but not the other way around.
Beyond that, live service games are designed to delete themselves off the face of the earth when they stop making money rather than being a piece of the history of the medium we can revisit.
Because while it’s a tool in one’s tool belt to work smarter, it is obviously not the start and end of where crunch comes from. Nor is it cutting corners.
In an online forum, where you can write a paragraph, the replies you get may or may not pertain to the entire conversation and instead only one part of it. I responded only to the size of the market used to fiddling, and that’s the conversation you and I were having. However, you seem like an extremely unpleasant person, or maybe someone who just had a bad day, so I’m not interested in continuing that conversation.