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all-knight-party

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video games and music sure are neat... i am currently "moving" this account to kbin.run

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

whats your unconcious sign that you really really like the game you are playing angielski

So i just noticed that when i really like the game at some point i will at once play the game and watch the stream/youtube wideo of the game( usualy speedrun or aome hardcore challenge). I noticed it recently with anno 1800 but now that i think about it i did that with tales of arise, eu4 ,kings bounty,total war,hades and...

all-knight-party,
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When I start making notepad lists of long term goals or shopping lists and such, usually in open world games with lots of tasks where you'd forget on your own what you might be working toward

Starfield players are being haunted by asteroids (www.rockpapershotgun.com) angielski

Over the weekend, Starfield players began to share reports of a strange paranormal infestation. There are asteroids in the game that, for reasons known only to gods and/or programmers, follow you from orbit to orbit, flying eerily in formation with your ship, and sometimes even accompanying you to a planet's surface. "In one of...

all-knight-party,
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My best guess is that it's a debris effect from your ship taking damage, and it's supposed to fly away and expire, but somehow got stuck instead of disappearing, so now it's an "effect" on your character that doesn't know its supposed to have timed out already.

Other Bethesda games, especially Skyrim, had bugs like this of status effects that would get stuck on your character longer than they were supposed to and you'd only realize hours later when your character has some weird blue fog following them

all-knight-party,
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Funnily enough playing BotW on CEMU was what got me to get a switch, it was just so good I wanted to play it without any caveats or messing with settings or working around the gyro controls and the allure of playing it portably anywhere was high.

all-knight-party,
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The quests you get from the quest boards, especially the ones with the hourglass icons can be pretty much blanket ignored. Otherwise you can tell when talking to the quest giver if Alexios/Kassandra accepts the quest generically and doesn't respond to anything the giver says very specifically other than "I'll take care of it" or things like that.

I love the shit out of that game, have been world exploring and only doing the unique side quests.

all-knight-party, (edited )
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You can just pay off your bounties instantly at any time from the map screen, and I've always had so much money in that game that I've never had to deal with a bounty hunter unless I wanted to, and I don't even sell any gear, I dismantle it all.

If you're a compulsionary completionist then the game is probably too big, but they make it as friendly as they can to not have to complete the world. Unique gear drops only seem to come from unique Cultist leaders or checking vendors, and there's no achievements for completing all map markers, it's just supplemental content for XP and some gear or if you just really want to do it, there's no huge cost to just moving on to actual quest content if you want.

They don't tell you when you've completed a whole region for a reason, to disincentivize completing it all unless you're a madman. I'm doing world completion just because I like grinding the game, but it's been two years in the making with big breaks in between, and if you ever feel like your gear or levels are behind the curve and you have to grind, the difficulty settings can be changed and can be set as forgiving as you like, they actually alter the level scaling and RPG aspects.

I think it's a great game worth playing, but you do need to be ready to tell yourself when enough is enough because they give you too much for weirdos like me that just wanna experience it all over a really long... Odyssey.

all-knight-party, (edited )
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Sorry, my intent was not to sound condescending, I was erring on the side that you weren't aware of the ways you could get around those issues in order to enjoy the parts you wanted to. Your criticisms are definitely valid, I would agree that even needing to know about the workarounds sort of proves that what was included wasn't an entirely cohesive and tight product to begin with, the way I played is not necessarily right or wrong, and neither is yours, it's just how I was able to mine the most enjoyment out of what was there.

My main idea is to not let someone see your comment and assume that that's how the game is and there's not another way to enjoy it or any clear ways to identify where content you'd want to play begins and ends, I was able to figure out and selective play the parts I enjoy, but even still there is content in that game that I skip because it's, definitively, not fun. Even still, it's become one of my favorite games of all time, but no one game is for everyone, thanks for the mature discussion, sincerely!

all-knight-party,
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The ones that aren't timed (don't have the hourglass icons) are worth picking up because they're all just like "kill 20 Athenians", "sink 5 ships", basically shit you're already doing, so you just swing by, pick them up, and keep playing like you already were and randomly one will pop and you'll get fat XP for doing what you were doing already anyway, but that's only if you want the extra XP, it's totally unnecessary

all-knight-party,
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Once you get the perks you want you totally can hold onto it. Every ten levels all of your perk and major attack stat bonuses on gear get more powerful, (but there's no stat bonus to upgrading before the 10 level threshold at all) even when you upgrade the same old gear you had, but it happens at the "first" level of each ten, so not at level 20, instead it's 21, 31, 41, etc.

Basically I've had the "same" gear for like 30 or 40 levels, now, just every time I hit the new stat range I go and upgrade all of it. It costs a shitload of gold, but aside from ship upgrades I don't have another major gold sink, so it's worth it to me, my perk loadout is extremely optimized for assassin damage, which is important for me since I'm basically playing it as an open world stealth game where I only fight if I get caught, I can one shot anyone I want, no exaggeration (using critical assassination when necessary).

The final ship upgrades are very expensive, yeah, just seems like they give you something to grind for if you get that far

all-knight-party, (edited )
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It's not always the best option, like if you wanna save your gold for the ship upgrades it'll eat a big chunk out of that, but you could totally keep your gear perks that way if you really like them, you can upgrade at 61, don't have to wait for 62

all-knight-party,
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I don't play a lot of TCG, but Forced Showdown halfway counts as long as you're cool with the action side of the game. One of my favorites of all time.

Also, a lot of the Yu Gi Oh games probably count since there a lot with heavy single player content.

all-knight-party,
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Just to go on the other side, you're clearly a substantial poster of interesting content on the gaming Fediverse, even if it ends up as articles about the latest large games. You also participate in the comments sections with pretty level opinions, and it blows my mind that that person was calling this a "nothingburger" of a post even though they're obviously bookended by tons of engagement.

Just absurd. Keep up the good work.

all-knight-party,
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How do you feel about/have you played Andromeda? I love the ME trilogy, and I was a quarter through ME2 doing a trilogy replay as well, but then Starfield released. I'll get back to it eventually though. I haven't played Andromeda myself, but I feel like it couldn't possibly be as terrible as the kickback it got on release.

all-knight-party,
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It seems like it was cursed with "how the heck do you follow that up?" Syndrome. And sadly the facial animations seemed at the time to be the critical anchor that all the general issues surrounded and were exemplified by.

I hope in the future Bioware steps back from adding those "MMO side quest" style side content they began including for Inquisition, it did really change the feel of the whole game having those there.

Interesting to hear about the first act dragging, I actually think this is a problem echoed by Starfield, whose first 12 hours are confusing as you don't understand where and how to access the different types of gameplay at will, and it's too early on in your character's development to be able to really fully engage and figure out the ship and outpost construction. By then the people who don't have patience or weren't interested in the game to begin with have likely already had their opinions begin to solidify.

I wonder if Bioware will try an Andromeda 2 down the line, I think that universe deserves another shot.

all-knight-party,
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That's sad news about the studio. I suppose some people forgot that the original Mass Effect had quite a few issues and it wasn't until 2 that it got real good, and having that bar set at a payoff that was only possible through three games of narrative choices and carryover was impossible to hit for Andromeda.

all-knight-party,
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Absolutely. A huge reason why soulslikes are so beloved. Through a huge combination of deliberate decisions touching nearly every facet of the game, an ethos is crafted all for the sake of intriguing the player, challenging the player's mind and physical execution, and then triumphing, with discovery of several forms peppered throughout the way.

The lack of a map, enabled by a well designed and memorable world is one of the best examples for me. Nothing else I've played quite matches navigating Dark Souls without a map. You're in one spot of this large, interconnected, seamless world. You just finished grinding an item in Darkroot Garden, and you want to return to Firelink.

Mentally, a collage of images appears in my mind, laying a pathway, a map of the world, the different paths and elevators I must take to get to where I need to go, and I begin walking, and I follow my own directions. That experience is all over the place in that game, and for all the obtuseness that's in there, it was still so worth it to commit to that design so hard.

all-knight-party,
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Absolutely. There are a few studios I love so much that I know what they produce I'll enjoy well enough to find it worth it, and so I'll watch a gameplay trailer or two to get a baseline understanding of the type of game I should expect, and as soon as I'm satisfied by the premise, that's it.

I wait for release and explore around the possibilities myself and wonder things, and test things, and get mad that I didn't realize I could do a thing the whole time, but it's really just an awesome way to experience a game.

Of course, this only works if I trust that the studio will put out a baseline of quality and expected type of gameplay. If a game is of questionable quality money becomes a larger issue than ideal experience.

all-knight-party,
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I can understand that having pronouns or nonbinary or trans characters in games can be a bit of a culture shock. As a culture we're beginning to grow more overall accepting of these people that have been here all along, but never felt comfortable to "be a seen part of society" out of fear. The same sort of thing happened, or is still happening, with homosexuality, though that's further along the acceptance curve than trans/nonbinary.

Eventually it won't be so obviously "woke garbage" that sticks out to you as something noticeable and startling, and it'll be just another feature of the game like anything else, just another NPC like any other, but that one gets called "they" instead of him or her. It takes time for it all to become normalized and not be something you raise eyebrows at and feel upset by. You may always wonder sometimes what gender someone is identifying as when it may not be obvious, but it will become easier to simply ask them, or be okay with not knowing, it's okay to not know.

I'm not going to pretend that mentally working through these things isn't a part of this whole process, but trying to somehow fight back against it by calling it all garbage and refusing to extend the hand to understand where it's all coming from is... inappropriate, we all need to get along, we all live on this planet together and the only way to make it the best it can be is to try and understand each other.

Sure, you may have a point in there about desiring a platform where people can upload any mod they like, and that could totally be a thing, Nexus Mods doesn't want that to be their thing, specifically, and whether you're okay with that or not is your perspective, and I'm okay with that, but you should try and understand why Nexus is taking that stance. Nonbinary and trans people are on the back foot, culturally, so it's clear that many places will take a stand to hard defend their representation because they're so far behind the "biological genders" and could use a helping hand.

all-knight-party,
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Depends on if the character's supposed to be a self insert. In a game with deep customization you may be trying to make yourself, and not playing as Lara Croft or Geralt, so being able to choose your pronouns helps immersion, and immersion's a big deal to many players who'll take it anywhere they can get it in a game, whether it's pronouns, or being able to see your torso and feet when you look down.

all-knight-party,
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I didn't say that understanding and agreement are the same. What I wanted was for that user to understand where the other side was coming from, and acknowledge that, and if they still had a different opinion, then okay, but I just wanted to try and explain the side I'm on in a less directly hostile way than the other commenters are.

You make some logical points, I won't go into my opinion since it already seems clear, hope you have a nice night, genuinely, people should be able to discuss this stuff maturely.

all-knight-party,
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I think video games' volatility and ties to specific hardware and issues of bugs and technical problems hold them back from being the best medium.

Almost all other kinds of art are much more easily preserved in their original form and have more longevity and deliverance of artistic intent.

all-knight-party,
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I quit it because of sunsetting content. I love to know what I have in a game and that if I wanna stop and play other things for a few months or something that I can return and still play through that content.

As soon as they sunset entire planets and disallowed you from being able to play the campaign on your own time, relegating the entire thing to randomized heroic missions on a daily rotation, I just couldn't do it anymore and left. It's absolutely the worst FOMO implementation I've ever seen in a game and it fucking disgusts me.

I couldn't believe what a breath of fresh air it was to play through Borderlands 3 this year and just be able to know what the whole game was, what all the content was, and that I could play that content any time I wanted, forever, without any chance that it would simply disappear on me, after I'd already paid for it.

all-knight-party,
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That would be when I quit, yes.

all-knight-party,
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That seems a little better, but seasonal content must be paid for, right? Does that mean the content I paid for that's sunsetted id have to pay for again seasonally? And what about the campaign?

all-knight-party,
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What is it? I've heard the name around but have no idea what the premise or appeal is.

all-knight-party,
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Oh shit, that actually sounds pretty cool, I was expecting some straight forward RPG by the name of it, I'll definitely check it out. Thank you

all-knight-party,
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I had just never heard anyone speak about it, the premise and Japanese mythology already interest me, and it's developed by Tango, the studio ran by Shinji Mikami, so I'm definitely interested to check it out (though I know he's not directly involved, it lends a pedigree to their studio, to me.)

all-knight-party,
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Hey, don't conflate those two, Unicorn Overlord sounds fucking awesome when you say it aloud, whereas Various Daylife is just as confusing, but instead seems downright pedestrian and boring in comparison.

Payday 3 developer drops Denuvo from the game before it's even out (www.pcgamer.com) angielski

It's common practice for PC games today to launch with Denuvo, a form of DRM designed to stop the spread of pirated copies of games, and it's also common practice for developers to remove Denuvo several months after launch as interest (and the risk of piracy) dwindles. Less common is a developer publicly announcing it's removing...

all-knight-party, (edited )
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Some people, like me, are probably just waiting to see what happens. Payday 2 was awesome, but after release it got microtransactioned and piecemeal DLC'd to high fucking heaven. I don't care if the beta is good, I want to see what it'll become before I get invested.

all-knight-party,
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I'd love to live in a world where I could just install everything and never struggle for storage space.

all-knight-party,
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The Red Dead port is pretty awesome because it's Red Dead, runs well, and looks good still. No dynamic resolution abuse here! Having Red Dead poker on the go is awesome, and while the lack of gyro aiming is a bit sad, it's got that standard Rockstar hard snapping aim assist, so as long as you're okay with that, then it's no huge deal.

all-knight-party,
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It's a good fit for a portable system, surprisingly, due to all the different activities. You can throw it on, run a couple bounties or just play some cards, and put it back away.

When they eventually put it on sale I'm sure it'll be more appealing to more people, the price is up there, but they really did put work into the port job and it shows.

all-knight-party,
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I kinda like it, but I'm also used to it since I played them in release order. I like not having to worry about replenishing cores, I like not having to cock guns after firing them, I like being able to hold infinite animal skins and such, and that you just sell everything and don't need to worry about crafting and stuff.

2 is awesome too, but it leans more sim and 1 is more "arcadey" is a short way to explain the difference.

all-knight-party,
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Makes sense, some of their port jobs on switch I would consider as disasters. If they really remade KOTOR and completely boned it I'd hate them even more than I already do. That sounds a little harsh, some of their ports are passable.

all-knight-party,
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That'd be like playing Goldeneye 64 on a PC with mouse look. It'd be hilariously easy because all of the enemies are tuned to be handleable with the primitive control scheme.

all-knight-party, (edited )
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Which one? I played the one that was released on Switch, which is just the OG and had the same controls. What do you mean recent? You mean the 2010 remake?

all-knight-party, (edited )
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Oh wow, how's it hold up? I think the Xbox version of that 2010 remake came out in 2011, the original was a Wii game. I assume that means they made it backwards compatible.

That's a full on reimagining of the original game, new Bond and everything, so the balance wouldn't be comparable to playing the actual original with modern controls, but I heard it was a better game than you'd expect from messing with the original Goldeneye.

I was talking about the original Goldeneye 64 that came out on Switch's NSO N64 games.

all-knight-party,
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It'd be hard to find because it's just called GoldenEye 007 link

I didn't even know there was a modern control scheme in that, wow! How's that mess with it?

all-knight-party,
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It's hard to really say, when they vibrate, depending on the intensity that the game feeds the controller, the vibration is absolutely audible, it will never be silent, so it is a little hard to say with no audio feedback whether they're louder than they're supposed to, depending on the game.

MechWarrior 5: Clans Stomping to PC, PlayStation and Xbox in 2024 from Piranha Games (www.techpowerup.com) angielski

Piranha Games revealed MechWarrior 5: Clans today, a new stand alone MechWarrior game coming to PC, Xbox and PlayStation consoles next year. MechWarrior 5: Clans, while retaining the MechWarrior 5 designation, represents a transformative step forward in the MechWarrior 5 franchise. MechWarrior 5: Clans linear campaign will be an...

all-knight-party,
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Imagine if FromSoft fired back with Chromehounds 2... realrobots rise up!

Amnesia: The Bunker's Halloween update plans to make this year's scariest game even more terrifying (www.pcgamer.com) angielski

Fortunately, Frictional's planned Hallowe'en update to the game has a solution. Of sorts. As reported by RPS, The Bunker is soon to receive a new difficulty mode called Shellshocked, introducing an array of changes designed to make the experience even more horrible. Foremost among these is how it removes the obstacles that make...

all-knight-party,
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Soma is pretty awesome, features a mode where you can't be hurt by the enemies, I enjoyed it immensely on its environmental and story merits while playing on that mode.

all-knight-party,
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SOMA is pretty good for that, it's got a mode where the monsters can't hurt you. I played on that mode and enjoyed it immensely for its story and environmental merits.

all-knight-party,
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Some games are so borked from a technical perspective they'd need a remake to work right, like Oblivion. That game is so technically bottlenecked by itself that even on modern hardware I fucking stutter, and I've trawled so many performance mods with fellow players in the comments just having to come to terms with the fact that no mod can fix the inherently poor optimization on an engine level.

Remakes can definitely be warranted in certain cases. Sometimes it's easier to just start over clean than try to untangle an existing mess and Frankenstein it back together. Sometimes making vast changes can produce an alternative reality of a game to be enjoyed by more or a different audience, like the Resident Evil Remakes, which are fucking excellent, or the FF7 remake, which, while contentious, is mostly only so because of purists, who do still have the original they can play (and I do believe companies should always keep the original around)

all-knight-party,
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PR Guy: I dunno, boys, the headline 'Our boss is okay, you'd probably be fine sticking indie and not being owned at all' doesn't look... good. I'm thinking maybe we just... completely reverse that, yeah that's more like it."

all-knight-party,
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Real excited for this. I loved Helldivers 1 and every other game Arrowhead's made.

all-knight-party,
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I've only ever heard players saying they love the shit out of it and haven't seen anyone saying they ended up disliking it or growing bored. I'd like to know people's generally play hours, though, too

all-knight-party,
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Can you grind post game just for fun and it lacks any progression or reason, or does the game definitively end?

all-knight-party,
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Tons of third party controllers for any system clone existing buttons, which is nice when the official controllers don't have that. Something interesting about doing this on a switch is that because each joy con is its own independent controller you can only map each joy con to an input from the same joy con, for example, the left wouldn't be able to map to face buttons, and the right wouldn't be able to map to the d pad.

I use a Steam Controller on PC and really enjoy being able to map anything to it which helps being able to play games how I want. Cloning buttons is great for the whole "retain joystick movement while hitting a face button", but without being able to directly map different game controls to it it's just a copy of an existing function you already have.

I would love for grip buttons to be normalized and allow for more controls in games, it's pretty much the last part of my hands that aren't doing anything on a modern controller layout.

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