Pretty sure the steam version of rimworld is DRM free. Try copying the game files elsewhere and running the executable to see if it just works. That’s how it was with the old DRM free builds Tynan would email you, and I think it still works like that now?
Best humble bundle I ever bought was a $15 bundle that included Euro Truck Simulator 2 because I wasn’t sure if ETS2 would be fun enough. I’ve since purchased every map DLC, American Truck Simulator and every map DLC for that too, plus a smattering of the cargo, truck and paint scheme DLCs, and I’m very likely to continue purchasing the DLC that keeps the studio constantly updating these 10+ year old games at a really healthy pace
Complete with microtransactions and a horrible lack of customizability! Seriously I just wanted to play some Minecraft in RTX but you literally can’t use the nVidia RTX stuff outside of the demo maps, otherwise you have to purchase a different texture pack with real money. And basically everything in the Bedrock Marketplace costs real money, and very little is free.
Meanwhile Java edition doesn’t have any paid content in part because the original Minecraft license specified anyone was free to make mods and custom content but were explicitly restricted from charging money for it
1.3 was another nasty one. That was the one where multiplayer and singleplayer were merged and LAN play was introduced. Before that mods were released specifically for either single or multiplayer and authors would have to specifically build 2 versions of every mod if they wanted to enable use in multiplayer. This shift killed a ton of mods and version 1.2.5 was a peak for mods like Red Power for example
If you use an alternate launcher like Prism Launcher it is trivial to install tons of modpacks for any version of Minecraft and manage many different mod loadouts (with handy search and auto-download of both modpacks and individual mods, plus it makes it super easy to modify a modpack you downloaded and add/remove mods) Its really the best way to play modded Minecraft (and has been since the fork from MultiMC) plus unlike most launchers which are super-simplified to not scare newbies, Prism Launcher also exposes tons of handy technical stuff if you want to dive deeper, such as optionally displaying full logs, java version and argument management, world edit and other tool integrations and more.
It goes so bad that when I recently loaded a newer version, I was like “what the hell is going on here” :D
Duude. I was super big into reading all of the changelogs and learning all of the undocumented changes from the wikis for every version and preview from when I first started playing back in Beta 1.7.3 until around version 1.6.4 or so. Booting up modern… 1.20something? I can’t even remember whats currentish anymore…anyways I’m so lost and then I try to play like a Beta 1.7.3 player and everyone else just goes “the fuck are you doing?”
I’d say its more like going to a fancy ice cream shop with amazing ice cream and ordering vanilla (hehe see what I did there?) or a fancy pizza place known for their amazing topping combinations and just getting a slice of cheese pizza. Its perfectly fine and probably better than some other places you’ve had vanilla ice cream or cheese pizza, but holy crap are you missing out!
That’s what I was trying to say is they have everything they need mechanics-wise built into these game development environments. The difference between AAA and indie is more on the scope of how much artwork, sound design, writing, voice acting, Foley work, etc. goes into the game
A solo independent developer can pretty easily recreate the mechanics of GTA V in Unreal for example, but they can’t realistically recreate a selectively compressed representation of the entire LA and San Bernardino counties plus a 14 hour (or however long it is) single player campaign
To be fair, an indie dev just tossing stuff together on the weekends and evenings has everything needed in these accessible game engines to build a AAA title of 15+ years ago.
I think the saddest part was observing a clear wind down of Sims 4 then last second “lol JK we’re not releasing another sims game” and the entire player base seemed to release a collective sigh that some of the structural problems that have plugged TS4 are here to stay
This is my second season. I’m biking about 5 hours a week right now, averaging about 40-50 miles per week. I don’t know how obvious the toning would be to others but I can certainly see it, since y’know I’m the one who sees myself the most