Just throwing out a fun game from my childhood, Lego Racers 2. I’ll have to read through later for ideas because I’m in a similar boat in having never really been in console circles and never owned a PS2
I play a ton of simulation and strategy games (and some that I would hazard to classify as virtual railfanning/model railroading, like Railroads Online and Transport Fever 2) so I crank up the prettiness, download as much custom content as will load and enjoy the scenery at 20-40 FPS
My understanding was that KSP2 was originally going to be just a slightly cleaned up re-release of KSP1. A remaster if you will. Buy up some existing mods, bundle them in, clean up the UI a bit and enjoy the fruits of this new definitive edition of the game. But the team was able to convince Take2 to try to replace the game engine as part of that remaster and truly make it worth while (hence the 4 year delay from the original release date)
If you want a stupid fun “kill infinite number of baddies working for an insane BBEG” style game, Just Cause is a blast. 2 and 3 were both fantastic (3 smartly gave you infinite explosives) and the amount of silly chaos you can cause (and are rewarded for causing too!) is brilliant.
For an example, in JC2 there’s a mission where you have to destroy a rocket which is launching using a fighter jet and blow up the rocket before it reaches orbit. The ongoing challenge was simply that I’d shoot it until I got too close, not start maneuvering for a second pass until it was too late and instead crash into the rocket dying in a fiery explosion, followed by the rebel leader telling me over the radio that I’d failed and to try again. Then one of the time, I shot the rocket until I got too close, started maneuvering too late, exploded as the plane crashed into the rocket and the rebel leader started saying something over the radio, except it was a congratulatory statement, and I realized I’d instinctively ejected from the plane at impact, and was now falling down to the ground with only my parachute and lots of enemy aircraft trying to kill me. So I grappled to a helicopter, persuaded the crew to let me in (aka beat them up and threw them out) then got shot to hell by another helicopter, which I conveniently would grapple to, persuade its crew to let me in, and keep repeating the process until I finally was close enough to the ground to grapple down to the ground and steal a fast car to evade the enemy army.
JC3 one-ups this by instead of having you blow up a rocket (an ICBM in this case) but instead catch up to and ride the ICBM so you can redirect it to save a major city.
They were decent to the Anno series, but honestly that’s probably just because they didn’t see the value in messing with the formula that Anno solidified around the time of the acquisition and it reliably boosts their numbers with strategy gamers who otherwise might not be customers of Ubisoft’s at all
I think you’re misunderstanding what people are saying. The author of the article is clearly trying to say that major video game studios should stop focusing on high fidelity games, making unrealistic statements about market demands (let’s be real, that’s not how people select what games to purchase. The art style is certainly a factor, I’ve not played games with art styles that don’t jive with me and I’ve certainly had gaming experiences elevated by brilliant artwork, but regardless of art direction, of the gameplay isn’t for me I’m not going to play it) and honestly it feels like the author was told to write an article to support the title rather than reporting on actual industry trends or providing real criticism ongoing industry trends. The entire argument the author is trying to make falls over when you consider any market segment other than the AAA developers
I think the worst part is the author even points to freaking Minecraft and Roblox, both were indie titles when they first launched, and also compared triple-A titles to a live service game and Epic’s tech-demo-turned-Roblox-clone.
Honestly it reads more like they set out to write an article supporting a given narrative and carefully tuned their evidence to fit that narrative.
How about some studios that aren’t hurting and don’t fit that narrative? SCS software which makes Euro Truck Simulator 2 and American Truck Simulator hasn’t released a new game since ATS’s launch in 2016 because their business model is to keep selling DLC to the same customers, and invest that money in continuing to refine the existing games. Urban Games has openly stated they exist solely to build the best modern Transport Tycoon game they can, releasing a new iteration every few years with significant game engine improvements each time. N3V Games was literally bought out by a community member of one of it’s earlier titles when it was facing bankruptcy and simply exists to refine the Trainz railroad simulator game. Or there’s the famous example of Bay12Games which released Dwarf Fortress (an entirely text mode game) as freeware and with the “agreement” that they’d continue development as long as donations continued rolling in
The answer isn’t a move to live service games as the author suggests, nor is it to stop developing high fidelity games but simply to make good games. Gaming is one of those rare “if you build it they will come” markets where there’s a practically infinite number of niches to fill and even making a new game in an existing niche can be extremely successful whether that be due to technical differences, design differences or just differences in gameplay. RimWorld, Dwarf Fortress and Banished all have very similar basic gameplay elements but all can exist without eating eachother’s market share because they’re all incredibly different games. Banished focuses more on city building, RimWorld focuses on story and your colonists ultimately escaping the godforsaken planet they’ve crashed on, and Dwarf Fortress is about building the best dwarf civilization you can before something ultimately causes it’s collapse (because losing is fun!)
Having read the article I don’t see how the comment your replied to is out of context. It’s very in context, especially given the article literally points to highly successful indie games as examples of low fidelity games that are incredibly popular
The offline installers literally are the files to install the game.
It’s as close as we can get in this day to having the disc and installing from disc long after the publisher was bought out and absorbed so many times nobody truly knows exactly who owns the rights to the game anymore. As long as your disc (in this case, offline installer) was stored safely and is still readable you can install it on a compatible computer (and that’s often the harder part is finding a compatible computer!)
I glanced at their site earlier (but after posting this comment) and it starts at $59/mo for a budget system with a 10th gen i5 and an RTX3050 so probably a $500ish PC when DIYed. And they have about a half dozen tiers above that up to the top $259/mo which is probably a $3000 PC if the parts were current. It’s still a bad deal no matter how you slice it though
A debt trap that’s such a bad deal that you’d be better off financing it with a payday loan
Literally a lower monthly payment, lower total paid and you end up owning a computer if you finance your computer with a predatory payday loan than with this rental program (per GN’s math)
Edit: at $259/mo that’s already $3108/year or 2-3x the cost of a good midrange DIY PC. Also at an incredible 36% interest rate because this hypothetical individual purchased a $3000 computer on a credit card and only pays a bit more than the minimum towards it, that’s only $177/mo on a 24 month loan. Or if you just got a $1500 computer (a pretty dang good computer!) on a 12% APR personal loan (pretty common from banks) you only pay $133/mo for 12 month, own the computer and only pay a total of $1600
The only way to make this rental program look at all good is if you are literally using the computer to make money but have very littlemoney upfront for a decent enough computer to do the same job (basically the “rent it for 1 month and win a fortnite tournament” fantasy one paid promoter suggested) except, oh look, you can buy a laptop from Dell for $520 or less than two months rental cost if you really don’t have the budget and then use that to make your money to fuel your future baller PC purchase. And I can assure you, that business laptop can run Fortnite if that’s your concern, because Fortnite will run on any potato PC if you turn the prettiness down enough.
Edit 2: Also I just found a similar laptop in 1 minute on ebay for $255 to further kill that “spend your allowance to rent a computer for a month to win a fortnite tournament” fantasy
As others have said loss of interest can happen and the interest can of course come back with a vengeance. I’d recommend picking up another hobby until gaming suddenly grasps your interest again.
Two types of hobbies that have lasting positive impacts on people are creative hobbies and physical hobbies. Your brain is wired to invent and create and your body is wired to move, so being able to do each for fun is brilliant for your mental and physical health. Hop on a bicycle, go for a walk and enjoy the crisp fall air, stop off at that gym you forgot to cancel your membership for, and start doing it regularly.
For creative hobbies you can get a pack of printer paper for a couple of bucks and a pack of Crayola crayons or colored pencils and just start doodling. If you suck at drawing make wierd geometric shapes to rebuild the fine motor skills that computers have killed. Or if you want something more in-depth model making is always great because it has elements of fantasy while having entry points at any skill level. Personally I’ve been getting back into model railroading which if that seems boring to watch a train go around in circles, consider it has its own table top roleplay scene in the form of operations
Too big of a map ultimately becomes a deal breaker for me because it will inevitably have too much empty space and get too boring and time consuming to play through.
Smaller more refined maps are better than larger maps where the team can’t sufficiently justify every single corner and make sure every inch truly is fully designed and makes sense.