Telorand

@Telorand@reddthat.com

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Telorand,

Nothing against you, but that sounds entirely made up, given how hard it is to link different services via credentials.

Even Heroic Launcher and Playnite need you to log in before they can get that info.

Telorand,

Yes. I like free games, and while I won’t pay Epic a cent, I’m not so self-righteous to look a gift horse in the mouth.

They’ll learn I claim every free game, and they’ll learn what I install and play, but whatever they learn from that will be wasted effort, since it will never turn into a sale.

Telorand,

Yeah, like there’s been past leaks that were mostly correct, but this time around has been way off.

Telorand,

It was kind of the same for Photoshop. Once it (and similar tools) became accessible to everyone, everyone was a “graphic designer.”

I don’t know if it’s a great analog, but I expect a similar revolution in a lot of fields, with the experts who are able to wield it effectively being the ones making the big bucks.

Telorand,

It was a freebie from Amazon a while ago, and it’s a blast.

realcaseyrollins, do gaming
Telorand,

It’s becoming increasingly difficult to not buy digital, given their push towards their fragmented stores.

They deserve to be sued for anti-consumer behavior for stratifying their stores the way they do.

Telorand,

I do QA for a living, and that was an interesting read.

…VR is constantly innovating. But the work conditions for QA folks who learn the inside out of these technologies rarely are.

Welcome to the world of QA, where upper management is constantly asking, “What is the point of your department? Why shouldn’t we just roll this into Dev’s workload?”

Freeware recommendation: The Spirit Engine and its sequel, two unique and refined side-scrolling RPGs (www.thespiritengine.com) angielski

I think these two deserve more love. The sidescrolling presentation and gameplay makes them stand out, but they also boast a competent combat system, interesting narratives, colorful and detailed visuals and soundtracks so memorable, I ended up whistling some of the tunes for years.

Telorand,

Totally going to check this out. After I finish the other great RPG freebie, Moonring.

ETA: And according to the main website, the first game apparently has a Wine patch for all of us Deck owners. Pretty cool!

Telorand,

Steam reviews seem to indicate that it’s a Souls-like Metroidvania. If that’s true, might feel similar to Grime and Blasphemous.

Telorand,

Vastly different from Genshin Impact. Sable is closer to a modern 3D Zelda game than Genshin, especially with its puzzle platforming sections.

Telorand,

Sword & Sworcery! Yes! A true diamond in the rough.

Telorand,

Moonring has been really fun, and it’s free! Not F2P, just free. The developer made it as a passion project, and it’s easily worth $10, imo. Lots of reading.

It’s akin to an old NES or early 90s PC game with the polish and applied game theory of modern times.

Telorand,

Yep, one of the co-creators. Has a website that he hasn’t updated in a year or two that’s geared towards teaching people programming, so seems like a pretty cool guy!

Telorand,

OK yes I play mostly casual games…

You say that like it’s something to be ashamed of. “Casual” is an underrated genre, because sometimes, it’s nice to just take your time and enjoy the experience. Life has enough complexities that escaping to a world of simplicity and calm can be truly rewarding.

Telorand,

Oh, for sure. But so what if it’s “not really serious?” Isn’t that kind of the point of the Casual genre? Play the games you like; don’t listen to a bunch of tryhard, self-important gatekeepers.

Telorand,

The beauty of it is gaming is all of those things! There’s something for everyone, even down to revisiting old formats (see Moonring).

What are the best multiplayer games to try if me and my friends are looking for a similar experience to a Bungie Halo campaign marathon on Heroic+ difficulty? angielski

PC. We played through all of the 3+ player ones around a year or two ago in chronological order and it was stupid fun, what we liked about it and are hoping to find elsewhere is it being a shooter with an emphasis on movement and it’s physics sandbox (AKA CHAOS) while still having at least 3 full campaigns to play through in a...

Telorand,

They probably specified to emphasize that despite NMS being interstellar, this one isn’t. Since they’re known for the former, that reputation comes with the baggage of expecting a similar experience.

Telorand,

I think that the massive explosion of really high-quality smaller games means there’s ultimately less money to go around from buyers…

I don’t think it’s so much that, as it is getting lost in the crowd. I’ve never heard of this game until just now, and I haven’t heard of half of the games you listed. There’s plenty of money to go around (just look at how well the Steam Deck has done), but nobody will buy your game if people can’t find it.

And that’s why big companies often do well by default; they have massive advertising budgets, so reaching their share of the market is often much easier.

The Inside Story Of Fable 3, The Game That Broke Its Creators' Hearts (www.thegamer.com)

This is a fascinating deep dive into the development of the game, with many people involved giving interviews. Instead of being in a long development hell, Lionhead knocked out the game in a stunning 18 months - which made Microsoft happy, but resulted in the cutting of a ton of content.

Telorand,

Such a short development cycle didn’t make Lionhead any less ambitious. Developers who were there from the very start of the series decided to stick around, like Dene Carter and Georg Backer.

Reminder that Moonring exists, it’s free, and it was made by Dene. It’s a seriously great RPG.

Telorand,

Maybe those smaller teams create tools or assets (or maybe it’s the team itself) that they want.

Capitalists can’t let anyone have fun when there’s profit to be made.

Telorand,

I always forget about Sierra, and they were good, too!

Telorand,

Will Wright is a genius, and deservedly so, but just did some reading on what he’s been up to, and I’m not sure if this new venture will fly.

axios.com/…/will-wright-voxverse-gala-gallium-blo…

Sounds like SecondLife (another of his creations) with NFTs, or the various failed attempts at a Metaverse, except rich crypto-whales get to be the Lords, and the rest of us are the surfs. Then again, maybe there’s some aspect to it I don’t understand.

Telorand,

Yeah… Gotta wonder what the original founders would say if you could tell them what they’d become.

Telorand,

<span style="color:#323232;">Obvious exits are NORTH, SOUTH, and DENNIS.
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Telorand,

Yep, buying a Steam Deck this Christmas. Not played one, myself, but I have been a Steam Controller user for years, and they seem to have nailed their latest offerings.

There was definitely a period in there when they felt very anticompetitive (apathy-competitive?), though.

Telorand,

That’s how I feel about Cyan and their Myst series!

Telorand,

Hey, nobody can predict the future. I loved the first few *Craft games.

Telorand,

Gen X/Old Millennials represent!

Telorand,

Depends on people’s age! I was beyond childhood when that came out, but it was a game changer for me getting to play a FPS that was couch co-op. All FPS games to that point were mostly (all?) multiplayer competitive. PvE was always a solo experience until then!

Telorand,

I’m enjoying heavily-modded DA:I, but I do feel like DA1 had some better writing and direction.

Telorand,

Thanks for the heads up! I’m going to be getting a dock, because I will be playing it with family, and my only Bluetooth controller is the SC. 😅

When I eventually pick up MH:R, I’ll be sure to check out your config, too!

Telorand,

Oh, WildTangent! I’ve only played Plants vs. Zombies from them.

Telorand,

Are they still around? /j

Yep, some classic point and click games, like Full Throttle. It’s from games like that that I learned Mark Hamill is an amazing voice actor.

Telorand,

Elite was a game changer for a lot of people. Lemmings was super fun, as well!

Telorand,

Not from my childhood, but I’ve certainly played a lot of their games!

Telorand,

Ah, yeah. Acclaim did some good work from that era

Telorand,

Yeah, definitely!

I’ll skip the skins, because I assume you’ll want to pick your own that fit your tastes, but you can find all of these at NexusMods. Some of my favorites are:

  • Speed Launch
  • 60 fps in cutscenes
  • No fall damage
  • Infinite Respec Amulet
  • Party At The Winter Palace
  • Shorter War Table Missions (75%)
  • Party Banter Time (5-10min)
  • All Bard songs for CC Music
  • Stay still in CC - Natural Edition
  • Face Ash Begone
  • Bugs Be Gone
  • Skills Enhanced by NinjaReborn
  • Inventory Capacity

You’ll also need Frosty Mod Manager to set all those up (they seem to work for me in the order I listed) and Frosty Fix.

  • Set up the mods and load order in FrostyMM, and close.
  • Launch Frosty Fix.
  • Choose the profile/pack you want.
  • Mash go.
  • FrostyMM should open back up.
  • Open the pack you created.
  • The game should launch automatically with the mods correctly enabled.

All these mods feel “vanilla-ish” and shouldn’t spoil the original experience to any significant degree.

Telorand,

Just started The Forest. The surfaces are a little wonky sometimes, but it’s been a fun survival game.

Telorand,

The Forest should be on sale (just checked, it’s $5 on Steam until Nov 28), and it’s somewhat Subnautica-like. There’s a definite horror element to it, though, so in that way, it’s a different experience, but you still do the “find food, find water, build a base, craft tools” thing.

I don’t think it’s as good as Subnautica, but for $5, it’s still a fun experience, and there is an ongoing story/quest to give you something to focus on. I sank 8 hours into it in the first two days, and there’s still a ton to uncover, so I think it’s worth a play.

Telorand,

Nice job! I always like neat mechanisms. Only elevator I ever built was with water and soul sand.

Telorand,

You can make a contained column of water with trap doors on their side (need two high) which prevents the water from escaping, soul sand underneath, and no boat needed. To come down, I made an empty column beside it with a water block at the bottom to stop fall damage.

Not as fancy as a mechanized dual-purpose elevator, but it got the job done, and it was quick and quiet.

Telorand,

I think you alluded to this earlier, but I think we can agree that $6/hr is an insane amount to pay for a short game that’s just a remake, not a novel experience.

Imagine if Xenogears had a modern remake and sold for that amount. The original was about 50 hours to finish, so if we’re generous and say they streamline the experience down to 40 hours, that would be a $240 game if $6/hr is treated as an acceptable price.

Nintendo knows their fans will pay the nostalgia tax, though.

Telorand,

Then we will agree to disagree on what we find an acceptable value.

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