Telorand

@Telorand@reddthat.com

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Telorand,

Gonna be playing this eventually. Bought the full series in the winter, and it’s on my shortlist.

Anyone got mod recommendations?

Telorand,

The tree level has the best music. I decided to die at one point just so I could hear it again

Telorand,

Hardspace: Shipbreaker. Loving this leisurely playthrough with O2 drain turned off. Just scrapping ships little by little and trying to do it just right.

Telorand,

You speak as if it’s already decided. It’s incumbent upon us to enjoy the silly shit and do our damnedest to prevent the fascist rise.

Go play some Neopets, and stop listening to news orgs for a while (you’ve likely already decided who you’re supporting, anyway), especially the ones who trade in the 24h News Cycle; they have a vested interest in selling rage, not nuanced journalism. Hope eats into their profit margins.

Telorand,

I think Trump won, because people underestimated him and thought it was somebody else’s problem to go vote.

We will have to agree to disagree, plus, I don’t want to derail this Gaming community into a political debate. Enjoy your games! If you see a golden Shoyru, it might be mine.

Telorand,

It looks like Zwift has an android app. Have you tried installing that via Waydroid?

Telorand,

Waydroid is containerized Android emulation. Should be available via most package managers.

Telorand,

Warframe might fit what you’re looking for.

It has an overarching story and story missions, it’s combat oriented, it has one of the least-predatory F2P models I can think of, and it has both open world zones and “interior” missions.

Best of all, it runs on potatoes. Might be worth looking into.

Another option is maybe Monster Hunter Rise, but I’ve only played a demo, and you have to consider Capcom’s aggressive anti-cheat back porting.

Last one you might not have considered is Halo Infinite. I played the entire campaign with a Ryzen 5600G on medium settings and got ≈45-55fps. It’s very well optimized and should run fine on weaker hardware.

HornofBalance, do gaming angielski
@HornofBalance@mastodon.gamedev.place avatar

Horn of Balance - an indie 2D zelda-like

I'm developing 'Horn of Balance', a 2D zelda-like featuring 12 non-linear dungeons, 2 interconnected worlds and a TON of secrets.

Right now, the project is live on Kickstarter (https://www.kickstarter.com/projects/hornofbalance/horn-of-balance) and we've almost hit the funding goal with just 24 hours left!

There's also a free demo on Steam (https://store.steampowered.com/app/2738140/Horn_of_Balance/) and Itch.

I'm happy to answer any questions you might have!

@gaming

Telorand,
Telorand,

Congratulations!

Telorand,

Fortnite is okay in my book, because while it may not be a game I’ll ever play, it subsidizes all the freebies from Epic. I have a library of well over 200 games, most being excellent indies with a few AAA titles, and I’ve never given Epic a single cent.

Telorand,

I know I don’t hate it; I immediately imagined something that is more like Hades with a decent story and art, but even if you do find it unpalatable, with the breadth of indie games out there covering all genres (including brand new ones), there’s something for everyone—even the ol’ gaming curmudgeon. 😉

Telorand,

J5: “That’s bad.”

Guy: “I know, but who told you that?”

J5: “I told me.”

One of my favorite lines in any movie.

Telorand,

I have Tales from the Borderlands and Poker Night in my library, but I just can’t bring myself to play them. Knowing they’re just basically limping along really makes me not want to get invested in characters I know probably won’t get the resolution they deserve.

Telorand,

Okie dokie. After I “finish” Satisfactory and Vampire Survivors.

Telorand,

Kirby’s Adventure: Nightmare in Dreamland for the NES is my favorite entry. The sprites are excellent, I love the overworld between levels, the music is top notch, and it’s one of the few NES games with an autosave and progress meter.

Kirby Superstar for the SNES revisited the game, but it dropped the overworld, the music isn’t quite as good, and the powers don’t really feel right. They did include some newer abilities and co-op, which is nice, but it feels more disjointed than the original.

Telorand,

That’s a good point. It kind of stands timeless in that regard, much like Chrono Trigger.

Telorand,

iPod Touch is the correct nomenclature, and people often also specify a specific generation (e.g. iPod Touch 4g).

Telorand,

Yep, they only did WiFi. The 4g means 4th Gen, not 4g cellular. Confusing, but it was how people called them.

Telorand,

Man, this is the first time I’ve heard that term. But then, I don’t play anything in this genre anymore, so maybe it’s just by virtue of the fact that I’m out of that space almost entirely.

Telorand,

That’s cool. Always neat to see things come back but with the modern understanding of game theory.

Telorand,

That’s a funny way to spell microtransactions.

Telorand,

That’s okay. The indie scene has plenty of amazing titles to keep anyone busy for a long time!

Telorand,

Depends what you’re looking for.

  • Deep Rock Galactic is my most common recommendation. Dwarves, mining, space bugs. Devs care a lot about the community and community input.
  • Elite Dangerous is great if you want an excellent space flight sim (Frontier isn’t exactly indie, but the Elite devs operate like one).
  • Warframe is fun and has the absolute best, non-predatory F2P model.
  • Lost Ruins, Batbarbarian, Aquaria, and Hollow Knight are excellent Metroidvanias.
  • Ori and the Blind Forest is technically a Metroidvania, but it’s a beautiful experience, from the art, to the story, to the music.
  • Yoko Island Express is a pinball platformer. Yes, you read that correctly.
  • Blasphemous is a 2D Souls-like.
  • Hades, RAD, and Mana Spark are great rogue-lites.

You could spend hundreds if not thousands of hours on the first three alone.

Telorand,

To your point, Warframe is a full game with a F2P model that only offers cosmetics and in-game currency for purchase, the latter of which you can earn through grinding and selling items in the in-game market. It uses the aforementioned “wait times,” but they’re not overly lengthy, given the amount of things you can do while you wait.

So with some extra effort, you can get the paid experience, but you don’t miss out on any of the actual game by skipping that part of the grind either. Plus, in the end, even paid players can’t defeat the RNG gods.

Telorand,

I mean, I guess there’s prime frames and some unique guns, but you can often get those in-game by farming and/or they show up during special events.

But I agree with your core point.

Telorand,

Love how the courts are framing this. “ROMs are illegal software.” “Emulators are for playing pirated software.”

Fuck you, Nintendo. You made $1.6bil in profits last year. I bet the number of pirated copies of Zelda: TotK barely amount to a fraction of a percent of that.

Telorand,

Deep Rock Galactic. Lots of fun, easy to adjust difficulty, plays on lower-end machines. 1-4 person teams (the levels scale with team size).

I also hear 100% Orange Juice is really fun with friends and approachable for non-gamers, but I’ve only played single player, and the computer players cheat. I can’t say for certain if this is a good choice or not.

Telorand,

I couldn’t get into the first one due to the gameplay and my strong dislike of Alan himself, but I loved the story and the universe they’ve created from it. It makes me excited that so many people are loving this, since that (hopefully) means we’ll see more games that link to each other!

Telorand,

Wish for future games: not having invasive and sketchy anti-mod software installed.

Telorand,

Got my Deck back from RMA, so doing another run of Neurovoider. Then, I’ll probably finish Dragon Age Inquisition on Desktop.

Telorand,

I wonder how much the Steam Deck’s success has helped sales of some of these games.

Telorand,

I haven’t played it, and not trying to squash anyone’s fun, but this is what turns me off to the game entirely. Early Access often feels like a lazy way to get funding and get free QA testing. They get to make a game without really making any kind of solid commitment to the game or the community. Bugs? Who cares! It’s early access, so they can be forgiven!

And based on some of the images where it looks like they just dropped a generic Kalash model they bought from an asset store (for example), it’s a second red flag of possible laziness.

I hope this turns into something amazing for people who are enjoying it, but I’m going to wait to see where development goes before I give it real consideration.

Telorand,

You’ll lose access to games by virtue of lack of support. Systems will change, libraries and dependencies will fall out of sync with requirements, and “the games you love” will be forgotten by devs (though not in all cases).

I used to play a really fun game on MacOS (pre-X) called Glider Pro. There was no easy way to play it, since you’d have to emulate a MacOS 9 system. Only recently did the original devs upload the files to GitHub and open the source. Some smart people then forked the repo and made it playable on various systems.

And that’s just one game. Lots more are now lost to time, and yet we’ve all collectively been able to continue gaming.

Telorand,

I’m old enough to remember a time before DRM. My point wasn’t that it’s not valuable to fight for consumer rights, but that some software will inevitably be lost in spite of efforts to preserve it.

It’s not an erosion of consumer rights, so much as it’s accepting that time comes for us all; hell, I have countless games I’m never going to revisit, and neither is anyone else. Does it truly matter that I own them, if I know I’m not going to play them again?

To be clear, I’m not proposing this model for everything in life, but where games are concerned, I think there’s a lot of collectors and archivers who think they speak for people like me, and I’m really just along for the ride.

Telorand,

I think there’s world enough for us all. And that is the indomitable human spirit I can get behind!

Telorand,

I’ll add that a blanket ban isn’t necessarily a positive thing, either. AI could be a component of developing unique NPCs, evolving bosses, changing economies, missions/quests, or procedurally generated levels (for example).

Obviously, at least some of that content would still need to pass human play testing, so it’s not like humans would be completely removed, but imagine if players had gameplay experiences that were entirely unique to them or changed based on non-RNG factors.

I agree, though, that reporting the use of AI and how it’s utilized is important for people to make informed decisions about how they spend their money.

Telorand,

I was imagining Oblivion with AI elements, but yeah! Open world RPGs seem particularly suited to this kind of thing.

Telorand,

So, I don’t get it. Is it going to be F2P and live service like Destiny 2, or do you have to pay for it and it’s live service?

Either way, hard pass on that software model.

Telorand,

Wait, fr?

Telorand,

And by the time Destiny 2 was near, Destiny 1 had grown into one of the best games I’d ever played. Then Destiny 2 came out and it was like they completely threw out everything they learned fixing and growing Destiny 1.

Thanks for the reply! I remember reading some stuff from D1 players who were bemoaning the power creep and ridiculous level cap increases with each new installment. They talked about how it felt like a real achievement to max out a character in D1, whereas in D2, you could get to max level in a week.

I never played D1, but I gave D2 a try a few times, and it just never felt like a full game to me. It felt like a demo for a game engine, and I spent a good part of the time going, “Why am I doing this? This doesn’t feel like it matters.” I was never enticed to spend $30+ for the DLCs, so they even failed to create a free experience that drew me in.

Telorand,

I hope those workers can sue John Riccitiello, because he’s directly responsible for fucking up the company and them losing their jobs as a result.

Telorand,

I tend to agree with you, and he probably thought he was acting in the company’s best interests, but I also think there’s an argument to be made that he was negligent in doing his market research to ostensibly prevent what transpired.

Additionally, this wasn’t his first time toying with that “pay to buy, pay to use” model. He’d expressed past desires to implement that model, so it could be argued that this was his pet project that he wanted to see happen, and his hubris blinded him to the dangers.

realcaseyrollins, do gaming

HP's Omen Transcend 14 weighs just 3.5 pounds while packing up to an RTX 4070 GPU.

https://www.engadget.com/hp-unveiled-the-lightest-14-inch-gaming-laptop-in-the-world-at-ces-2024-130024558.html

Telorand,

I’m sure it’s great for people that want something like this, but it should be illegal for laptop makers to claim it has a 4070 inside, when it’s almost certainly a cut-down 4070, so they can limit TDP and not melt the laptop.

Telorand,

I just learned about some of the manual techniques pro players have come up with to play Tetris at a high level. It’s not my thing, but along with speedrunning, the level of community-driven ingenuity is inspiring.

Telorand, (edited )

Thank you for the source!

ETA: And given how that all transpired, I can’t blame people for being skeptical of capitalists’ intentions.

Telorand,

Okay. That’s your prerogative. My point is that nobody gets to decide that for me with blanket statements like, “Do we care about this?”

Yes. I care about it. I can make my own decisions, thanks, and I like to be informed so I can make them.

Telorand,

I just installed it on my Deck. Pretty cool what it can do, even down to adding an entry in your Steam library automatically, all without the need to have EGL installed.

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